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label attackrng: $ rng = renpy.random.randint(9,23) if rng == 9: $ enemyhealth -= 9 call attackanimationenemyatttack from _call_attackanimationenemyatttack jump combatscreen elif rng == 10: $ enemyhealth -= 10 call attackanimationenemyatttack from _call_attackanimationenemyatttack_1 jump combatscreen elif rng == 11: $ enemyhealth -= 11 call attackanimationenemyatttack from _call_attackanimationenemyatttack_2 jump combatscreen elif rng == 12: $ enemyhealth -= 12 call attackanimationenemyatttack from _call_attackanimationenemyatttack_3 jump combatscreen elif rng == 13: $ enemyhealth -= 13 call attackanimationenemyatttack from _call_attackanimationenemyatttack_4 jump combatscreen elif rng == 14: $ enemyhealth -= 14 call attackanimationenemyatttack from _call_attackanimationenemyatttack_5 jump combatscreen elif rng == 15: $ enemyhealth -= 15 call attackanimationenemyatttack from _call_attackanimationenemyatttack_6 jump combatscreen elif rng == 16: $ enemyhealth -= 16 call attackanimationenemyatttack from _call_attackanimationenemyatttack_7 jump combatscreen elif rng == 17: $ enemyhealth -= 17 call attackanimationenemyatttack from _call_attackanimationenemyatttack_8 jump combatscreen elif rng == 18: $ enemyhealth -= 18 call attackanimationenemyatttack from _call_attackanimationenemyatttack_9 jump combatscreen elif rng == 19: $ enemyhealth -= 19 call attackanimationenemyatttack from _call_attackanimationenemyatttack_10 jump combatscreen elif rng == 20: $ enemyhealth -= 20 call attackanimationenemyatttack from _call_attackanimationenemyatttack_11 jump combatscreen elif rng == 21: $ enemyhealth -= 21 call attackanimationenemyatttack from _call_attackanimationenemyatttack_12 jump combatscreen elif rng == 22: $ enemyhealth -= 22 call attackanimationenemyatttack from _call_attackanimationenemyatttack_13 jump combatscreen elif rng == 23: $ enemyhealth -= 23 call attackanimationenemyatttack from _call_attackanimationenemyatttack_14 jump combatscreen label defendrng: hide mccombat1 show mccombat4 pause 0.3 $ rng = renpy.random.randint(1,5) if rng == 5: $ enemymiss = 2 call enemyatttack from _call_enemyatttack jump combatscreen elif rng <= 4: pass if enemymiss >= 3: $ enemymiss = 2 call enemyatttack from _call_enemyatttack_1 jump combatscreen else: $ enemymiss = 1 call enemyatttack from _call_enemyatttack_2 jump combatscreen label heal25: hide mccombat1 show mccombat5 pause 0.3 hide mccombat5 show mccombat6 pause 0.3 if mchealth >= 75: $ mchealth = 100 call enemyatttack from _call_enemyatttack_3 jump combatscreen else: $ mchealth += 25 call enemyatttack from _call_enemyatttack_4 jump combatscreen label enemyatttack: if enemymiss == 2: $ enemymiss -= 1 jump combatscreen elif enemymiss == 1: $ enemymiss -= 1 jump combatscreen elif enemymiss == 0: pass call enemycombatanimation from _call_enemycombatanimation $ rng = renpy.random.randint(9,23) if rng == 9: $ mchealth -= 9 return elif rng == 10: $ mchealth -= 10 return elif rng == 11: $ mchealth -= 11 return elif rng == 12: $ mchealth -= 12 return elif rng == 13: $ mchealth -= 13 return elif rng == 14: $ mchealth -= 14 return elif rng == 15: $ mchealth -= 15 return elif rng == 16: $ mchealth -= 16 return elif rng == 17: $ mchealth -= 17 return elif rng == 18: $ mchealth -= 18 return elif rng == 19: $ mchealth -= 19 return elif rng == 20: $ mchealth -= 20 return elif rng == 21: $ mchealth -= 21 return elif rng == 22: $ mchealth -= 22 return elif rng == 23: $ mchealth -= 23 return label attackanimationenemyatttack: hide mccombat1 show mccombat2 pause 0.3 hide mccombat2 show mccombat3 pause 0.3 if enemymiss == 2: $ enemymiss -= 1 hide mccombat1 show mccombat4 pause 0.3 jump combatscreen elif enemymiss == 1: $ enemymiss -= 1 hide mccombat1 show mccombat4 pause 0.3 jump combatscreen elif enemymiss == 0: pass call enemycombatanimation from _call_enemycombatanimation_1 $ rng = renpy.random.randint(9,23) if rng == 9: $ mchealth -= 9 return elif rng == 10: $ mchealth -= 10 return elif rng == 11: $ mchealth -= 11 return elif rng == 12: $ mchealth -= 12 return elif rng == 13: $ mchealth -= 13 return elif rng == 14: $ mchealth -= 14 return elif rng == 15: $ mchealth -= 15 return elif rng == 16: $ mchealth -= 16 return elif rng == 17: $ mchealth -= 17 return elif rng == 18: $ mchealth -= 18 return elif rng == 19: $ mchealth -= 19 return elif rng == 20: $ mchealth -= 20 return elif rng == 21: $ mchealth -= 21 return elif rng == 22: $ mchealth -= 22 return elif rng == 23: $ mchealth -= 23 return label combatscreenmusic: play music "audio/fightmusic.mp3" label combatscreen: if combatscene == 0: jump testcombat elif combatscene == 1: jump combateilir else: return label combateilir: call clearmaster from _call_clearmaster_11 show insidecave call exitscreens from _call_exitscreens_48 show mccombat1 show eilircombat1 if enemyhealth <= 0: jump eilircombatwin elif mchealth <= 0: jump eilircombatlose call screen combat label testcombat: call clearmaster from _call_clearmaster_12 show blackscreen call exitscreens from _call_exitscreens_49 show mccombat1 show eilircombat1 if enemyhealth <= 0: jump combatwin elif mchealth <= 0: jump combatlose call screen combat label combatwin: fenn "Win!" $ mchealth = 100 $ enemyhealth = 150 jump combatoff label combatlose: fenn "Lose :(" $ mchealth = 100 $ enemyhealth = 150 jump combatoff label combatoff: if combatscene == 0: jump combatofftest elif combatscene == 1: jump combateiliroff else: jump krisaptscreen label combateiliroff: call clearmaster from _call_clearmaster_13 call layersclear from _call_layersclear_1 show blackscreen show eilircombat1 play music "audio/cavemusic.mp3" jump caveinside label combatofftest: call clearmaster from _call_clearmaster_14 call layersclear from _call_layersclear_2 show blackscreen show eilircombat1 play music "audio/aptmusic.mp3" jump krisaptscreen label enemycombatanimation: if combatscene == 0: hide eilircombat1 show eilircombat2 pause 0.3 hide eilircombat2 show eilircombat3 pause 0.3 return elif combatscene == 1: hide eilircombat1 show eilircombat2 pause 0.3 hide eilircombat2 show eilircombat3 pause 0.3 else: return return
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