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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.AddressableAssets;
public class EnvironmentButtonController : MonoBehaviour
{
public AssetLabelReference addressableKey;
void Start()
{
// Get the Button component attached to the same GameObject
Button envButton = GetComponent<Button>();
// Assign a listener to the button's onClick event
envButton.onClick.AddListener(delegate { EnvironmentTransitionManager.Instance.ChangeEnvironment(addressableKey); });
}
}
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