Untitled
unknown
java
3 years ago
1.4 kB
5
Indexable
public static void update(Player player) { player.getCapability(ShinobiCapabilityHandler.SHINOBI_CAPABILITY).ifPresent(capability -> { if (capability.getChakraControl() && !player.isCrouching()) { Vec3 movement = player.getDeltaMovement(); BlockPos keepSteadyBlockPos = new BlockPos(player.getX(), Math.round(player.getY() - 0.5D), player.getZ()); BlockPos pushUpBlockPos = new BlockPos(player.getX(), Math.round(player.getY()), player.getZ()); double motionY = movement.y(); if (Minecraft.getInstance().level.getBlockState(pushUpBlockPos).is(Blocks.WATER)) { motionY = 0.2D; } else if (Minecraft.getInstance().level.getBlockState(keepSteadyBlockPos).is(Blocks.WATER)) { if (movement.y < 0.0D) { player.resetFallDistance(); player.setOnGround(true); if (player.isFallFlying()) { player.stopFallFlying(); } player.bob += (movement.y() - player.bob); motionY = 0.0D; } } player.setDeltaMovement(movement.x(), motionY, movement.z()); } }); }
Editor is loading...