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//network.h #ifndef NETWORK_H #define NETWORK_H #include <SFML/Network.hpp> #include <string> class Network { public: Network(); ~Network(); bool createServer(int port); bool connectToServer(const std::string& ipAddress, int port); bool sendData(const std::string& data); bool receiveData(std::string& data); private: sf::TcpSocket socket; }; #endif //network.cpp #include "network.h" Network::Network() { // socket.setBlocking(false); } Network::~Network() { // socket.disconnect(); } bool Network::createServer(int port) { sf::TcpListener listener; if (listener.listen(port) != sf::Socket::Done) { return false; } if (listener.accept(socket) != sf::Socket::Done) { return false; } return true; } bool Network::connectToServer(const std::string& ipAddress, int port) { if (socket.connect(ipAddress, port) != sf::Socket::Done) { return false; } return true; } bool Network::sendData(const std::string& data) { sf::Packet packet; packet << data; if (socket.send(packet) != sf::Socket::Done) { return false; } return true; } bool Network::receiveData(std::string& data) { sf::Packet packet; if (socket.receive(packet) != sf::Socket::Done) { return false; } packet >> data; return true; } ///