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local configg = { waterIds = {493, 4608, 4609, 4610, 4611, 4612, 4613, 4614, 4615, 4616, 4617, 4618, 4619, 4620, 4621, 4622, 4623, 4624, 4625, 4820, 4821, 4822, 4823, 4824, 4825} } local monsters = { {'Water Elemental'}, {'Coral Frog'}, {'Quara Constrictor'}, {'Quara Hydromancer'}, {'Quara Mantassin'}, {'Quara Pincher'}, {'Quara Predator'}, {'Quara Scout'}, {'Serpent Spawn'} } local numero = 9 -- número de monstruos que has configurado local number = 3 -- cuanto mayor sea, más difícil será pescar un monstruo local config = { rateSkill = getConfigValue("rateSkill"), allowFromPz = false, useWorms = true } function onUse(cid, item, frompos, item2, topos) if(not isInArray(configg.waterIds, item2.itemid)) then return false end local chance = math.random(1,numero+number) if chance >= 1 and chance <= numero then create = monsters[chance][1] doSummonCreature(create, getCreaturePosition(cid)) doSendMagicEffect(topos, 11) doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, "¡Un monstruo ha aparecido!") -- Mensaje en rojo else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end if((config.allowFromPz or not getTileInfo(getCreaturePosition(cid)).protection) and item2.itemid ~= 493 and math.random(1, (100 + (getPlayerSkill(cid, SKILL_FISHING) / 10))) < getPlayerSkill(cid, SKILL_FISHING) and (not config.useWorms or (getPlayerItemCount(cid, ITEM_WORM) > 0 and doPlayerRemoveItem(cid, ITEM_WORM, 1)))) then doPlayerAddItem(cid, ITEM_FISH, 1) doSendMagicEffect(topos, CONST_ME_WATERSPLASH) doPlayerAddSkillTry(cid, SKILL_FISHING, config.rateSkill) doSendMagicEffect(topos, CONST_ME_LOSEENERGY) else doSendMagicEffect(topos, CONST_ME_LOSEENERGY) end return true end
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