Untitled
unknown
plain_text
a year ago
1.9 kB
2
Indexable
import random import curses # Initialize curses stdscr = curses.initscr() curses.curs_set(0) # Hide cursor sh, sw = stdscr.getmaxyx() w = curses.newwin(sh, sw, 0, 0) w.keypad(1) w.timeout(100) # Initial snake and food coordinates snake_x = sw // 4 snake_y = sh // 2 snake = [ [snake_y, snake_x], [snake_y, snake_x - 1], [snake_y, snake_x - 2] ] food = [sh // 2, sw // 2] w.addch(food[0], food[1], curses.ACS_PI) # Food symbol # Initial direction and score key = curses.KEY_RIGHT score = 0 # Game logic while True: next_key = w.getch() key = key if next_key == -1 else next_key # Check if snake hits the wall or itself if ( snake[0][0] in [0, sh] or snake[0][1] in [0, sw] or snake[0] in snake[1:] ): curses.endwin() print("Game Over!") print(f"Your score: {score}") break # New head position new_head = [snake[0][0], snake[0][1]] # Determine direction based on key pressed if key == curses.KEY_DOWN: new_head[0] += 1 if key == curses.KEY_UP: new_head[0] -= 1 if key == curses.KEY_LEFT: new_head[1] -= 1 if key == curses.KEY_RIGHT: new_head[1] += 1 # Insert new head into snake snake.insert(0, new_head) # Check if snake eats food if snake[0] == food: score += 1 food = None while food is None: nf = [ random.randint(1, sh - 1), random.randint(1, sw - 1) ] food = nf if nf not in snake else None w.addch(food[0], food[1], curses.ACS_PI) else: tail = snake.pop() w.addch(int(tail[0]), int(tail[1]), ' ') # Draw snake w.addch(int(snake[0][0]), int(snake[0][1]), curses.ACS_CKBOARD) # End curses curses.endwin()
Editor is loading...
Leave a Comment