anti-push
unknown
plain_text
2 years ago
758 B
3
Indexable
local dropItems = { 3492 } local dropDelay = 600 gpAntiPushDrop = macro(dropDelay , function () antiPush() end) onPlayerPositionChange(function() antiPush() end) function antiPush() if gpAntiPushDrop:isOff() then return end local tile = g_map.getTile(pos()) if tile then local thing = tile:getTopThing() if thing then for _, item in pairs(dropItems) do if item ~= thing:getId() then local dropItem = findItem(item) if dropItem then g_game.move(dropItem, pos(), 1) end end end end end end addIcon("gpAntiPushDrop", {item=3492, text="Anti Push"}, function(icon, isOn) gpAntiPushDrop.setOn(isOn) end)
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