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python
3 years ago
964 B
5
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import pygame from scripts.draw_text import DrawText from scripts.load_file import load_file class Inventory: def __init__(self, screen): self.hotbar_inventory = [] self.toggle_inventory = False self.screen = screen def set_active_item(): pass def draw_hotbar(self, gui): pass def draw_bag_icon(self): pass def draw_inventory(self, gui): # Pixel perfect grid layout width, height = (30, 30) x, y = (50, 50) amount, perRow = (9, 3) gui.create_multiple_panels( x, y, width, height, width * 2 - (width / 2), height * 2 - (height / 2), amount, perRow) def add_to_inventory(self): pass def remove_from_inventory(self): pass def draw(self, gui): self.draw_hotbar(gui) # self.draw_inventory(gui) self.draw_bag_icon() if self.toggle_inventory: self.draw_inventory(gui)
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