Untitled
unknown
plain_text
3 years ago
1.1 kB
3
Indexable
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { public Transform player; public Transform column; public GameObject platformPrefab; public GameObject badPlatformPrefab; private int badChance = 25; private GameObject platform; private float offset = 0.35f; private void Start() { for (int i = -3; i < 5; i++) { int platformCount = 0; if(Random.Range(0, 2) == 1) { Instantiate(platform, column.transform.position + new Vector3(-offset, i * 2, offset), Quaternion.Euler(-90, 0, 0), column.transform); platformCount++; // a = a + 1; a++; a += 1; } } } void randomPlatform() { if(Random.Range(0, 100) < badChance) { platform = badPlatformPrefab; } else { platform = platformPrefab; } } }
Editor is loading...