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javascript:
var settings = {
max_ressources: '2600', // max surka zebrana na każdym poziomie
archers: '1', // czy to świat z łucznikami? 1 -tak, 0 -nie
skip_level_1: '0' // pominąć pierwszy poziom? 1 -tak, 0 -nie
};
var settings_spear = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_sword = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_axe = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_archer = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_light = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_marcher = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
var settings_heavy = {
untouchable: '0',
max_unit_number: '9999',
conditional_safeguard: '0'
};
// SKRYPT - NIE DOTYKAĆ
// Asystent Zbieracza
// Author: PabloCanaletto
// Modified by: Zarezerwowany
function fill(unit, number) {
let field = $(`[name=${unit}]`);
number = Number(number);
field.trigger('focus');
field.trigger('keydown');
field.val(number);
field.trigger('keyup');
field.trigger('change');
field.blur();
}
var units_settings = {
0: settings_spear,
1: settings_sword,
2: settings_axe,
3: settings_archer,
4: settings_light,
5: settings_marcher,
6: settings_heavy
};
var units = {
0: 'spear',
1: 'sword',
2: 'axe',
3: 'archer',
4: 'light',
5: 'marcher',
6: 'heavy'
};
var units_capacity = [25,15,10,10,80,50,50];
var to_send = [0,0,0,0,0,0,0];
var doc=document;
url=doc.URL;
if(url.indexOf('screen=place')==-1 || url.indexOf('mode=scavenge')==-1)
alert('Skrypt do uĹźycia w placu w zakĹadce zbieractwo');
else{
var unfree_levels = doc.getElementsByClassName('btn btn-default free_send_button btn-disabled');
var unlocked_levels = doc.getElementsByClassName('btn btn-default free_send_button');
var free_levels = unlocked_levels.length - unfree_levels.length;
if(free_levels == 0){
let switchRight = $('#village_switch_right')[0];
let jumpLink = $('.jump_link')[0];
if (switchRight) {
location = switchRight.href;
}
else if (jumpLink) {
location = jumpLink.href;
}
}
else{
if(unlocked_levels.length > 1 && free_levels == 1 && settings.skip_level_1 == 1){
let switchRight = $('#village_switch_right')[0];
let jumpLink = $('.jump_link')[0];
if (switchRight) {
location = switchRight.href;
}
else if (jumpLink) {
location = jumpLink.href;
}
}
else{
let unit;
for(var i = 0; i<7; i++){
if(settings.archers == 0)
if(i==3 || i==5)
i++;
if(units_settings[i].max_unit_number > 0){
unit = units[i];
let field = $(`[name=${unit}]`)
let available = Number(field[0].parentNode.children[1].innerText.match(/\d+/)[0]);
if(available > units_settings[i].untouchable)
available -= units_settings[i].untouchable;
else
available = 0;
if(available >= units_settings[i].conditional_safeguard)
available -= units_settings[i].conditional_safeguard;
if(unlocked_levels.length == 1){
if(available > units_settings[i].max_unit_number)
available = units_settings[i].max_unit_number;
to_send[i] = available;
}
else{
let packs = 0;
if(settings.skip_level_1 == 0)
packs += 15;
if(unlocked_levels.length >= 2)
packs += 6;
if(unlocked_levels.length >= 3)
packs += 3;
if(unlocked_levels.length == 4)
packs += 2;
let left_packs = 0;
let packs_now;
if(free_levels >= 1 && settings.skip_level_1 == 0){
packs_now = 15;
left_packs += 15;
}
if(free_levels >= 2){
packs_now = 6;
left_packs += 6;
}
if(free_levels >= 3){
packs_now = 3;
left_packs += 3;
}
if(free_levels ==4){
packs_now = 2;
left_packs += 2;
}
if(available*packs/left_packs > units_settings[i].max_unit_number)
to_send[i] = units_settings[i].max_unit_number*packs_now/packs;
else
to_send[i] = available*packs_now/left_packs;
}
}
}
let capacity = 0;
for(var i = 0; i<7; i++){
if(settings.archers == 0)
if(i==3 || i==5)
i++;
capacity += units_capacity[i] * to_send[i];
}
if(free_levels == 1){
settings.max_ressources *= 10;
}
else if(free_levels == 2){
settings.max_ressources *= 4;
}
else if(free_levels == 3){
settings.max_ressources *= 2;
}
else{
settings.max_ressources *= 1.3333;
}
if(capacity > settings.max_ressources){
let ratio = settings.max_ressources / capacity;
for(var i = 0; i<7; i++){
if(settings.archers == 0)
if(i==3 || i==5)
i++;
to_send[i] = to_send[i] * ratio;
}
}
let hasUnits = false;
for(var i = 0; i<7; i++){
if(settings.archers == 0)
if(i==3 || i==5)
i++;
unit = units[i];
fill(unit, Math.floor(to_send[i]));
if(to_send[i] > 0)
hasUnits = true;
}
if(hasUnits == false){
let switchRight = $('#village_switch_right')[0];
let jumpLink = $('.jump_link')[0];
if (switchRight) {
location = switchRight.href;
}
else if (jumpLink) {
location = jumpLink.href;
}
}
}
}
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