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python
3 years ago
964 B
10
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import pygame
from scripts.draw_text import DrawText
from scripts.load_file import load_file
class Inventory:
def __init__(self, screen):
self.hotbar_inventory = []
self.toggle_inventory = False
self.screen = screen
def set_active_item():
pass
def draw_hotbar(self, gui):
pass
def draw_bag_icon(self):
pass
def draw_inventory(self, gui):
# Pixel perfect grid layout
width, height = (30, 30)
x, y = (50, 50)
amount, perRow = (9, 3)
gui.create_multiple_panels(
x, y, width, height, width * 2 - (width / 2), height * 2 - (height / 2), amount, perRow)
def add_to_inventory(self):
pass
def remove_from_inventory(self):
pass
def draw(self, gui):
self.draw_hotbar(gui)
# self.draw_inventory(gui)
self.draw_bag_icon()
if self.toggle_inventory:
self.draw_inventory(gui)
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