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import random
import curses
# Initialize curses
stdscr = curses.initscr()
curses.curs_set(0) # Hide cursor
sh, sw = stdscr.getmaxyx()
w = curses.newwin(sh, sw, 0, 0)
w.keypad(1)
w.timeout(100)
# Initial snake and food coordinates
snake_x = sw // 4
snake_y = sh // 2
snake = [
[snake_y, snake_x],
[snake_y, snake_x - 1],
[snake_y, snake_x - 2]
]
food = [sh // 2, sw // 2]
w.addch(food[0], food[1], curses.ACS_PI) # Food symbol
# Initial direction and score
key = curses.KEY_RIGHT
score = 0
# Game logic
while True:
next_key = w.getch()
key = key if next_key == -1 else next_key
# Check if snake hits the wall or itself
if (
snake[0][0] in [0, sh] or
snake[0][1] in [0, sw] or
snake[0] in snake[1:]
):
curses.endwin()
print("Game Over!")
print(f"Your score: {score}")
break
# New head position
new_head = [snake[0][0], snake[0][1]]
# Determine direction based on key pressed
if key == curses.KEY_DOWN:
new_head[0] += 1
if key == curses.KEY_UP:
new_head[0] -= 1
if key == curses.KEY_LEFT:
new_head[1] -= 1
if key == curses.KEY_RIGHT:
new_head[1] += 1
# Insert new head into snake
snake.insert(0, new_head)
# Check if snake eats food
if snake[0] == food:
score += 1
food = None
while food is None:
nf = [
random.randint(1, sh - 1),
random.randint(1, sw - 1)
]
food = nf if nf not in snake else None
w.addch(food[0], food[1], curses.ACS_PI)
else:
tail = snake.pop()
w.addch(int(tail[0]), int(tail[1]), ' ')
# Draw snake
w.addch(int(snake[0][0]), int(snake[0][1]), curses.ACS_CKBOARD)
# End curses
curses.endwin()
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