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Sure! We can use the `pyaudio` library, which is a Python wrapper for PortAudio. First, you need to install the `pyaudio` package. You can do this using pip: ``` pip install pyaudio ``` Here's the code to play the same audio file from 10 different directions using `pyaudio`: ```python import pyaudio import wave def play_audio_from_direction(direction): # Load the audio file audio_file = "path_to_your_audio_file.wav" # Set the virtual audio channel panning based on the direction # -1 (left) to 1 (right) pan = (direction - 5) / 5.0 # Open the audio file wf = wave.open(audio_file, 'rb') # Instantiate PyAudio p = pyaudio.PyAudio() # Open the audio stream stream = p.open(format=p.get_format_from_width(wf.getsampwidth()), channels=wf.getnchannels(), rate=wf.getframerate(), output=True) # Set the volume (0.0 to 1.0) and panning (direction) stream.set_volume(1.0) stream.set_pan(pan) # Play the audio data = wf.readframes(1024) while data: stream.write(data) data = wf.readframes(1024) # Close the audio stream and PyAudio stream.stop_stream() stream.close() p.terminate() if __name__ == "__main__": # Play the same audio from 10 different directions for direction in range(10): play_audio_from_direction(direction) # Add some delay (adjust as per your preference) import time time.sleep(2) ``` Remember to replace `"path_to_your_audio_file.wav"` with the actual path to your audio file. This code uses `pyaudio` to play the audio from different virtual directions. The `stream.set_pan()` method is not officially documented in `pyaudio`, but it should work for most systems since it is based on PortAudio. Note that its behavior may vary depending on the system and audio hardware. Adjust the delay in the loop according to your preference.
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