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[/Script/ProjectX.ProjectXGameSession] ServerName=WeOxide //If you don’t fill this out, your server will show up as ‘DefaultName’ in the server browser ServerRegion=europe //Telegraph what region your server is from, other options are uswest, asia, russia, europe, australia, brazil ServerPassword= //Use this to prevent unwanted visitors. They will be required to enter this password in order to join your server from the browser [/Script/ProjectX.ProjectXGameMode] MaxPlayersOverride=2 //Number of players allowed in the server, if unused will use the gamemode default MaxTeamImbalance=2 //How many more players can be on one team vs the other, default 2 MatchLengthOverride= //Overrides the length of the match with the specified value. If not specified, will use the game mode’s default MaxPlayerDeployablesOverride=1 //Overrides the number of deployables a player is allowed to have at once. Default is 1 [/Script/ProjectX.ProjectXGameState] RespawnDelayOverride= //Override respawn times RedeployRespawnDelayOverride= //Override redeploy times UltimateDamageMultiplier=1.0 //Multiplies the damage of ultimates ExplosiveDamageMultiplier=1.0 //Multiplies the damage of explosives HeadshotDamageMultiplier=1.0 //Multiplies the damage of headshots WeaponDamageMultiplier=1.0 //Multiplies the damage of ultimates AbilityCooldownMultiplier=1.0 //Multiplies the cooldown of abilities HookshotDistanceMultiplier=1.0 //Multiplies the distance of the hookshot HookshotSpeedMultipler=1.0 //Multiplies the speed of the hookshot UltimateChargeRateMultiplier=1.0 //Multiplies the speed of ultimate charge GrenadeCountModifier=0.0 //Modifies the number of grenades a player can carry DashChargeModifier=0 //Modifies the number of dash charges GravityMultiplier=1.0 //Multiplier for the amount of gravity affecting players GroundSpeedMultiplier=1.0 //Multiplier for ground speed bIsAmmoLimited=false //Overrides the unlimited ammo flag on weapons, rendering their ammo limited [/Script/ProjectX.ProjectXPlayerController] IdleTimeoutTime= //How long before an idle player is kicked? [/Script/ProjectX.RemoteConsole] WebServerPort=8000 //Port to listen on for the remote console WebServerPass=password //Remote console password WebServerUsername=admin //Remote control username [/Script/ProjectX.ProjectXGameInstance] bEnableAntiCheatForServer=true //Setting this to false will disable anti-cheat protection on your server. This means players that are not running anti-cheat will be free to join your server without being kicked. ModIds= //List the ids of mods contained in your server’s mods folder (downloaded from mod.io) to be loaded. These mods will be downloaded by clients when they attempt to join your server MutatorList= //An array of mutators that can be referenced either from the game or mod packages WhitelistedAdmins=76561197992110310 //List steamIds here to grant yourself and others access to admin commands from the game chat. Type “/serverhelp” once in-game MapListConfig= //List maps for them to load when the server starts. You can add multiple maps in the order you want them to rotate.
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