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javascript: var settings = { max_ressources: '2600', // max surka zebrana na każdym poziomie archers: '1', // czy to świat z łucznikami? 1 -tak, 0 -nie skip_level_1: '0' // pominąć pierwszy poziom? 1 -tak, 0 -nie }; var settings_spear = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_sword = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_axe = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_archer = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_light = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_marcher = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; var settings_heavy = { untouchable: '0', max_unit_number: '9999', conditional_safeguard: '0' }; // SKRYPT - NIE DOTYKAĆ // Asystent Zbieracza // Author: PabloCanaletto // Modified by: Zarezerwowany function fill(unit, number) { let field = $(`[name=${unit}]`); number = Number(number); field.trigger('focus'); field.trigger('keydown'); field.val(number); field.trigger('keyup'); field.trigger('change'); field.blur(); } var units_settings = { 0: settings_spear, 1: settings_sword, 2: settings_axe, 3: settings_archer, 4: settings_light, 5: settings_marcher, 6: settings_heavy }; var units = { 0: 'spear', 1: 'sword', 2: 'axe', 3: 'archer', 4: 'light', 5: 'marcher', 6: 'heavy' }; var units_capacity = [25,15,10,10,80,50,50]; var to_send = [0,0,0,0,0,0,0]; var doc=document; url=doc.URL; if(url.indexOf('screen=place')==-1 || url.indexOf('mode=scavenge')==-1) alert('Skrypt do uĹźycia w placu w zakĹadce zbieractwo'); else{ var unfree_levels = doc.getElementsByClassName('btn btn-default free_send_button btn-disabled'); var unlocked_levels = doc.getElementsByClassName('btn btn-default free_send_button'); var free_levels = unlocked_levels.length - unfree_levels.length; if(free_levels == 0){ let switchRight = $('#village_switch_right')[0]; let jumpLink = $('.jump_link')[0]; if (switchRight) { location = switchRight.href; } else if (jumpLink) { location = jumpLink.href; } } else{ if(unlocked_levels.length > 1 && free_levels == 1 && settings.skip_level_1 == 1){ let switchRight = $('#village_switch_right')[0]; let jumpLink = $('.jump_link')[0]; if (switchRight) { location = switchRight.href; } else if (jumpLink) { location = jumpLink.href; } } else{ let unit; for(var i = 0; i<7; i++){ if(settings.archers == 0) if(i==3 || i==5) i++; if(units_settings[i].max_unit_number > 0){ unit = units[i]; let field = $(`[name=${unit}]`) let available = Number(field[0].parentNode.children[1].innerText.match(/\d+/)[0]); if(available > units_settings[i].untouchable) available -= units_settings[i].untouchable; else available = 0; if(available >= units_settings[i].conditional_safeguard) available -= units_settings[i].conditional_safeguard; if(unlocked_levels.length == 1){ if(available > units_settings[i].max_unit_number) available = units_settings[i].max_unit_number; to_send[i] = available; } else{ let packs = 0; if(settings.skip_level_1 == 0) packs += 15; if(unlocked_levels.length >= 2) packs += 6; if(unlocked_levels.length >= 3) packs += 3; if(unlocked_levels.length == 4) packs += 2; let left_packs = 0; let packs_now; if(free_levels >= 1 && settings.skip_level_1 == 0){ packs_now = 15; left_packs += 15; } if(free_levels >= 2){ packs_now = 6; left_packs += 6; } if(free_levels >= 3){ packs_now = 3; left_packs += 3; } if(free_levels ==4){ packs_now = 2; left_packs += 2; } if(available*packs/left_packs > units_settings[i].max_unit_number) to_send[i] = units_settings[i].max_unit_number*packs_now/packs; else to_send[i] = available*packs_now/left_packs; } } } let capacity = 0; for(var i = 0; i<7; i++){ if(settings.archers == 0) if(i==3 || i==5) i++; capacity += units_capacity[i] * to_send[i]; } if(free_levels == 1){ settings.max_ressources *= 10; } else if(free_levels == 2){ settings.max_ressources *= 4; } else if(free_levels == 3){ settings.max_ressources *= 2; } else{ settings.max_ressources *= 1.3333; } if(capacity > settings.max_ressources){ let ratio = settings.max_ressources / capacity; for(var i = 0; i<7; i++){ if(settings.archers == 0) if(i==3 || i==5) i++; to_send[i] = to_send[i] * ratio; } } let hasUnits = false; for(var i = 0; i<7; i++){ if(settings.archers == 0) if(i==3 || i==5) i++; unit = units[i]; fill(unit, Math.floor(to_send[i])); if(to_send[i] > 0) hasUnits = true; } if(hasUnits == false){ let switchRight = $('#village_switch_right')[0]; let jumpLink = $('.jump_link')[0]; if (switchRight) { location = switchRight.href; } else if (jumpLink) { location = jumpLink.href; } } } } }
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