public class Plant : MonoBehaviour
{
private Animator anim;
[SerializeField] private AudioClip brush;
void Start()
{
anim = GetComponent<Animator>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player" || collision.gameObject.tag == "NPCs")
{
anim.SetBool("brush", true);
}
if (collision.gameObject.tag != "Player")
{
SoundManager.instance.PlaySound(brush);
}
}
private void OnTriggerExit2D(Collider2D collision)
{
if (collision.gameObject.tag == "Player" || collision.gameObject.tag == "NPCs")
{
anim.SetBool("brush", false);
}
}
}