Team Class
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2 years ago
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class Team{ private: vector<character*> members; bool teamMark; public: Team(){ teamMark = false; }; ~Team(){ for (character* members : members) { delete members; } } // 獲得隊伍的大小 size_t getSize() const { return members.size(); } character* operator[](size_t index) const { if (index < members.size()) { return members[index]; } else { // 如果索引越界,這裡可以進行錯誤處理,比如返回一個默認值或拋出異常 // 這裡簡單返回 nullptr return nullptr; } } void setTeamMark(){teamMark = true; return;} //addClassWarrior(); void addClassWizard(int x, int y); //addClassArcher(); //addClassTank(); //addClassBishop(); void addClassKnight(int x, int y); }; void Team::addClassWizard(int x, int y) { character* newWizard = new Wizard(x, y); // 假設 Wizard 類別有符合的建構函式 members.push_back(newWizard); } void Team::addClassKnight(int x, int y){ character* newKnight = new Knight(x, y); members.push_back(newKnight); }
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