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public class FingerConstraints {
// Define anatomical range of motion (ROM) for each finger joint in degrees (adjust these values based on your reference data)
public static final int THUMB_META_CARPAL_MIN = -30;
public static final int THUMB_META_CARPAL_MAX = 90;
public static final int THUMB_PROXIMAL_MIN = 0;
public static final int THUMB_PROXIMAL_MAX = 90;
public static final int THUMB_DISTAL_MIN = -45;
public static final int THUMB_DISTAL_MAX = 20;
public static final int INDEX_PROXIMAL_MIN = 0;
public static final int INDEX_PROXIMAL_MAX = 90;
public static final int INDEX_MIDDLE_MIN = 0;
public static final int INDEX_MIDDLE_MAX = 90;
public static final int INDEX_DISTAL_MIN = -45;
public static final int INDEX_DISTAL_MAX = 20;
public static final int MIDDLE_PROXIMAL_MIN = 0;
public static final int MIDDLE_PROXIMAL_MAX = 90;
public static final int MIDDLE_MIDDLE_MIN = 0;
public static final int MIDDLE_MIDDLE_MAX = 90;
public static final int MIDDLE_DISTAL_MIN = -45;
public static final int MIDDLE_DISTAL_MAX = 20;
public static final int RING_PROXIMAL_MIN = 0;
public static final int RING_PROXIMAL_MAX = 90;
public static final int RING_MIDDLE_MIN = 0;
public static final int RING_MIDDLE_MAX = 90;
public static final int RING_DISTAL_MIN = -45;
public static final int RING_DISTAL_MAX = 20;
public static final int PINKY_PROXIMAL_MIN = 0;
public static final int PINKY_PROXIMAL_MAX = 90;
public static final int PINKY_MIDDLE_MIN = 0;
public static final int PINKY_MIDDLE_MAX = 90;
public static final int PINKY_DISTAL_MIN = -45;
public static final int PINKY_DISTAL_MAX = 20;
public static float[] applyConstraints(float[] rotations) {
// Assumes rotations array contains rotation data for all finger joints in a specific order (e.g., thumb joints, index joints, etc.)
for (int i = 0; i < rotations.length; i++) {
switch (i) {
case 0: // Thumb Metacarpal
rotations[i] = clampRotation(rotations[i], THUMB_META_CARPAL_MIN, THUMB_META_CARPAL_MAX);
break;
case 1: // Thumb Proximal
rotations[i] = clampRotation(rotations[i], THUMB_PROXIMAL_MIN, THUMB_PROXIMAL_MAX);
break;
case 2: // Thumb Distal
rotations[i] = clampRotation(rotations[i], THUMB_DISTAL_MIN, THUMB_DISTAL_MAX);
break;
// ... (similar cases for other finger joints based on their order in the rotations array)
}
}
return rotations;
}
private static float clampRotation(float rotation, float min, float max) {
return Math.min(Math.max(rotation, min), max);
}
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