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public IEnumerator IECalculate()
{
Camera cam = Camera.main;
shapeParent.transform.position = Vector3.zero;
Canvas.ForceUpdateCanvases();
yield return new WaitForFixedUpdate();
var _bounds = CalculateEncapsulatedBounds(shapeParent.gameObject);
var topLimit = topNeo.transform.position.y;
var botLimit = botNeo.transform.position.y;
var rightLimit = rightNeo.transform.position.x;
var leftLimit = leftNeo.transform.position.x;
var objectCenter = _bounds.center.y;
var objectMaxY = _bounds.max.y;
var objectMinY = _bounds.min.y;
var objectMaxX = _bounds.max.x;
var objectMinX = _bounds.min.x;
var offset = -objectCenter + (topLimit + botLimit) / 2f;
shapeParent.transform.position = new Vector2(0f, offset);
var top = objectMaxY - topLimit + offset;
var bot = -(objectMinY - botLimit + offset);
var right = objectMaxX - rightLimit;
var left = -(objectMinX - leftLimit);
var max = Mathf.Max(top, bot, right, left) / cam.aspect;
cam.orthographicSize = Mathf.Max(15, cam.orthographicSize + max);
}Editor is loading...
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