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csharp
2 years ago
543 B
4
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        // Add this to the beginning of GetInputTranslationDirection()
            Vector3 direction = TouchControlsKit.TCKInput.GetAxis("Joystick");
            if (direction.magnitude > 0) {
                direction.z = direction.y;
                direction.y = 0;
                return direction;
            }


        // Add this to the beginning of Update()
            Vector2 look = TouchControlsKit.TCKInput.GetAxis("Touchpad") * 8;
            m_TargetCameraState.yaw += look.x;
            m_TargetCameraState.pitch -= look.y;
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