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java
a year ago
983 B
14
Indexable
public class ManaHudOverlay {
    private static final ResourceLocation FILLED_MANA = new ResourceLocation(DamkusWeaponry.MOD_ID,
            "textures/mana/filled_mana.png");
    private static final ResourceLocation EMPTY_MANA = new ResourceLocation(DamkusWeaponry.MOD_ID,
            "textures/mana/empty_mana.png");

    public static final IGuiOverlay HUD_MANA = ((gui, poseStack, partialTick, width, height) -> {
        int x = width / 2;
        int y = height;
        for (int i = 0; i < 10; i++) {
            poseStack.blit(EMPTY_MANA,x - 65 + (i * 13), y - 54,0,0,12,12,
                    12,12);
        }

        RenderSystem.setShaderTexture(0, FILLED_MANA);
        for (int i = 0; i < 10; i++) {
            if (ClientManaData.getPlayerMana() > i) {
                poseStack.blit(FILLED_MANA,x - 65 + (i * 13),y - 54,0,0,12,12,
                        12,12);
            } else {
                break;
            }
        }
    });
}
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