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import pygame
import random

# Initialize pygame
pygame.init()

# Game constants
WIDTH, HEIGHT = 800, 600
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
PLAYER_SPEED = 5
BULLET_SPEED = 7
ENEMY_SPEED = 2

# Create screen
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("2D Shooter")

# Load player
player = pygame.Rect(WIDTH // 2 - 25, HEIGHT - 60, 50, 50)
bullets = []
enemies = []

# Game loop
running = True
clock = pygame.time.Clock()
while running:
    screen.fill(BLACK)
    
    # Event handling
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_SPACE:
                bullets.append(pygame.Rect(player.x + 20, player.y, 10, 20))
    
    # Player movement
    keys = pygame.key.get_pressed()
    if keys[pygame.K_LEFT] and player.x > 0:
        player.x -= PLAYER_SPEED
    if keys[pygame.K_RIGHT] and player.x < WIDTH - player.width:
        player.x += PLAYER_SPEED
    
    # Update bullets
    for bullet in bullets[:]:
        bullet.y -= BULLET_SPEED
        if bullet.y < 0:
            bullets.remove(bullet)
    
    # Spawn enemies
    if random.randint(1, 40) == 1:
        enemies.append(pygame.Rect(random.randint(0, WIDTH-40), 0, 40, 40))
    
    # Move enemies
    for enemy in enemies[:]:
        enemy.y += ENEMY_SPEED
        if enemy.y > HEIGHT:
            enemies.remove(enemy)
    
    # Collision detection
    for bullet in bullets[:]:
        for enemy in enemies[:]:
            if bullet.colliderect(enemy):
                bullets.remove(bullet)
                enemies.remove(enemy)
                break
    
    # Draw player, bullets, and enemies
    pygame.draw.rect(screen, WHITE, player)
    for bullet in bullets:
        pygame.draw.rect(screen, RED, bullet)
    for enemy in enemies:
        pygame.draw.rect(screen, RED, enemy)
    
    pygame.display.flip()
    clock.tick(60)

pygame.quit()
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