Cutscene UI - BasicBones
Allows for skipping Unity Director's timeline cutscene thingy, or simply skip to the last frame, very coolusing System.Collections; using UnityEngine; using UnityEngine.Playables; public class TimelineSkip : MonoBehaviour { public PlayableDirector director; private float timelineDuration; void Start() { timelineDuration = (float)director.playableAsset.duration; } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { director.time = timelineDuration; } } }