using System.Collections;
using UnityEngine;
using UnityEngine.Playables;
public class TimelineSkip : MonoBehaviour
{
public PlayableDirector director;
private float timelineDuration;
void Start()
{
timelineDuration = (float)director.playableAsset.duration;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
director.time = timelineDuration;
}
}
}
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