bool Player::checkPzBlock
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2 years ago
481 B
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bool Player::checkPzBlock(Player* targetPlayer) { if(hasFlag(PlayerFlag_NotGainInFight) || Combat::isInPvpZone(this, targetPlayer)) return false; if(isGuildEnemy(targetPlayer)) return true; if(isPartner(targetPlayer) || isGuildPartner(targetPlayer) || isWarPartner(targetPlayer)) return false; #ifdef __SKULLSYSTEM__ if(targetPlayer->hasAttacked(this) && !g_config.getNumber(ConfigManager::DEFENSIVE_PZ_LOCK)) return false; #endif return true; }
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