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using UnityEngine; using UnityEngine.UI; using UnityEngine.AddressableAssets; public class EnvironmentButtonController : MonoBehaviour { public AssetLabelReference addressableKey; void Start() { // Get the Button component attached to the same GameObject Button envButton = GetComponent<Button>(); // Assign a listener to the button's onClick event envButton.onClick.AddListener(delegate { EnvironmentTransitionManager.Instance.ChangeEnvironment(addressableKey); }); } }
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