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public class FingerConstraints { // Define anatomical range of motion (ROM) for each finger joint in degrees (adjust these values based on your reference data) public static final int THUMB_META_CARPAL_MIN = -30; public static final int THUMB_META_CARPAL_MAX = 90; public static final int THUMB_PROXIMAL_MIN = 0; public static final int THUMB_PROXIMAL_MAX = 90; public static final int THUMB_DISTAL_MIN = -45; public static final int THUMB_DISTAL_MAX = 20; public static final int INDEX_PROXIMAL_MIN = 0; public static final int INDEX_PROXIMAL_MAX = 90; public static final int INDEX_MIDDLE_MIN = 0; public static final int INDEX_MIDDLE_MAX = 90; public static final int INDEX_DISTAL_MIN = -45; public static final int INDEX_DISTAL_MAX = 20; public static final int MIDDLE_PROXIMAL_MIN = 0; public static final int MIDDLE_PROXIMAL_MAX = 90; public static final int MIDDLE_MIDDLE_MIN = 0; public static final int MIDDLE_MIDDLE_MAX = 90; public static final int MIDDLE_DISTAL_MIN = -45; public static final int MIDDLE_DISTAL_MAX = 20; public static final int RING_PROXIMAL_MIN = 0; public static final int RING_PROXIMAL_MAX = 90; public static final int RING_MIDDLE_MIN = 0; public static final int RING_MIDDLE_MAX = 90; public static final int RING_DISTAL_MIN = -45; public static final int RING_DISTAL_MAX = 20; public static final int PINKY_PROXIMAL_MIN = 0; public static final int PINKY_PROXIMAL_MAX = 90; public static final int PINKY_MIDDLE_MIN = 0; public static final int PINKY_MIDDLE_MAX = 90; public static final int PINKY_DISTAL_MIN = -45; public static final int PINKY_DISTAL_MAX = 20; public static float[] applyConstraints(float[] rotations) { // Assumes rotations array contains rotation data for all finger joints in a specific order (e.g., thumb joints, index joints, etc.) for (int i = 0; i < rotations.length; i++) { switch (i) { case 0: // Thumb Metacarpal rotations[i] = clampRotation(rotations[i], THUMB_META_CARPAL_MIN, THUMB_META_CARPAL_MAX); break; case 1: // Thumb Proximal rotations[i] = clampRotation(rotations[i], THUMB_PROXIMAL_MIN, THUMB_PROXIMAL_MAX); break; case 2: // Thumb Distal rotations[i] = clampRotation(rotations[i], THUMB_DISTAL_MIN, THUMB_DISTAL_MAX); break; // ... (similar cases for other finger joints based on their order in the rotations array) } } return rotations; } private static float clampRotation(float rotation, float min, float max) { return Math.min(Math.max(rotation, min), max); } }
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