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To play the same audio file from 10 different directions, you can use the `pygame` library in Python. First, you need to have an audio file that includes audio cues for different directions. Then, you can create multiple virtual audio channels to simulate the direction of sound. Here's a basic example of how you can achieve this:

```python
import pygame

def play_audio_from_direction(direction):
    # Load the audio file
    audio_file = "path_to_your_audio_file.wav"
    pygame.mixer.music.load(audio_file)

    # Set the virtual audio channel panning based on the direction
    # -1 (left) to 1 (right)
    pan = (direction - 5) / 5.0

    pygame.mixer.music.set_volume(1.0)  # Set the volume (0.0 to 1.0)
    pygame.mixer.music.set_pos(0.0)  # Set the starting position of audio (in seconds)
    pygame.mixer.music.set_pan(pan)  # Set the panning (direction)

    # Play the audio
    pygame.mixer.music.play()

if __name__ == "__main__":
    # Initialize pygame and mixer
    pygame.init()
    pygame.mixer.init()

    # Play the same audio from 10 different directions
    for direction in range(10):
        play_audio_from_direction(direction)

        # Add some delay (adjust as per your preference)
        pygame.time.wait(2000)

    # Wait for the last audio to finish before exiting
    while pygame.mixer.music.get_busy():
        pass

    pygame.quit()
```

Make sure to replace `"path_to_your_audio_file.wav"` with the actual path to your audio file. This code will play the audio file from 10 different virtual directions, with each direction being separated by a delay of 2 seconds (you can adjust the delay as needed).
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