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import pygame
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Adventure Game")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
# Player class
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((50, 50))
self.image.fill(WHITE)
self.rect = self.image.get_rect(center=(WIDTH // 2, HEIGHT // 2))
self.health = 100
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= 5
if keys[pygame.K_RIGHT]:
self.rect.x += 5
if keys[pygame.K_UP]:
self.rect.y -= 5
if keys[pygame.K_DOWN]:
self.rect.y += 5
# Main game loop
def main():
clock = pygame.time.Clock()
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# Update
all_sprites.update()
# Draw
screen.fill(BLACK)
all_sprites.draw(screen)
pygame.display.flip()
# Frame rate
clock.tick(60)
pygame.quit()
if __name__ == "__main__":
main()Editor is loading...
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