Core Gameplay Math

 avatar
teguhikhlas
csharp
a year ago
4.7 kB
4
Indexable
Never
// Import required libraries
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MathGame : MonoBehaviour
{
    // Declare variables
    int random, velocity = 1, point = 0;
    float increment = 0.1f;
    int num1, num2, result, wrongResult;
    
    // Start is called before the first frame update
void Start()
{
    // Generate random integers for num1 and num2
    num1 = Random.Range(1, 11);
    num2 = Random.Range(1, 11);

    // Generate random integer for selecting operation
    random = Random.Range(1, 5);

    // Check if random integer is 1 or 2 for addition or subtraction operation
    if (random == 1 || random == 2)
    {
        // Check if random integer is 1 for addition operation or 2 for subtraction operation
        if (random == 1)
        {
            result = num1 + num2; // Calculate correct result for addition
        }
        else if (random == 2)
        {
            result = num1 - num2; // Calculate correct result for subtraction
        }

        // Generate random integer for selecting correct or wrong answer
        int randomPlusOrMinus = Random.Range(1, 3);

        // Generate random integer for selecting wrong number to add or subtract
        int randomNumWrong = Random.Range(1, 3);

        // Check if random integer is 1 for adding wrong number or 2 for subtracting wrong number
        if (randomPlusOrMinus == 1)
        {
            wrongResult = result + randomNumWrong; // Calculate wrong result by adding wrong number
        }
        else
        {
            wrongResult = result - randomNumWrong; // Calculate wrong result by subtracting wrong number
        }
    }

    // Check if random integer is 3 or 4 for multiplication or division operation
    if (random == 3 || random == 4)
    {
        // Check if random integer is 3 for multiplication operation or 4 for division operation
        if (random == 3)
        {
            result = num1 * num2; // Calculate correct result for multiplication

            int randomNum = 1; // Set random number to 1

            // Generate random integer for selecting whether to add or subtract wrong number
            int randomPlusOrMinus = Random.Range(1, 3);

            // Check if random integer is 1 for adding wrong number or 2 for subtracting wrong number
            if (randomPlusOrMinus == 1)
            {
                int wrongNum = num2 + randomNum; // Calculate wrong number by adding random number
                wrongResult = num1 * wrongNum; // Calculate wrong result by multiplying wrong number
            }
            else
            {
                int wrongNum = num2 - randomNum; // Calculate wrong number by subtracting random number
                wrongResult = num1 * wrongNum; // Calculate wrong result by multiplying wrong number
            }
        }
        else if (random == 4)
        {
            result = num1 * num2; // Calculate correct result for multiplication
            num1 = result; // Set num1 to correct result for division
            result = result / num2; // Calculate correct result for division

            // Generate random integer for selecting whether to add or subtract wrong number
            int randomPlusOrMinus = Random.Range(1, 3);

            // Generate random integer for selecting wrong number to add or subtract
            int randomNumWrong = Random.Range(1, 3);

            // Check if random integer is 1 for adding wrong number
            if (randomPlusOrMinus == 1)
            {
                wrongResult = result + randomNumWrong; // Calculate wrong result by adding wrong number
            }
            else
            {
                wrongResult = result - randomNumWrong; // Calculate wrong result by subtracting wrong number
            }
        }
    }
}

// Update is called once per frame
void Update()
{
    // Check if answer is correct
    bool isCorrect = CheckAnswer();

    // Check if answer is correct or wrong
    if (isCorrect)
    {
        velocity += increment; // Increase velocity by increment
        point += 1; // Increase point by 1
    }
    else
    {
        gameOver(); // Call gameOver function if answer is wrong
    }
}

// Check if answer is correct or wrong
bool CheckAnswer()
{
    // Check if user input is equal to correct result or wrong result
   
}

// Game over function to end game
void gameOver()
{
    // Reset velocity and point to initial values
    velocity = 1;
    point = 0;

    // Display game over message
    Debug.Log("Game Over!");
}