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HarnessMovingStart
direction = 1; // set direction to 'right'
oldDirection = direction;
moveStartP.move(direction).send();
*****Enemy Alive Selfloop
if (atBottom()){
logP.log("[E(%d)]\t reached bottom ", id);
endGameP.playerLoses().send();
}
if (dead) {
logP.log("[E(%d)]\t dead enemy received moveEndP ", id);
};
direction = *rtdata; // Use received direction instead of old direction
//logP.log("[E(%d)]\t enemy is receiving movePrevP with direction %d", id, direction);
if (!dead){
Shape shape;
shape = createInvisibleShape(x,y,w,h);
renderP.render(shape).send();
updateLocation();
shape = createVisibleShape(x,y,w,h,r,g,b);
renderP.render(shape).send();
if (direction != 0) {
if ((direction > 0 && atRightBorder()) || (direction < 0 && atLeftBorder())) {
logP.log("[E(%d)]\t enemy has reached right %d or left %d", id, atRightBorder(),atLeftBorder() );
// Only trigger if this enemy is at the extreme (optionally, check for a designated enemy, e.g., id==54 for right or id==0 for left)
harnessP.changeDirection(0).send();
}
}
}
timingP.informIn(RTTimespec(0, PROPAGATION_DELAY));
****harness Change direction
newDirection = *rtdata;
logP.log("=======[eHarness(1)]\t received newDirection %d========== ", newDirection);
oldDirection = direction;
**** Harness moveEndP
//newDirection = *rtdata;
int lastEnemyDirection = *rtdata;
logP.log("[====eHarness(1)]\t received movenext with lastEnemyDirection %d , old direction %d and newDirection set in CD is %d", lastEnemyDirection, oldDirection, newDirection);
if (newDirection == 0 && lastEnemyDirection != 0) {
direction = 0;
newDirection = -oldDirection;
}
else if (newDirection != 0 && lastEnemyDirection == 0) {
direction = -oldDirection;
//oldDirection = direction;
//moveStartP.move(direction).send();
}
moveStartP.move(direction).send();
//logP.log("[eHarness(1)]\t received movenext with newdirection %d and old direction %d", newDirection, oldDirection);
//timingP.informIn(RTTimespec(1, 0)); // Continue movement cycle
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