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HarnessMovingStart direction = 1; // set direction to 'right' oldDirection = direction; moveStartP.move(direction).send(); *****Enemy Alive Selfloop if (atBottom()){ logP.log("[E(%d)]\t reached bottom ", id); endGameP.playerLoses().send(); } if (dead) { logP.log("[E(%d)]\t dead enemy received moveEndP ", id); }; direction = *rtdata; // Use received direction instead of old direction //logP.log("[E(%d)]\t enemy is receiving movePrevP with direction %d", id, direction); if (!dead){ Shape shape; shape = createInvisibleShape(x,y,w,h); renderP.render(shape).send(); updateLocation(); shape = createVisibleShape(x,y,w,h,r,g,b); renderP.render(shape).send(); if (direction != 0) { if ((direction > 0 && atRightBorder()) || (direction < 0 && atLeftBorder())) { logP.log("[E(%d)]\t enemy has reached right %d or left %d", id, atRightBorder(),atLeftBorder() ); // Only trigger if this enemy is at the extreme (optionally, check for a designated enemy, e.g., id==54 for right or id==0 for left) harnessP.changeDirection(0).send(); } } } timingP.informIn(RTTimespec(0, PROPAGATION_DELAY)); ****harness Change direction newDirection = *rtdata; logP.log("=======[eHarness(1)]\t received newDirection %d========== ", newDirection); oldDirection = direction; **** Harness moveEndP //newDirection = *rtdata; int lastEnemyDirection = *rtdata; logP.log("[====eHarness(1)]\t received movenext with lastEnemyDirection %d , old direction %d and newDirection set in CD is %d", lastEnemyDirection, oldDirection, newDirection); if (newDirection == 0 && lastEnemyDirection != 0) { direction = 0; newDirection = -oldDirection; } else if (newDirection != 0 && lastEnemyDirection == 0) { direction = -oldDirection; //oldDirection = direction; //moveStartP.move(direction).send(); } moveStartP.move(direction).send(); //logP.log("[eHarness(1)]\t received movenext with newdirection %d and old direction %d", newDirection, oldDirection); //timingP.informIn(RTTimespec(1, 0)); // Continue movement cycle
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