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import discord import random import asyncio import time from discord.ext import commands, tasks done = { 'done1' : False, 'done2' : False } senjata = { 'knife' :8, 'vandal' : 17, 'odin' : 18, 'phantom' : 15, 'ak47' : 17, 'm4a1' : 16, 'sniper' : 20, 'flick' : 20, 'randomshoot' : 18, 'rungun' : 21, 'nvrtx' : 26, 'intelxe' : 23, 'amdrx' : 25, 'piano' : 23, 'viola' : 26, 'gitar' : 25, 'capterica' : 29, 'ironman' : 32, 'hawkeye' : 27, 'michael' : 10, 'franklin' : 11, 'trevor' : 12, 'jogging' : 5, 'sprinting' : 7, 'walking' : 4, 'avengers' : 99, 'healthpack' : 50 } karakter = { 'budy' : ['knife', 'vandal', 'ak47', 'flick', 'nvrtx', 'piano', 'capterica', 'michael', 'jogging', 'avengers', 'healthpack'], 'roshe' : ['knife', 'odin', 'm4a1', 'randomshoot', 'intelxe', 'viola', 'ironman', 'franklin', 'sprinting', 'avengers', 'healthpack'], 'kubis' : ['knife', 'phantom', 'sniper', 'rungun', 'amdrx', 'gitar', 'hawkeye', 'trevor', 'walking', 'avengers', 'healthpack'] } player1 = { 'plr' : 'nama', 'plr_char' : 'karakter', 'plr_health' : 200 } player2 = { 'plr' : 'nama', 'plr_char' : 'karakter', 'plr_health' : 200 } async def startduel(ctx, args): await ctx.send('memulai inisialisasi game duel') await ctx.send('silahkan tulis, oi duel join1 atau, oi duel join2') async def assign_player1(ctx): if ctx.message.author == player2['plr']: await ctx.send('udah jadi player1 oi') else: player1['plr'] = ctx.message.author await ctx.send('player 1 confirmed') if player1['plr'] != 'nama' and player2['plr'] != 'nama': await ctx.send('pilih karakter pake, oi duel pilih (karakter), ada budy, roshe, dan kubis') async def assign_player2(ctx): if ctx.message.author == player1['plr']: await ctx.send('udah jadi player2 oi') else: player2['plr'] = ctx.message.author await ctx.send('player 2 confirmed') if player1['plr'] != 'nama' and player2['plr'] != 'nama': await ctx.send('pilih karakter pake oi duel pilih (karakter), ada budy, roshe, dan kubis') async def assign_char(ctx, args): if not args: await ctx.send("tulis karakternya oi, ada budy, roshe, dan kubis") if len(args) > 1: if ctx.message.author == player1['plr']: player1['plr_char'] = args[1] if ctx.message.author == player2['plr']: player2['plr_char'] = args[1] if player1['plr_char'] != 'karakter' and player2['plr_char'] != 'karakter': await confirm(ctx) health1 = player1['plr_health'] health2 = player2['plr_health'] async def confirm(ctx): embed = discord.Embed(title="Status game", description="", color=0x13d9e7) embed.add_field(name='Player 1: {}'.format(player1['plr']), value='Karakter: {}, nyawa: {}'.format(player1['plr_char'], health1), inline=False) embed.add_field(name='Player 2: {}'.format(player2['plr']), value='Karakter: {}, nyawa: {}'.format(player2['plr_char'], health2), inline=False) await ctx.send(embed=embed) done['done1'] = False done['done2'] = False await game(ctx) char1_weapon = 0 char2_weapon = 0 async def game(ctx): global char1_weapon, char2_weapon # char1_weapon = random.sample(karakter[player1['plr_char']], 2) # char2_weapon = random.sample(karakter[player2['plr_char']], 2) char1_weapon = random.choices(karakter[player1['plr_char']], weights=(80, 60, 50, 50, 40, 40, 20, 70, 90, 5, 10), k=2) char2_weapon = random.choices(karakter[player2['plr_char']], weights=(80, 60, 50, 50, 40, 40, 20, 70, 90, 5, 10), k=2) await ctx.send('Player 1 = {} dan {}'.format(char1_weapon[0], char1_weapon[1])) await ctx.send('Player 2 = {} dan {}'.format(char2_weapon[0], char2_weapon[1])) await ctx.send('silahkan melancarkan serangan, bisa pake, oi duel pake (attack), attack sesuai yang tertera') async def sorterer(ctx, args): if ctx.message.author == player1['plr']: await attack1(args) if health2 < 0: await ctx.send('Player 1 menang') await reset() else: await ctx.send('Nyawa Player 2: {}'.format(health2)) done['done1'] = True if done['done1'] == True and done['done2'] == True: await confirm(ctx) done['done1'] = False done['done2'] = False elif ctx.message.author == player2['plr']: await attack2(args) if health1 < 0: await ctx.send('Player 2 menang') await reset() else: await ctx.send('Nyawa Player 1: {}'.format(health1)) done['done2'] = True if done['done1'] == True and done['done2'] == True: await confirm(ctx) done['done1'] = False done['done2'] = False async def attack1(args): global char1_weapon, health1, health2 dmg = senjata[args[1]] if args[1] in char1_weapon: if args[1] == 'healthpack': health1 += senjata['healthpack'] else: health2 -= dmg async def attack2(args): global char2_weapon, health1, health2 dmg = senjata[args[1]] if args[1] in char2_weapon: if args[1] == 'healthpack': health2 += senjata['healthpack'] else: health1 -= dmg async def reset(): player1['plr'] = 'nama' player1['plr_char'] = 'karakter' player1['plr_health'] = 200 player2['plr'] = 'nama' player2['plr_char'] = 'karakter' player2['plr_health'] = 200 done['done1'] = False done['done2'] = False async def dmg_list(ctx): embed = discord.Embed() embed.add_field(name="knife", value="8", inline=True) embed.add_field(name="valorant", value="Vandal {}, Odin {}, Phantom {}".format(senjata['vandal'], senjata['odin'], senjata['phantom']), inline=True) embed.add_field(name="csgo", value="AK47 {}, M4A1 {}, Sniper {}".format(senjata['ak47'], senjata['m4a1'], senjata['sniper']), inline=True) embed.add_field(name="shooting", value="Flick {}, Random Shoot {}, Run n Gun {}".format(senjata['flick'], senjata['randomshoot'], senjata['rungun']), inline=True) embed.add_field(name="gpu", value="NVRTX {}, IntelXe {}, AMDRX {}".format(senjata['nvrtx'], senjata['intelxe'], senjata['amdrx']), inline=True) embed.add_field(name="music", value="Piano {}, Viola {}, Gitar {}".format(senjata['piano'], senjata['viola'], senjata['gitar']), inline=True) embed.add_field(name="hero", value="Capterica {}, IronMan {}, Hawkeye {}".format(senjata['capterica'], senjata['ironman'], senjata['hawkeye']), inline=True) embed.add_field(name="gta", value="Michael {}, Franklin {}, Trevor {}".format(senjata['michael'], senjata['franklin'], senjata['trevor']), inline=True) embed.add_field(name="olahraga", value="Jogging {}, Sprinting {}, Walking {}".format(senjata['jogging'], senjata['sprinting'], senjata['walking']), inline=True) embed.add_field(name="avengers", value="99", inline=True) await ctx.send(embed=embed)
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