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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class Recolor2 : MonoBehaviour { [SerializeField] private Color HitcolorOne; [SerializeField] private int one; private bool enableone; [SerializeField] private Color HitcolorTwo; [SerializeField] private int two; private bool enabletwo; [SerializeField] private Color HitcolorThree; [SerializeField] private int three; private bool enablethree; [SerializeField] private GameObject indicator; [SerializeField] private GameObject child1; [SerializeField] private GameObject child2; [SerializeField] private GameObject child3; [SerializeField] private TMP_Text Text1; [SerializeField] private TMP_Text Text2; [SerializeField] private TMP_Text Text3; private RaycastHit2D hit; private RaycastHit2D hitt; private RaycastHit2D hittt; [SerializeField] private bool rotate = false; public static List<string> placement2 = new List<string>(); private void ships(){ if (Input.GetKeyUp(KeyCode.R)){ if(rotate == true){ indicator.SetActive(true); } if(rotate == false){ indicator.SetActive(false); } rotate = !rotate; } if (Input.GetKeyDown(KeyCode.Mouse0)) { Vector3 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); if(rotate == false){ print("Av"); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); Vector2 mousePos2DD = new Vector2(mousePos.x-1, mousePos.y); Vector2 mousePos2DDD = new Vector2(mousePos.x+1, mousePos.y); RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); RaycastHit2D hitt = Physics2D.Raycast(mousePos2DD, Vector2.zero); RaycastHit2D hittt = Physics2D.Raycast(mousePos2DDD, Vector2.zero); if (hit.collider != null) { string name = hit.collider.gameObject.tag; if(name == "one"){ enablethree = false; enabletwo = false; enableone = true; Debug.Log(hit.collider.gameObject.name); child1.SetActive(true); child2.SetActive(false); child3.SetActive(false); } if(name == "two"){ enablethree = false; enabletwo = true; enableone = false; Debug.Log(hit.collider.gameObject.name); child2.SetActive(true); child3.SetActive(false); child1.SetActive(false); } if(name == "three"){ enablethree = true; enabletwo = false; enableone = false; Debug.Log(hit.collider.gameObject.name); child3.SetActive(true); child2.SetActive(false); child1.SetActive(false); } if(enablethree == true) { Debug.Log(hit.collider.gameObject.name); if(three != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ if(hitt.collider.gameObject.tag == "Untagged"){ if(hittt.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); Debug.Log(hitt.collider.gameObject.name); Debug.Log(hittt.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererr = hitt.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererrr = hittt.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorThree; rendererr.color = HitcolorThree; rendererrr.color = HitcolorThree; hit.collider.gameObject.tag = "three"; hitt.collider.gameObject.tag = "three"; hittt.collider.gameObject.tag = "three"; placement2.Add(hit.collider.gameObject.name); placement2.Add(hitt.collider.gameObject.name); placement2.Add(hittt.collider.gameObject.name); three -= 1; } } } } } } if(enabletwo == true) { if(two != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ if(hitt.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); Debug.Log(hitt.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererr = hitt.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorTwo; rendererr.color = HitcolorTwo; hit.collider.gameObject.tag = "two"; hitt.collider.gameObject.tag = "two"; placement2.Add(hit.collider.gameObject.name); placement2.Add(hitt.collider.gameObject.name); two -= 1; } } } } } if(enableone == true) { if(one != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorOne; hit.collider.gameObject.tag = "one"; placement2.Add(hit.collider.gameObject.name); one -= 1; } } } } } } if(rotate == true){ print("På"); Vector2 mousePos2D = new Vector2(mousePos.x, mousePos.y); Vector2 mousePos2DD = new Vector2(mousePos.x, mousePos.y-1); Vector2 mousePos2DDD = new Vector2(mousePos.x, mousePos.y+1); RaycastHit2D hit = Physics2D.Raycast(mousePos2D, Vector2.zero); RaycastHit2D hitt = Physics2D.Raycast(mousePos2DD, Vector2.zero); RaycastHit2D hittt = Physics2D.Raycast(mousePos2DDD, Vector2.zero); if (hit.collider != null) { string name = hit.collider.gameObject.tag; if(name == "one"){ enablethree = false; enabletwo = false; enableone = true; Debug.Log(hit.collider.gameObject.name); child1.SetActive(true); child2.SetActive(false); child3.SetActive(false); } if(name == "two"){ enablethree = false; enabletwo = true; enableone = false; Debug.Log(hit.collider.gameObject.name); child2.SetActive(true); child3.SetActive(false); child1.SetActive(false); } if(name == "three"){ enablethree = true; enabletwo = false; enableone = false; Debug.Log(hit.collider.gameObject.name); child3.SetActive(true); child2.SetActive(false); child1.SetActive(false); } if(enablethree == true) { Debug.Log(hit.collider.gameObject.name); if(three != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ if(hitt.collider.gameObject.tag == "Untagged"){ if(hittt.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); Debug.Log(hitt.collider.gameObject.name); Debug.Log(hittt.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererr = hitt.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererrr = hittt.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorThree; rendererr.color = HitcolorThree; rendererrr.color = HitcolorThree; hit.collider.gameObject.tag = "three"; hitt.collider.gameObject.tag = "three"; hittt.collider.gameObject.tag = "three"; three -= 1; } } } } } } if(enabletwo == true) { if(two != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ if(hitt.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); Debug.Log(hitt.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); SpriteRenderer rendererr = hitt.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorTwo; rendererr.color = HitcolorTwo; hit.collider.gameObject.tag = "two"; hitt.collider.gameObject.tag = "two"; two -= 1; } } } } } if(enableone == true) { if(one != 0){ if(name == "Untagged"){ if(hit.collider.gameObject.tag == "Untagged"){ Debug.Log(hit.collider.gameObject.name); SpriteRenderer renderer = hit.collider.GetComponent<SpriteRenderer>(); renderer.color = HitcolorOne; hit.collider.gameObject.tag = "one"; one -= 1; } } } } } } } if(one == 0){ if(two == 0){ if(three == 0){ } } } } void Update(){ Text1.text = one.ToString(); Text2.text = two.ToString(); Text3.text = three.ToString(); ships(); } }
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