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# Define a class for Pokemon class Pokemon: def __init__(self, name, type, hp, attack, defense, moves): self.name = name self.type = type self.hp = hp self.attack = attack self.defense = defense self.moves = moves # A dictionary with move names and damage values def __str__(self): return f"{self.name} ({self.type}) - HP: {self.hp}" def take_damage(self, damage): self.hp -= damage if self.hp < 0: self.hp = 0 def is_fainted(self): return self.hp <= 0 # Define a function to simulate a battle def battle(pokemon1, pokemon2): print(f"A wild {pokemon2.name} appeared!") while not pokemon1.is_fainted() and not pokemon2.is_fainted(): # Pokemon1 attacks Pokemon2 move = random.choice(list(pokemon1.moves.keys())) damage = pokemon1.moves[move] * (pokemon1.attack / pokemon2.defense) print(f"{pokemon1.name} used {move}! It dealt {damage:.1f} damage.") pokemon2.take_damage(damage) if pokemon2.is_fainted(): print(f"{pokemon2.name} fainted! {pokemon1.name} wins!") break # Pokemon2 attacks Pokemon1 move = random.choice(list(pokemon2.moves.keys())) damage = pokemon2.moves[move] * (pokemon2.attack / pokemon1.defense) print(f"{pokemon2.name} used {move}! It dealt {damage:.1f} damage.") pokemon1.take_damage(damage) if pokemon1.is_fainted(): print(f"{pokemon1.name} fainted! {pokemon2.name} wins!") break
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