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public IEnumerator IECalculate() { Camera cam = Camera.main; shapeParent.transform.position = Vector3.zero; Canvas.ForceUpdateCanvases(); yield return new WaitForFixedUpdate(); var _bounds = CalculateEncapsulatedBounds(shapeParent.gameObject); var topLimit = topNeo.transform.position.y; var botLimit = botNeo.transform.position.y; var rightLimit = rightNeo.transform.position.x; var leftLimit = leftNeo.transform.position.x; var objectCenter = _bounds.center.y; var objectMaxY = _bounds.max.y; var objectMinY = _bounds.min.y; var objectMaxX = _bounds.max.x; var objectMinX = _bounds.min.x; var offset = -objectCenter + (topLimit + botLimit) / 2f; shapeParent.transform.position = new Vector2(0f, offset); var top = objectMaxY - topLimit + offset; var bot = -(objectMinY - botLimit + offset); var right = objectMaxX - rightLimit; var left = -(objectMinX - leftLimit); var max = Mathf.Max(top, bot, right, left) / cam.aspect; cam.orthographicSize = Mathf.Max(15, cam.orthographicSize + max); }
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