using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
public Transform player;
public Transform column;
public GameObject platformPrefab;
public GameObject badPlatformPrefab;
private int badChance = 25;
private GameObject platform;
private float offset = 0.35f;
private void Start()
{
for (int i = -3; i < 5; i++)
{
int platformCount = 0;
if(Random.Range(0, 2) == 1)
{
Instantiate(platform, column.transform.position +
new Vector3(-offset, i * 2, offset),
Quaternion.Euler(-90, 0, 0), column.transform);
platformCount++; // a = a + 1; a++; a += 1;
}
}
}
void randomPlatform()
{
if(Random.Range(0, 100) < badChance)
{
platform = badPlatformPrefab;
}
else
{
platform = platformPrefab;
}
}
}