Page2.java
package com.example.kingdom_iguiron; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.TextView; import androidx.activity.EdgeToEdge; import androidx.appcompat.app.AppCompatActivity; import androidx.core.graphics.Insets; import androidx.core.view.ViewCompat; import androidx.core.view.WindowInsetsCompat; public class Page2 extends AppCompatActivity { String str_charName; Intent goToPage2; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); EdgeToEdge.enable(this); setContentView(R.layout.activity_page2); ViewCompat.setOnApplyWindowInsetsListener(findViewById(R.id.main), (v, insets) -> { Insets systemBars = insets.getInsets(WindowInsetsCompat.Type.systemBars()); v.setPadding(systemBars.left, systemBars.top, systemBars.right, systemBars.bottom); return insets; }); str_charName = getIntent().getStringExtra("str_charName"); goToPage2 = getIntent(); TextView storyTextView = findViewById(R.id.storyTextView); String story = "The gamer awakens in a sprawling medieval kingdom, dazed and confused. The castle towers loom over him, and the villagers look at him with suspicion. A faint glow surrounds him, marking him as a foreigner, or as they say, an 'alien'. He quickly realizes he’s in the world of his favorite game, Kingdom of Valor. As he explores, he’s attacked by guards mistaking him for a threat. Barely escaping, he hides in a dense forest where the sound of rushing water calms him momentarily."; storyTextView.setText(story); } public void next(View v) { Intent goToPage3 = new Intent(this, Page3.class); goToPage3.putExtra("str_charName", str_charName); startActivity(goToPage3); } public void back(View v) { Intent goBackToMain = new Intent(this, MainActivity.class); startActivity(goBackToMain); } }
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