Cutscene UI - BasicBones

Allows for skipping Unity Director's timeline cutscene thingy, or simply skip to the last frame, very cool
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unknown
csharp
2 years ago
455 B
1
Indexable
using System.Collections;
using UnityEngine;
using UnityEngine.Playables;

public class TimelineSkip : MonoBehaviour
{
    public PlayableDirector director;
    private float timelineDuration;
 
    void Start()
    {
        timelineDuration = (float)director.playableAsset.duration;
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            director.time = timelineDuration;
        }
    }
}