EnemyAI
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4 years ago
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyAI : MonoBehaviour { public float speed; private Waypoint Wpoints; private int waypointIndex; private void Start() { Wpoints = GameObject.FindGameObjectWithTag("Waypoints").GetComponent<Waypoint>(); } private void Update() { transform.position = Vector2.MoveTowards(transform.position, Wpoints.waypoints[waypointIndex].position, speed * Time.deltaTime); Vector3 dir = Wpoints.waypoints[waypointIndex].position - transform.position; float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg; transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward); if(Vector2.Distance(transform.position, Wpoints.waypoints[waypointIndex].position) < 0.1f) { if(waypointIndex < Wpoints.waypoints.Length - 1) { waypointIndex++; } } } }
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