Brick Final
unknown
plain_text
3 years ago
226 B
64
Indexable
extends StaticBody2D
func remove_brick():
$Sprite.queue_free()
$CollisionShape2D.queue_free()
$CPUParticles2D.emitting = true
$Timer.start()
remove_from_group("brick")
func _on_Timer_timeout():
queue_free()
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