Boss phases
void Update() { if (bossHealth < 50) { EnterPhaseTwo(); } } void EnterPhaseTwo() { currentState = BossState.Special; // Change behavior, increase speed, new attack patterns, etc. }
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void Update() { if (bossHealth < 50) { EnterPhaseTwo(); } } void EnterPhaseTwo() { currentState = BossState.Special; // Change behavior, increase speed, new attack patterns, etc. }