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import java.awt.Color; import java.awt.Dimension; import java.awt.Font; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.util.Random; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.Timer; public class SnakeGame extends JPanel implements ActionListener, KeyListener { private static final int WIDTH = 500; private static final int HEIGHT = 500; private static final int DOT_SIZE = 10; private static final int ALL_DOTS = 900; private static final int RAND_POS = 29; private static final int DELAY = 140; private Timer timer; private boolean inGame = true; private boolean leftDirection = false; private boolean rightDirection = true; private boolean upDirection = false; private boolean downDirection = false; private int dots; private int apple_x; private int apple_y; private int[] x = new int[ALL_DOTS]; private int[] y = new int[ALL_DOTS]; public SnakeGame() { addKeyListener(this); setBackground(Color.black); setFocusable(true); setPreferredSize(new Dimension(WIDTH, HEIGHT)); initGame(); } public void initGame() { dots = 3; for (int i = 0; i < dots; i++) { x[i] = 50 - i * 10; y[i] = 50; } locateApple(); timer = new Timer(DELAY, this); timer.start(); } public void locateApple() { Random random = new Random(); apple_x = random.nextInt(RAND_POS) * DOT_SIZE; apple_y = random.nextInt(RAND_POS) * DOT_SIZE; } public void checkApple() { if ((x[0] == apple_x) && (y[0] == apple_y)) { dots++; locateApple(); } } public void checkCollision() { for (int i = dots; i > 0; i--) { if ((i > 4) && (x[0] == x[i]) && (y[0] == y[i])) { inGame = false; } } if (y[0] >= HEIGHT) { inGame = false; } if (y[0] < 0) { inGame = false; } if (x[0] >= WIDTH) { inGame = false; } if (x[0] < 0) { inGame = false; } } public void move() {
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