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local configg = {
waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825}
}
local monsters = {
{'Water Elemental'},
{'Coral Frog'},
{'Quara Constrictor'},
{'Quara Hydromancer'},
{'Quara Mantassin'},
{'Quara Pincher'},
{'Quara Predator'},
{'Quara Scout'},
{'Serpent Spawn'}
}
local numero = 9 -- número de monstruos que has configurado
local number = 3 -- cuanto mayor sea, más difícil será pescar un monstruo
local config = {
rateSkill = getConfigValue("rateSkill"),
allowFromPz = false,
useWorms = true
}
function onUse(cid, item, frompos, item2, topos)
if(not isInArray(configg.waterIds, item2.itemid)) then
return false
end
local chance = math.random(1,numero+number)
if chance >= 1 and chance <= numero then
create = monsters[chance][1]
doSummonCreature(create, getCreaturePosition(cid))
doSendMagicEffect(topos, 11)
doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "¡Un monstruo ha aparecido!") -- Mensaje en rojo
else
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
end
if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and
math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and
(not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then
doPlayerAddItem(cid, ITEM_FISH, 1)
doSendMagicEffect(topos, CONST_ME_WATERSPLASH)
doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill)
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
else
doSendMagicEffect(topos, CONST_ME_LOSEENERGY)
end
return true
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