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unknown
python
3 years ago
101 kB
127
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import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import localeInfo
import app
import background
import nonplayer
import chr
import chat
import ui
import mouseModule
import constInfo
import translate
import renderTarget

WARP_SCROLLS = [22011, 22000, 22010]

DESC_DEFAULT_MAX_COLS = 26 
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220

def chop(n):
	return round(n - 0.5, 1)

def SplitDescription(desc, limit):
	total_tokens = desc.split()
	line_tokens = []
	line_len = 0
	lines = []
	for token in total_tokens:
		if "|" in token:
			sep_pos = token.find("|")
			line_tokens.append(token[:sep_pos])

			lines.append(" ".join(line_tokens))
			line_len = len(token) - (sep_pos + 1)
			line_tokens = [token[sep_pos+1:]]
		else:
			line_len += len(token)
			if len(line_tokens) + line_len > limit:
				lines.append(" ".join(line_tokens))
				line_len = len(token)
				line_tokens = [token]
			else:
				line_tokens.append(token)
	
	if line_tokens:
		lines.append(" ".join(line_tokens))

	return lines

###################################################################################################
## ToolTip
##
##   NOTE : ÇöÀç´Â Item°ú SkillÀ» »ó¼ÓÀ¸·Î Ưȭ ½ÃÄѵξúÀ½
##          ÇÏÁö¸¸ ±×´ÙÁö Àǹ̰¡ ¾ø¾î º¸ÀÓ
##
class ToolTip(ui.ThinBoard):

	TOOL_TIP_WIDTH = 190
	TOOL_TIP_HEIGHT = 10

	TEXT_LINE_HEIGHT = 17

	TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
	SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
	NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	PRICE_COLOR = 0xffFFB96D

	HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
	MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
	LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)
	
	WON_PRICE_COLOR = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

	ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
	DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)

	NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
	POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
	SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
	SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)

	CONDITION_COLOR = 0xffBEB47D
	CAN_LEVEL_UP_COLOR = 0xff8EC292
	CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
	NEED_SKILL_POINT_COLOR = 0xff9A9CDB
	SINIRSIZ_COLOR = 0xffFFFF00
	
	if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
		SILAH_EVRIM_VALUE = {
			0	: '',
			1	: ' |cff00ff00|HVectors:|h(+120)|h|r',
			2	: ' |cff00ff00|HVectors:|h(+240)|h|r',
			3	: ' |cff00ff00|HVectors:|h(+360)|h|r',
			4	: ' |cff00ff00|HVectors:|h(+480)|h|r',
			5	: ' |cff00ff00|HVectors:|h(+600)|h|r',
		}
		SILAH_EVRIM_TITLE = {
			0	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_0,
			1	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_1,
			2	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_2,
			3	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_3,
			4	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_4,
			5	: localeInfo.SILAH_EVRIM_SISTEMI_TITLE_5
		}
		itemEvolution = 0

	def __init__(self, width = TOOL_TIP_WIDTH, isPickable=False):
		ui.ThinBoard.__init__(self, "TOP_MOST")

		if isPickable:
			pass
		else:
			self.AddFlag("not_pick")

		self.AddFlag("float")

		self.followFlag = True
		self.toolTipWidth = width

		self.xPos = -1
		self.yPos = -1

		self.defFontName = localeInfo.UI_DEF_FONT
		self.ClearToolTip()

	def __del__(self):
		ui.ThinBoard.__del__(self)

	def ClearToolTip(self):
		self.toolTipHeight = 12
		self.childrenList = []

	def SetFollow(self, flag):
		self.followFlag = flag

	def SetDefaultFontName(self, fontName):
		self.defFontName = fontName

	def AppendSpace(self, size):
		self.toolTipHeight += size
		self.ResizeToolTip()

	def AppendHorizontalLine(self):

		for i in xrange(2):
			horizontalLine = ui.Line()
			horizontalLine.SetParent(self)
			horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
			horizontalLine.SetWindowHorizontalAlignCenter()
			horizontalLine.SetSize(150, 0)
			horizontalLine.Show()

			if 0 == i:
				horizontalLine.SetColor(0xff555555)
			else:
				horizontalLine.SetColor(0xff000000)

			self.childrenList.append(horizontalLine)

		self.toolTipHeight += 11
		self.ResizeToolTip()

	def AlignHorizonalCenter(self):
		for child in self.childrenList:
			(x, y)=child.GetLocalPosition()
			child.SetPosition(self.toolTipWidth/2, y)

		self.ResizeToolTip()

	def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPackedFontColor(color)
		textLine.SetText(text)
		textLine.SetOutline()
		textLine.SetFeather(False)
		textLine.Show()

		if centerAlign:
			textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
			textLine.SetHorizontalAlignCenter()

		else:
			textLine.SetPosition(10, self.toolTipHeight)

		self.childrenList.append(textLine)

		(textWidth, textHeight)=textLine.GetTextSize()

		textWidth += 40
		textHeight += 5

		if self.toolTipWidth < textWidth:
			self.toolTipWidth = textWidth

		self.toolTipHeight += textHeight

		return textLine

	def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPackedFontColor(color)
		textLine.SetText(text)
		textLine.SetOutline()
		textLine.SetFeather(False)
		textLine.Show()

		if centerAlign:
			textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
			textLine.SetHorizontalAlignCenter()

		else:
			textLine.SetPosition(10, self.toolTipHeight)

		self.childrenList.append(textLine)

		self.toolTipHeight += self.TEXT_LINE_HEIGHT
		self.ResizeToolTip()

		return textLine

	def AppendDescription(self, desc, limit, color = FONT_COLOR):
		if localeInfo.IsEUROPE():
			self.__AppendDescription_WesternLanguage(desc, color)
		else:
			self.__AppendDescription_EasternLanguage(desc, limit, color)
			
	def SetThinBoardSize(self, width, height = 12) :
		self.toolTipWidth = width 
		self.toolTipHeight = height

	def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
		length = len(description)
		if 0 == length:
			return

		lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
		for i in xrange(lineCount):
			if 0 == i:
				self.AppendSpace(5)
			self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)

	def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
		lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
		if not lines:
			return

		self.AppendSpace(5)
		for line in lines:
			self.AppendTextLine(line, color)
			

	def ResizeToolTip(self):
		self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)

	def SetTitle(self, name):
		self.AppendTextLine(name, self.TITLE_COLOR)

	def GetLimitTextLineColor(self, curValue, limitValue):
		if curValue < limitValue:
			return self.DISABLE_COLOR

		return self.ENABLE_COLOR

	def GetChangeTextLineColor(self, value, isSpecial=False):
		if value > 0:
			if isSpecial:
				return self.SPECIAL_POSITIVE_COLOR
			else:
				return self.POSITIVE_COLOR

		if 0 == value:
			return self.NORMAL_COLOR

		return self.NEGATIVE_COLOR

	def SetToolTipPosition(self, x = -1, y = -1):
		self.xPos = x
		self.yPos = y

	def ShowToolTip(self):
		self.SetTop()
		self.Show()

		self.OnUpdate()

	def HideToolTip(self):
		self.Hide()

	def OnUpdate(self):

		if not self.followFlag:
			return

		x = 0
		y = 0
		width = self.GetWidth()
		height = self.toolTipHeight

		if -1 == self.xPos and -1 == self.yPos:

			(mouseX, mouseY) = wndMgr.GetMousePosition()

			if mouseY < wndMgr.GetScreenHeight() - 300:
				y = mouseY + 40
			else:
				y = mouseY - height - 30

			x = mouseX - width/2				

		else:

			x = self.xPos - width/2
			y = self.yPos - height

		x = max(x, 0)
		y = max(y, 0)
		x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
		y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()

		parentWindow = self.GetParentProxy()
		if parentWindow:
			(gx, gy) = parentWindow.GetGlobalPosition()
			x -= gx
			y -= gy

		self.SetPosition(x, y)

class ItemToolTip(ToolTip):

	CHARACTER_NAMES = ( 
		localeInfo.TOOLTIP_WARRIOR,
		localeInfo.TOOLTIP_ASSASSIN,
		localeInfo.TOOLTIP_SURA,
		localeInfo.TOOLTIP_SHAMAN 
	)

	MountVnum = {
		52001:20201,
		52002:20201,
		52003:20201,
		52004:20201,
		52005:20201,
		52006:20205,
		52007:20205,
		52008:20205,
		52009:20205,
		52010:20205,
		52011:20209,
		52012:20209,
		52013:20209,
		52014:20209,
		52015:20209,
		52016:20202,
		52017:20202,
		52018:20202,
		52019:20202,
		52020:20202,
		52021:20206,
		52022:20206,
		52023:20206,
		52024:20206,
		52025:20206,
		52026:20210,
		52027:20210,
		52028:20210,
		52029:20210,
		52030:20210,
		52031:20204,
		52032:20204,
		52033:20204,
		52034:20204,
		52035:20204,
		52036:20208,
		52037:20208,
		52038:20208,
		52039:20208,
		52040:20208,
		52041:20212,
		52042:20212,
		52043:20212,
		52044:20212,
		52045:20212,
		52046:20203,
		52047:20203,
		52048:20203,
		52049:20203,
		52050:20203,
		52051:20207,
		52052:20207,
		52053:20207,
		52054:20207,
		52055:20207,
		52056:20211,
		52057:20211,
		52058:20211,
		52059:20211,
		52060:20211,
		52061:20213,
		52062:20213,
		52063:20213,
		52064:20213,
		52065:20213,
		52066:20214,
		52067:20214,
		52068:20214,
		52069:20214,
		52070:20214,
		52071:20215,
		52072:20215,
		52073:20215,
		52074:20215,
		52075:20215,
		52076:20216,
		52077:20216,
		52078:20216,
		52079:20216,
		52080:20216,
		52081:20217,
		52082:20217,
		52083:20217,
		52084:20217,
		52085:20217,
		52086:20218,
		52087:20218,
		52088:20218,
		52089:20218,
		52090:20218,
		52091:20223,
		52092:20223,
		52093:20223,
		52094:20223,
		52095:20223,
		52096:20224,
		52097:20224,
		52098:20224,
		52099:20224,
		52100:20224,
		52101:20225,
		52102:20225,
		52103:20225,
		52104:20225,
		52105:20225,
		52107:20228,
		52106:20228,
		52108:20228,
		52109:20228,
		52110:20228,
		52111:20229,
		52112:20229,
		52113:20229,
		52114:20229,
		52115:20229,
		52116:20230,
		52117:20230,
		52118:20230,
		52119:20230,
		52120:20230,
		71114:20110,
		71116:20111,
		71118:20112,
		71120:20113,
		71115:20110,
		71117:20111,
		71119:20112,
		71121:20113,
		71124:20114,
		71125:20115,
		71126:20116,
		71127:20117,
		71128:20118,
		71131:20119,
		71132:20119,
		71133:20119,
		71134:20119,
		71137:20120,
		71138:20121,
		71139:20122,
		71140:20123,
		71141:20124,
		71142:20125,
		71161:20219,
		71164:20220,
		71165:20221,
		71166:20222,
		71171:20227,
		71172:20226,
		71176:20231,
		71177:20232,
		71182:20233,
		71183:20234,
		71184:20235,
		71185:20236,
		71186:20237,
		71187:20238,
		71192:20240,
		71193:20239,
		71197:20241,
		71198:20242,
		71220:20243
	}

	PetVnum = {
		53001:34001,
		53002:34002,
		53003:34003,
		53005:34004,
		53006:34009,
		53007:34010,
		53008:34011,
		53009:34012,
		53010:34008,
		53011:34007,
		53012:34005,
		53013:34006,
		53014:34013,
		53015:34014,
		53016:34015,
		53017:34016,
		53018:34020,
		53019:34019,
		53020:34017,
		53021:34018,
		53022:34021,
		53023:34022,
		53024:34023,
		53025:34024,
		53218:34023,
		53219:34023,
		53220:34024,
		53221:34024,
		53222:34026,
		53223:34027,
		53224:34028,
		53225:34029,
		53226:34030,
		53227:34031,
		53228:34033,
		53229:34032,
		53230:34034,
		53231:34035,
		53232:34039,
		53233:34055,
		53234:34056,
		53235:34057,
		53236:34060,
		53237:34061,
		53238:34058,
		53239:34059,
		53240:34063,
		53241:34062,
		53256:34066,
		53242:34066,
		53243:34066,
		53244:34067,
		53245:34068,
		53246:34069,
		53247:34070,
		53248:34071,
		53249:34072,
		53250:34084,
		53251:34085,
		38200:34006,
		38201:34006,
	}		
		
	ModelPreviewBoard = None
	ModelPreview = None
	ModelPreviewText = None

	CHARACTER_COUNT = len(CHARACTER_NAMES)
	WEAR_NAMES = ( 
		localeInfo.TOOLTIP_ARMOR, 
		localeInfo.TOOLTIP_HELMET, 
		localeInfo.TOOLTIP_SHOES, 
		localeInfo.TOOLTIP_WRISTLET, 
		localeInfo.TOOLTIP_WEAPON, 
		localeInfo.TOOLTIP_NECK,
		localeInfo.TOOLTIP_EAR,
		localeInfo.TOOLTIP_UNIQUE,
		localeInfo.TOOLTIP_SHIELD,
		localeInfo.TOOLTIP_ARROW,
	)
	WEAR_COUNT = len(WEAR_NAMES)

	AFFECT_DICT = {
		item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
		item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
		item.APPLY_CON : localeInfo.TOOLTIP_CON,
		item.APPLY_INT : localeInfo.TOOLTIP_INT,
		item.APPLY_STR : localeInfo.TOOLTIP_STR,
		item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
		item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
		item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
		item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
		item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
		item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
		item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
		item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
		item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
		item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
		item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,

		item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
		item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
		item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
		item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
		item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,

		item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
		item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
		item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
		item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
		item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
		item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
		item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
		item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
		item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
		item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
		item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
		item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
		item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
		item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
		item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
		item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
		item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
		item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
		item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
		item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
		item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
		item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
		item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
		item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
		item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
		item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
		item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
		item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
		item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
		item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
		item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
		item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
		item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
		item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
		item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
		item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
		item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
		item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
		item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
		item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
		item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
		item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
		item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
		item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
		item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
		item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
		item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
		item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
		item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
		item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
		item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
		item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
		item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
		item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
		item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
		item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
		item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,
		
		item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
		item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
		item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
		item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
		item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
		item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
		item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
	}

	ATTRIBUTE_NEED_WIDTH = {
		23 : 230,
		24 : 230,
		25 : 230,
		26 : 220,
		27 : 210,

		35 : 210,
		36 : 210,
		37 : 210,
		38 : 210,
		39 : 210,
		40 : 210,
		41 : 210,

		42 : 220,
		43 : 230,
		45 : 230,
	}

	ANTI_FLAG_DICT = {
		0 : item.ITEM_ANTIFLAG_WARRIOR,
		1 : item.ITEM_ANTIFLAG_ASSASSIN,
		2 : item.ITEM_ANTIFLAG_SURA,
		3 : item.ITEM_ANTIFLAG_SHAMAN,
	}

	FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)

	def __init__(self, *args, **kwargs):
		ToolTip.__init__(self, *args, **kwargs)
		self.itemVnum = 0
		self.isShopItem = False

		# ¾ÆÀÌÅÛ ÅøÆÁÀ» Ç¥½ÃÇÒ ¶§ ÇöÀç ij¸¯ÅÍ°¡ Âø¿ëÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ̶ó¸é °­Á¦·Î Disable Color·Î ¼³Á¤ (ÀÌ¹Ì ±×·¸°Ô ÀÛµ¿ÇÏ°í ÀÖÀ¸³ª ²¨¾ß ÇÒ ÇÊ¿ä°¡ À־)
		self.bCannotUseItemForceSetDisableColor = True 

	def __del__(self):
		ToolTip.__del__(self)
		
	def CanViewRendering(self):
		race = player.GetRace()
		job = chr.RaceToJob(race)
		if not self.ANTI_FLAG_DICT.has_key(job):
			return False

		if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
			return False

		sex = chr.RaceToSex(race)
		
		MALE = 1
		FEMALE = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
			return False

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
			return False

		return True

	def CanViewRenderingSex(self):
		race = player.GetRace()
		sex = chr.RaceToSex(race)
		
		MALE = 1
		FEMALE = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
			return False

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
			return False

		return True

	def SetCannotUseItemForceSetDisableColor(self, enable):
		self.bCannotUseItemForceSetDisableColor = enable

	def CanEquip(self):
		if not item.IsEquipmentVID(self.itemVnum):
			return True

		race = player.GetRace()
		job = chr.RaceToJob(race)
		if not self.ANTI_FLAG_DICT.has_key(job):
			return False

		if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
			return False

		sex = chr.RaceToSex(race)
		
		MALE = 1
		FEMALE = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
			return False

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
			return False

		for i in xrange(item.LIMIT_MAX_NUM):
			(limitType, limitValue) = item.GetLimit(i)

			if item.LIMIT_LEVEL == limitType:
				if player.GetStatus(player.LEVEL) < limitValue:
					return False
			"""
			elif item.LIMIT_STR == limitType:
				if player.GetStatus(player.ST) < limitValue:
					return False
			elif item.LIMIT_DEX == limitType:
				if player.GetStatus(player.DX) < limitValue:
					return False
			elif item.LIMIT_INT == limitType:
				if player.GetStatus(player.IQ) < limitValue:
					return False
			elif item.LIMIT_CON == limitType:
				if player.GetStatus(player.HT) < limitValue:
					return False
			"""

		return True

	def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
		if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
			color = self.DISABLE_COLOR

		return ToolTip.AppendTextLine(self, text, color, centerAlign)

	def ClearToolTip(self):
		self.isShopItem = False
		self.toolTipWidth = self.TOOL_TIP_WIDTH
		ToolTip.ClearToolTip(self)

	def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
		itemVnum = player.GetItemIndex(window_type, slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		if shop.IsOpen():
			if not shop.IsPrivateShop():
				item.SelectItem(itemVnum)
				if app.ENABLE_CHEQUE_SYSTEM:
					self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
					if player.GetISellItemPrice(window_type, slotIndex) == 0:
						if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
							self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
							self.AppendSpace(5)
						else:
							self.AppendTextLine("0 Yang")
					else:
						self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
				else:
					self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))

		metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
		attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1)
			#self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0, 0, player.GetItemEvolution(window_type, slotIndex), player.INVENTORY, slotIndex)
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot, 1)

	def SetShopItem(self, slotIndex):
		itemVnum = shop.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		price = shop.GetItemPrice(slotIndex)
		if app.ENABLE_CHEQUE_SYSTEM:
			cheque = shop.GetItemCheque(slotIndex)
		self.ClearToolTip()
		self.isShopItem = True

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(shop.GetItemAttribute(slotIndex, i))

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			if constInfo.PAZAR_ONIZLEME == 1:
				self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex), 0, 0, 0, -1, 1)
			else:
				self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))
				#self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))

		else:
			if constInfo.PAZAR_ONIZLEME == 0:
				self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex), 0, 0, 0, -1, 1)
			else:
				self.AddItemData(itemVnum, metinSlot, attrSlot)
				#self.AddItemData(itemVnum, metinSlot, attrSlot)
		if app.ENABLE_CHEQUE_SYSTEM:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
			self.AppendCheque(cheque)
			if price == 0:
				self.AppendTextLine("0 Yang")
			else:
				self.AppendPrice(price)
		else:
			self.AppendPrice(price)

	def SetShopItemBySecondaryCoin(self, slotIndex):
		itemVnum = shop.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		price = shop.GetItemPrice(slotIndex)
		self.ClearToolTip()
		self.isShopItem = True

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(shop.GetItemAttribute(slotIndex, i))

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot)
		self.AppendPriceBySecondaryCoin(price)

	def SetExchangeOwnerItem(self, slotIndex):
		itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, exchange.GetItemEvolutionFromSelf(slotIndex))
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetExchangeTargetItem(self, slotIndex):
		itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, exchange.GetItemEvolutionFromTarget(slotIndex))
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
		itemVnum = player.GetItemIndex(invenType, invenPos)
		if 0 == itemVnum:
			return

		item.SelectItem(itemVnum)
		self.ClearToolTip()
		if app.ENABLE_CHEQUE_SYSTEM:
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
			self.AppendSellingCheque(shop.GetPrivateShopItemCheque(invenType, invenPos))
			if shop.GetPrivateShopItemPrice(invenType, invenPos) == 0:
				self.AppendTextLine("0 Yang")
			else:
				self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
		else:
			self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(player.GetItemMetinSocket(invenPos, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(player.GetItemAttribute(invenPos, i))

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(invenPos))
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(invenType, invenPos))
		
	def SetEditPrivateShopItem(self, invenType, invenPos, price):
		itemVnum = player.GetItemIndex(invenType, invenPos)
		if 0 == itemVnum:
			return

		item.SelectItem(itemVnum)
		self.ClearToolTip()
		self.AppendSellingPrice(price)

		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(player.GetItemMetinSocket(invenPos, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(player.GetItemAttribute(invenPos, i))

		self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetSafeBoxItem(self, slotIndex):
		itemVnum = safebox.GetItemID(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(safebox.GetItemAttribute(slotIndex, i))
		
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			#self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex), 0, 0, safebox.GetItemEvolution(slotIndex), player.SAFEBOX, slotIndex)
			self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemEvolution(slotIndex), safebox.GetItemFlags(slotIndex), 0, player.SAFEBOX, slotIndex)
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot, 0, safebox.GetItemFlags(slotIndex))
		self.__AppendSealInformation(player.SAFEBOX, slotIndex)

	def SetMallItem(self, slotIndex):
		itemVnum = safebox.GetMallItemID(slotIndex)
		if 0 == itemVnum:
			return

		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetMallItemEvolution(slotIndex))
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot)

	def SetItemToolTip(self, itemVnum):
		self.ClearToolTip()
		metinSlot = []
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlot.append(0)
		attrSlot = []
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			attrSlot.append((0, 0))

		self.AddItemData(itemVnum, metinSlot, attrSlot, 1)

	def __AppendAttackSpeedInfo(self, item):
		atkSpd = item.GetValue(0)

		if atkSpd < 80:
			stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
		elif atkSpd <= 95:
			stSpd = localeInfo.TOOLTIP_ITEM_FAST
		elif atkSpd <= 105:
			stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
		elif atkSpd <= 120:
			stSpd = localeInfo.TOOLTIP_ITEM_SLOW
		else:
			stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW

		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)

	def __AppendAttackGradeInfo(self):
		atkGrade = item.GetValue(1)
		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))

	def __AppendAttackPowerInfo(self):
		minPower = item.GetValue(3)
		maxPower = item.GetValue(4)
		addPower = item.GetValue(5)
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			if maxPower > minPower:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
			else:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
		else:
			if maxPower > minPower:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
			else:
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)

	def __AppendMagicAttackInfo(self):
		minMagicAttackPower = item.GetValue(1)
		maxMagicAttackPower = item.GetValue(2)
		addPower = item.GetValue(5)

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
				if maxMagicAttackPower > minMagicAttackPower:
					self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
		else:
			if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
				if maxMagicAttackPower > minMagicAttackPower:
					self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)

	def __AppendMagicDefenceInfo(self):
		magicDefencePower = item.GetValue(0)

		if magicDefencePower > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))

	def __AppendAttributeInformation(self, attrSlot):
		if 0 != attrSlot:

			for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
				type = attrSlot[i][0]
				value = attrSlot[i][1]

				if 0 == value:
					continue

				affectString = self.__GetAffectString(type, value)
				if affectString:
					affectColor = self.__GetAttributeColor(i, value)
					self.AppendTextLine(affectString, affectColor)

	def __GetAttributeColor(self, index, value):
		if value > 0:
			if index >= 5:
				return self.SPECIAL_POSITIVE_COLOR2
			else:
				return self.SPECIAL_POSITIVE_COLOR
		elif value == 0:
			return self.NORMAL_COLOR
		else:
			return self.NEGATIVE_COLOR

	def __IsPolymorphItem(self, itemVnum):
		if itemVnum >= 70103 and itemVnum <= 70106:
			return 1
		return 0

	def __SetPolymorphItemTitle(self, monsterVnum):
		if localeInfo.IsVIETNAM():
			itemName =item.GetItemName()
			itemName+=" "
			itemName+=nonplayer.GetMonsterName(monsterVnum)
		else:
			itemName =nonplayer.GetMonsterName(monsterVnum)
			itemName+=" "
			itemName+=item.GetItemName()
		self.SetTitle(itemName)

	def __SetNormalItemTitle(self):
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.SetTitle(self.SILAH_EVRIM_TITLE[self.itemEvolution] % (localeInfo.SILAH_EVRIM_TEXT.get(self.itemEvolution,"") + item.GetItemName()))
		else:
			self.SetTitle(item.GetItemName())

	def __SetSpecialItemTitle(self):
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AppendTextLine(self.SILAH_EVRIM_TITLE[self.itemEvolution] % (localeInfo.SILAH_EVRIM_TEXT.get(self.itemEvolution,"") + item.GetItemName()), self.SPECIAL_TITLE_COLOR)
		else:
			self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)

	def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
		if localeInfo.IsCANADA():
			if 72726 == itemVnum or 72730 == itemVnum:
				self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
				return
			
		if self.__IsPolymorphItem(itemVnum):
			self.__SetPolymorphItemTitle(metinSlot[0])
		else:
			if self.__IsAttr(attrSlot):
				self.__SetSpecialItemTitle()
				return

			self.__SetNormalItemTitle()

	def __IsAttr(self, attrSlot):
		if not attrSlot:
			return False

		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			type = attrSlot[i][0]
			if 0 != type:
				return True

		return False
	
	def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlotData=metinSlot[i]
			if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
				metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER

		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(targetItemPos), 0, 0, 0, 0, 0)
		else:
			self.AddItemData(itemVnum, metinSlot, attrSlot)

	def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
		self.__AdjustMaxWidth(attrSlot, itemDesc)
		self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
		
		if self.__IsHair(itemVnum):	
			self.__AppendHairIcon(itemVnum)

		### Description ###
		self.AppendDescription(itemDesc, 26)
		self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

	def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0):
		self.itemVnum = itemVnum
		item.SelectItem(itemVnum)
		itemType = item.GetItemType()
		if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
			self.itemEvolution = evolution
		itemSubType = item.GetItemSubType()

		if 50026 == itemVnum:
			if 0 != metinSlot:
				name = item.GetItemName()
				if metinSlot[0] > 0:
					name += " "
					name += localeInfo.NumberToMoneyString(metinSlot[0])
				self.SetTitle(name)
				if app.ENABLE_SOUL_BIND_SYSTEM:
					self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
				self.ShowToolTip()
			return

		### Skill Book ###
		elif 50300 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
				if app.ENABLE_SOUL_BIND_SYSTEM:
					self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
				self.ShowToolTip()
			return 
		elif 70037 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
				self.AppendDescription(item.GetItemDescription(), 26)
				self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
				if app.ENABLE_SOUL_BIND_SYSTEM:
					self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11

				self.ShowToolTip()
			return
		elif 70055 == itemVnum:
			if 0 != metinSlot:
				self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
				self.AppendDescription(item.GetItemDescription(), 26)
				self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
				if app.ENABLE_SOUL_BIND_SYSTEM:
					self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11

				self.ShowToolTip()
			return
		###########################################################################################


		itemDesc = item.GetItemDescription()
		itemSummary = item.GetItemSummary()

		isCostumeItem = 0
		isCostumeHair = 0
		isCostumeBody = 0
		if app.ENABLE_MOUNT_COSTUME_SYSTEM:
			isCostumeMount = 0
		if app.ENABLE_COSTUME_WEAPON_SYSTEM:
			isCostumeWeapon = 0
			
		if app.ENABLE_COSTUME_SYSTEM:
			if item.ITEM_TYPE_COSTUME == itemType:
				isCostumeItem = 1
				isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
				isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
				if app.ENABLE_MOUNT_COSTUME_SYSTEM:
					isCostumeMount = item.COSTUME_TYPE_MOUNT == itemSubType
				if app.ENABLE_COSTUME_WEAPON_SYSTEM:
					isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType
				
				#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))

		self.__AdjustMaxWidth(attrSlot, itemDesc)
		self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
		self.__ModelPreviewClose()
		
		### Hair Preview Image ###
		if self.__IsHair(itemVnum):	
			self.__AppendHairIcon(itemVnum)


		### Description ###
		self.AppendDescription(itemDesc, 26)
		self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)

		### Weapon ###
		if item.ITEM_TYPE_WEAPON == itemType:

			self.__AppendLimitInformation()

			self.AppendSpace(5)

			## ºÎäÀÏ °æ¿ì ¸¶°øÀ» ¸ÕÀú Ç¥½ÃÇÑ´Ù.
			if item.WEAPON_FAN == itemSubType:
				self.__AppendMagicAttackInfo()
				self.__AppendAttackPowerInfo()

			else:
				self.__AppendAttackPowerInfo()
				self.__AppendMagicAttackInfo()

			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.AppendWearableInformation()
			
			self.__AppendMetinSlotInfo(metinSlot)
			
			if preview != 0:
				if item.WEAPON_SWORD == itemSubType: 
					if player.GetRace() != 7 and player.GetRace() != 3:
						self.__ModelPreview(itemVnum, 3, player.GetRace())
				if item.WEAPON_DAGGER == itemSubType or item.WEAPON_BOW == itemSubType: 
					if player.GetRace() == 5 or player.GetRace() == 1:
						self.__ModelPreview(itemVnum, 3, player.GetRace())
				if item.WEAPON_TWO_HANDED == itemSubType: 
					if player.GetRace() == 0 or player.GetRace() == 4:
						self.__ModelPreview(itemVnum, 3, player.GetRace())		
				if item.WEAPON_BELL == itemSubType or item.WEAPON_FAN == itemSubType: 
					if player.GetRace() == 7 or player.GetRace() == 3:
						self.__ModelPreview(itemVnum, 3, player.GetRace())

		### Armor ###
		elif item.ITEM_TYPE_ARMOR == itemType:
			self.__AppendLimitInformation()


			## ¹æ¾î·Â
			defGrade = item.GetValue(1)
			defBonus = item.GetValue(5)*2 ## ¹æ¾î·Â Ç¥½Ã À߸ø µÇ´Â ¹®Á¦¸¦ ¼öÁ¤
			if defGrade > 0:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))

			self.__AppendMagicDefenceInfo()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)
			
			if preview != 0 and itemSubType == 0: #zırh
				if self.__ItemGetRace() == player.GetRace():
					self.__ModelPreview(itemVnum, 2, player.GetRace())

			self.AppendWearableInformation()

			if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):				
				self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
			else:
				self.__AppendMetinSlotInfo(metinSlot)

		### Ring Slot Item (Not UNIQUE) ###
		elif item.ITEM_TYPE_RING == itemType:
			self.__AppendLimitInformation()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			#¹İÁö ¼ÒÄÏ ½Ã½ºÅÛ °ü·ÃÇؼ± ¾ÆÁ÷ ±âȹ ¹ÌÁ¤
			#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
			

		### Belt Item ###
		elif item.ITEM_TYPE_BELT == itemType:
			self.__AppendLimitInformation()
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))
			
		elif itemVnum in self.MountVnum:
			self.__ModelPreview(itemVnum, 5, self.MountVnum[itemVnum])	
			
		elif itemVnum in self.PetVnum:
			self.__ModelPreview(itemVnum, 5, self.PetVnum[itemVnum])	

		## ÄÚ½ºÃõ ¾ÆÀÌÅÛ ##
		elif 0 != isCostumeItem: #wenn Kostüm
			self.__AppendLimitInformation()
			if preview != 0:
				if itemSubType == 0: #body
					if self.__ItemGetRace() == player.GetRace():
						self.__ModelPreview(itemVnum, 2, player.GetRace())
					
				elif itemSubType == 1: #Hair 
					if item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) == False and (player.GetRace() == 4 or player.GetRace() == 0):
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
					if item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) == False and (player.GetRace() == 5 or player.GetRace() == 1):
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
					if item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) == False and (player.GetRace() == 2 or player.GetRace() == 6):
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
					elif item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN) == False and (player.GetRace() == 7 or player.GetRace() == 3):
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
						if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
							self.__ModelPreview(item.GetValue(3), 1, player.GetRace())  
					
				elif itemSubType == 3: #weapon	
					if player.GetRace() != 7 and player.GetRace() != 3:
						self.__ModelPreview(itemVnum, 3, player.GetRace())
					if player.GetRace() == 5 or player.GetRace() == 1:
						self.__ModelPreview(itemVnum, 3, player.GetRace())
					if player.GetRace() == 0 or player.GetRace() == 4:
						self.__ModelPreview(itemVnum, 3, player.GetRace())		
					if player.GetRace() == 7 or player.GetRace() == 3:
						self.__ModelPreview(itemVnum, 3, player.GetRace())	
					
				elif itemSubType == 4: #Mount, 
					self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #in DB Value3 die Vnum des Model eintragen!
					
				elif itemSubType == 5: #pet	
					self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #in DB Value3 die Vnum des Model eintragen!		
			
			self.__AppendAffectInformation()
			self.__AppendAttributeInformation(attrSlot)

			self.AppendWearableInformation()
		
			bHasRealtimeFlag = 0
			
			## »ç¿ë°¡´É ½Ã°£ Á¦ÇÑÀÌ ÀÖ´ÂÁö ã¾Æº¸°í
			for i in xrange(item.LIMIT_MAX_NUM):
				(limitType, limitValue) = item.GetLimit(i)

				if item.LIMIT_REAL_TIME == limitType:
					bHasRealtimeFlag = 1
			
			## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ 
			if 1 == bHasRealtimeFlag:
				self.AppendMallItemLastTime(metinSlot[0])
				#dbg.TraceError("1) REAL_TIME flag On ")
				
		## Rod ##
		elif item.ITEM_TYPE_ROD == itemType:

			if 0 != metinSlot:
				curLevel = item.GetValue(0) / 10
				curEXP = metinSlot[0]
				maxEXP = item.GetValue(2)
				self.__AppendLimitInformation()
				self.__AppendRodInformation(curLevel, curEXP, maxEXP)

		## Pick ##
		elif item.ITEM_TYPE_PICK == itemType:

			if 0 != metinSlot:
				curLevel = item.GetValue(0) / 10
				curEXP = metinSlot[0]
				maxEXP = item.GetValue(2)
				self.__AppendLimitInformation()
				self.__AppendPickInformation(curLevel, curEXP, maxEXP)

		## Lottery ##
		elif item.ITEM_TYPE_LOTTERY == itemType:
			if 0 != metinSlot:

				ticketNumber = int(metinSlot[0])
				stepNumber = int(metinSlot[1])

				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
				self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);

		### Metin ###
		elif item.ITEM_TYPE_METIN == itemType:
			self.AppendMetinInformation()
			self.AppendMetinWearInformation()

		### Fish ###
		elif item.ITEM_TYPE_FISH == itemType:
			if 0 != metinSlot:
				self.__AppendFishInfo(metinSlot[0])
		
		## item.ITEM_TYPE_BLEND
		elif item.ITEM_TYPE_BLEND == itemType:
			self.__AppendLimitInformation()

			if metinSlot:
				affectType = metinSlot[0]
				affectValue = metinSlot[1]
				time = metinSlot[2]
				self.AppendSpace(5)
				affectText = self.__GetAffectString(affectType, affectValue)

				self.AppendTextLine(affectText, self.NORMAL_COLOR)

				if time > 0:
					minute = (time / 60)
					second = (time % 60)
					timeString = localeInfo.TOOLTIP_POTION_TIME

					if minute > 0:
						timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
					if second > 0:
						timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

					self.AppendTextLine(timeString)
				else:
					self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
			else:
				self.AppendTextLine("BLEND_POTION_NO_INFO")

		elif item.ITEM_TYPE_UNIQUE == itemType:
			if 0 != metinSlot:
				bHasRealtimeFlag = 0
				
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])		
				else:
					time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

					if 1 == item.GetValue(2): ## ½Ç½Ã°£ ÀÌ¿ë Flag / ÀåÂø ¾ÈÇصµ ÁØ´Ù
						self.AppendMallItemLastTime(time)
					else:
						self.AppendUniqueItemLastTime(time)

		### Use ###
		elif item.ITEM_TYPE_USE == itemType:
			self.__AppendLimitInformation()

			if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
				self.__AppendPotionInformation()

			elif item.USE_ABILITY_UP == itemSubType:
				self.__AppendAbilityPotionInformation()


			## ¿µ¼® °¨Áö±â
			if 27989 == itemVnum or 76006 == itemVnum:
				if 0 != metinSlot:
					useCount = int(metinSlot[0])

					self.AppendSpace(5)
					self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)

			## À̺¥Æ® °¨Áö±â
			elif 50004 == itemVnum:
				if 0 != metinSlot:
					useCount = int(metinSlot[0])

					self.AppendSpace(5)
					self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)

			## ÀÚµ¿¹°¾à
			elif constInfo.IS_AUTO_POTION(itemVnum):
				if 0 != metinSlot:
					## 0: È°¼ºÈ­, 1: »ç¿ë·®, 2: ÃÑ·®
					isActivated = int(metinSlot[0])
					usedAmount = float(metinSlot[1])
					totalAmount = float(metinSlot[2])
					
					if 0 == totalAmount:
						totalAmount = 1
					
					self.AppendSpace(5)

					if 0 != isActivated:
						self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
						self.AppendSpace(5)
						
					self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)
								
			## ±Íȯ ±â¾ïºÎ
			elif itemVnum in WARP_SCROLLS:
				if 0 != metinSlot:
					xPos = int(metinSlot[0])
					yPos = int(metinSlot[1])

					if xPos != 0 and yPos != 0:
						(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)
						
						localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")

						self.AppendSpace(5)

						if localeMapName!="":						
							self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
						else:
							self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
							dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)

			#####
			if item.USE_SPECIAL == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
		
				## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])
				else:
					# ... ÀÌ°Å... ¼­¹ö¿¡´Â ÀÌ·± ½Ã°£ üũ ¾ÈµÇ¾î Àִµ¥...
					# ¿Ö ÀÌ·±°Ô ÀÖ´ÂÁö ¾ËÁö´Â ¸øÇϳª ±×³É µÎÀÚ...
					if 0 != metinSlot:
						time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]

						## ½Ç½Ã°£ ÀÌ¿ë Flag
						if 1 == item.GetValue(2):
							self.AppendMallItemLastTime(time)
			
			elif item.USE_TIME_CHARGE_PER == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				if metinSlot[2]:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))
 		
				## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])

			elif item.USE_TIME_CHARGE_FIX == itemSubType:
				bHasRealtimeFlag = 0
				for i in xrange(item.LIMIT_MAX_NUM):
					(limitType, limitValue) = item.GetLimit(i)

					if item.LIMIT_REAL_TIME == limitType:
						bHasRealtimeFlag = 1
				if metinSlot[2]:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))
		
				## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ 
				if 1 == bHasRealtimeFlag:
					self.AppendMallItemLastTime(metinSlot[0])

		elif item.ITEM_TYPE_QUEST == itemType:
			for i in xrange(item.LIMIT_MAX_NUM):
				(limitType, limitValue) = item.GetLimit(i)

				if item.LIMIT_REAL_TIME == limitType:
					self.AppendMallItemLastTime(metinSlot[0])
		elif item.ITEM_TYPE_DS == itemType:
			self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
			self.__AppendAttributeInformation(attrSlot)
		else:
			self.__AppendLimitInformation()

		for i in xrange(item.LIMIT_MAX_NUM):
			(limitType, limitValue) = item.GetLimit(i)
			#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))
			
			if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
				self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
				#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")
				
			elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
				self.AppendTimerBasedOnWearLastTime(metinSlot)
				#dbg.TraceError("1) REAL_TIME flag On ")

		if chr.IsGameMaster(player.GetMainCharacterIndex()):
			self.AppendTextLine(localeInfo.ITEM_VNUM_TOOLTIP % (int(itemVnum)), self.SINIRSIZ_COLOR)
			
		if app.ENABLE_SOUL_BIND_SYSTEM:
			self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11

		self.ShowToolTip()

	def __DragonSoulInfoString (self, dwVnum):
		step = (dwVnum / 100) % 10
		refine = (dwVnum / 10) % 10
		if 0 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 1 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 2 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 3 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		elif 4 == step:
			return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
		else:
			return ""


	## Çì¾îÀΰ¡?
	def __IsHair(self, itemVnum):
		return (self.__IsOldHair(itemVnum) or 
			self.__IsNewHair(itemVnum) or
			self.__IsNewHair2(itemVnum) or
			self.__IsNewHair3(itemVnum) or
			self.__IsCostumeHair(itemVnum)
			)

	def __IsOldHair(self, itemVnum):
		return itemVnum > 73000 and itemVnum < 74000	

	def __IsNewHair(self, itemVnum):
		return itemVnum > 74000 and itemVnum < 75000	

	def __IsNewHair2(self, itemVnum):
		return itemVnum > 75000 and itemVnum < 76000	

	def __IsNewHair3(self, itemVnum):
		return ((74012 < itemVnum and itemVnum < 74022) or
			(74262 < itemVnum and itemVnum < 74272) or
			(74512 < itemVnum and itemVnum < 74522) or
			(74762 < itemVnum and itemVnum < 74772) or
			(45000 < itemVnum and itemVnum < 47000))

	def __IsCostumeHair(self, itemVnum):
		return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)


		
	def __AppendHairIcon(self, itemVnum):
		itemImage = ui.ImageBox()
		itemImage.SetParent(self)
		itemImage.Show()			

		if self.__IsOldHair(itemVnum):
			itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
		elif self.__IsNewHair3(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
		elif self.__IsNewHair(itemVnum): # ±âÁ¸ Çì¾î ¹øÈ£¸¦ ¿¬°á½ÃÄѼ­ »ç¿ëÇÑ´Ù. »õ·Î¿î ¾ÆÀÌÅÛÀº 1000¸¸Å­ ¹øÈ£°¡ ´Ã¾ú´Ù.
			itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
		elif self.__IsNewHair2(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
		elif self.__IsCostumeHair(itemVnum):
			itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))



		itemImage.SetPosition(itemImage.GetWidth() / 2, self.toolTipHeight)
		self.toolTipHeight += itemImage.GetHeight()
		#self.toolTipWidth += itemImage.GetWidth()/2
		self.childrenList.append(itemImage)
		self.ResizeToolTip()
		
	def __ModelPreview(self, Vnum, test, model):

		if constInfo.DISABLE_MODEL_PREVIEW == 1:
			return
			
		if constInfo.MODEL_RENDER_KASMIR == 1:
			return

		RENDER_TARGET_INDEX = 1


		self.ModelPreviewBoard = ui.ThinBoard()
		self.ModelPreviewBoard.SetParent(self)
		self.ModelPreviewBoard.SetSize(190+10, 210+30)
		self.ModelPreviewBoard.SetPosition(-202, 0)
		self.ModelPreviewBoard.Show()

		self.ModelPreview = ui.RenderTarget()
		self.ModelPreview.SetParent(self.ModelPreviewBoard)
		self.ModelPreview.SetSize(190, 210)
		self.ModelPreview.SetPosition(5, 22)
		self.ModelPreview.SetRenderTarget(RENDER_TARGET_INDEX)
		self.ModelPreview.Show()

		self.ModelPreviewText = ui.TextLine()
		self.ModelPreviewText.SetParent(self.ModelPreviewBoard)
		self.ModelPreviewText.SetFontName(self.defFontName)
		self.ModelPreviewText.SetPackedFontColor(grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0))
		self.ModelPreviewText.SetPosition(0, 5)
		self.ModelPreviewText.SetText("|cFFffbc00Eşya Önizlemesi")
		self.ModelPreviewText.SetOutline()
		self.ModelPreviewText.SetFeather(False)
		self.ModelPreviewText.SetWindowHorizontalAlignCenter()
		self.ModelPreviewText.SetHorizontalAlignCenter()
		self.ModelPreviewText.Show()
		renderTarget.SetBackground(RENDER_TARGET_INDEX, "d:/ymir work/ui/game/myshop_deco/model_view_bg.sub")
		renderTarget.SetVisibility(RENDER_TARGET_INDEX, True)
		renderTarget.SelectModel(RENDER_TARGET_INDEX, model)

		if 1 <= test and test <= 4:
			if test != 2:
				armadura = player.GetItemIndex(player.INVENTORY, player.EQUIPMENT_SLOT_START)
				if armadura != 0:
					renderTarget.SetArmor(RENDER_TARGET_INDEX, armadura)

				traje = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START)
				if traje != 0:
					renderTarget.SetArmor(RENDER_TARGET_INDEX, traje)
			
			if test != 3:
				kostum_silah = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 2)
				arma = player.GetItemIndex(player.INVENTORY, player.EQUIPMENT_SLOT_START + 4)
				if kostum_silah != 0:
					renderTarget.SetWeapon(RENDER_TARGET_INDEX, kostum_silah)
				else:
					renderTarget.SetWeapon(RENDER_TARGET_INDEX, arma)
			
			if test != 1:
				cabelo = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1)
				if cabelo != 0:
					item.SelectItem(cabelo)
					renderTarget.SetHair(RENDER_TARGET_INDEX, item.GetValue(3))
			
			#kuşak sistemi için / pasif
			#if test != 4:
			#	faixa = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 3)
			#	if faixa != 0:
			#		renderTarget.SetAcce(RENDER_TARGET_INDEX, faixa)
		
		if test == 1:
			renderTarget.SetHair(RENDER_TARGET_INDEX, Vnum)
		elif test == 2:
			renderTarget.SetArmor(RENDER_TARGET_INDEX, Vnum)
		#kuşak
		#	faixa = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 3)
		#	if faixa != 0:
		#		renderTarget.SetAcce(RENDER_TARGET_INDEX, faixa)
		elif test == 3:
			renderTarget.SetWeapon(RENDER_TARGET_INDEX, Vnum)
		elif test == 4:
			renderTarget.SetAcce(RENDER_TARGET_INDEX, Vnum)


			
	def __ModelPreviewClose(self):
		RENDER_TARGET_INDEX = 1

		if self.ModelPreviewBoard:
			self.ModelPreviewBoard.Hide()
			self.ModelPreview.Hide()
			self.ModelPreviewText.Hide()

			self.ModelPreviewBoard = None
			self.ModelPreview = None
			self.ModelPreviewText = None

			renderTarget.SetVisibility(RENDER_TARGET_INDEX, False)	
	
	def __ItemGetRace(self):
		race = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
			race = 9
		elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
			race = 1
		elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
			race = 2
		elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA):
			race = 3

		sex = chr.RaceToSex(player.GetRace())
		MALE = 1
		FEMALE = 0

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
			race = player.GetRace() + 4

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
			race = player.GetRace()

		if race == 0:
			race = player.GetRace()

		if race == 9:
			race = 0

		return race

	## »çÀÌÁî°¡ Å« Description ÀÏ °æ¿ì ÅøÆÁ »çÀÌÁ Á¶Á¤ÇÑ´Ù
	def __AdjustMaxWidth(self, attrSlot, desc):
		newToolTipWidth = self.toolTipWidth
		newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
		newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
		if newToolTipWidth > self.toolTipWidth:
			self.toolTipWidth = newToolTipWidth
			self.ResizeToolTip()

	def __AdjustAttrMaxWidth(self, attrSlot):
		if 0 == attrSlot:
			return self.toolTipWidth

		maxWidth = self.toolTipWidth
		for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
			type = attrSlot[i][0]
			value = attrSlot[i][1]
			if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
				if value > 0:
					maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)

					# ATTR_CHANGE_TOOLTIP_WIDTH
					#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
					#self.ResizeToolTip()
					# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH

		return maxWidth

	def __AdjustDescMaxWidth(self, desc):
		if len(desc) < DESC_DEFAULT_MAX_COLS:
			return self.toolTipWidth
	
		return DESC_WESTERN_MAX_WIDTH

	def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
		skillName = skill.GetSkillName(skillIndex)

		if not skillName:
			return

		if localeInfo.IsVIETNAM():
			itemName = bookName + " " + skillName
		else:
			itemName = skillName + " " + bookName
		self.SetTitle(itemName)

	def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
		self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

		if curEXP == maxEXP:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)


	def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
		self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)

		if curEXP == maxEXP:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
			self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)

	def __AppendLimitInformation(self):

		appendSpace = False

		for i in xrange(item.LIMIT_MAX_NUM):

			(limitType, limitValue) = item.GetLimit(i)

			if limitValue > 0:
				if False == appendSpace:
					self.AppendSpace(5)
					appendSpace = True

			else:
				continue

			if item.LIMIT_LEVEL == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
			"""
			elif item.LIMIT_STR == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
			elif item.LIMIT_DEX == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
			elif item.LIMIT_INT == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
			elif item.LIMIT_CON == limitType:
				color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
				self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
			"""

	if app.ENABLE_SOUL_BIND_SYSTEM:
		## cyh itemseal 2013 11 11
		def __AppendSealInformation(self, window_type, slotIndex):
			itemSealDate = player.GetItemSealDate(window_type, slotIndex)
			if itemSealDate == item.GetUnlimitedSealDate():
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SEALED, self.NEGATIVE_COLOR)
			elif itemSealDate > 0:
				self.AppendSpace(5)
				hours, minutes = player.GetItemUnSealLeftTime(window_type, slotIndex)
				self.AppendTextLine(localeInfo.TOOLTIP_UNSEAL_LEFT_TIME % (hours, minutes), self.NEGATIVE_COLOR )

	def __GetAffectString(self, affectType, affectValue):
		if 0 == affectType:
			return None

		if 0 == affectValue:
			return None

		try:
			return self.AFFECT_DICT[affectType](affectValue)
		except TypeError:
			return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
		except KeyError:
			return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)

	def __AppendAffectInformation(self):
		for i in xrange(item.ITEM_APPLY_MAX_NUM):

			(affectType, affectValue) = item.GetAffect(i)

			affectString = self.__GetAffectString(affectType, affectValue)
			if affectString:
				self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

	def AppendWearableInformation(self):

		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)

		flagList = (
			not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
			not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
			not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
			not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))

		characterNames = ""
		for i in xrange(self.CHARACTER_COUNT):

			name = self.CHARACTER_NAMES[i]
			flag = flagList[i]

			if flag:
				characterNames += " "
				characterNames += name

		textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True)
		textLine.SetFeather()

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
			textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True)
			textLine.SetFeather()

		if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
			textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True)
			textLine.SetFeather()

	def __AppendPotionInformation(self):
		self.AppendSpace(5)

		healHP = item.GetValue(0)
		healSP = item.GetValue(1)
		healStatus = item.GetValue(2)
		healPercentageHP = item.GetValue(3)
		healPercentageSP = item.GetValue(4)

		if healHP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
		if healSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
		if healStatus != 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
		if healPercentageHP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
		if healPercentageSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))

	def __AppendAbilityPotionInformation(self):

		self.AppendSpace(5)

		abilityType = item.GetValue(0)
		time = item.GetValue(1)
		point = item.GetValue(2)

		if abilityType == item.APPLY_ATT_SPEED:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
		elif abilityType == item.APPLY_MOV_SPEED:
			self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))

		if time > 0:
			minute = (time / 60)
			second = (time % 60)
			timeString = localeInfo.TOOLTIP_POTION_TIME

			if minute > 0:
				timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
			if second > 0:
				timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC

			self.AppendTextLine(timeString)

	def GetPriceColor(self, price):
		if price>=constInfo.HIGH_PRICE:
			return self.HIGH_PRICE_COLOR
		if price>=constInfo.MIDDLE_PRICE:
			return self.MIDDLE_PRICE_COLOR
		else:
			return self.LOW_PRICE_COLOR

	def AppendWon(self, won):
		#self.AppendSpace(2)
		self.AppendTextLine(("%d Won" % (won)), self.WON_PRICE_COLOR)

	def AppendPrice(self, price):
		if app.ENABLE_CHEQUE_SYSTEM:
			if price <=0:
				return
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_YANG  % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
			self.AppendSpace(5)
		else:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE  % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
		
	def AppendPriceBySecondaryCoin(self, price):
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE  % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))

	def AppendSellingPrice(self, price):
		if app.ENABLE_CHEQUE_SYSTEM:
			if price<=0:
				return
			if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
				self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
				self.AppendSpace(5)
			else:
				self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_YANG % (localeInfo.NumberToGold(price)), self.GetPriceColor(price))
				self.AppendSpace(5)
		else:
			if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
				self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
				self.AppendSpace(5)
			else:
				self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
				self.AppendSpace(5)

	if app.ENABLE_CHEQUE_SYSTEM:
		def AppendCheque(self, price):
			if price <=0:
				return
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))

		def AppendSellingCheque(self, price):
			if price<=0:
				return
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))

		def AppendSellingCheque2(self, price):
			if price<=0:
				return
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
			self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))

	def AppendMetinInformation(self):
		affectType, affectValue = item.GetAffect(0)
		#affectType = item.GetValue(0)
		#affectValue = item.GetValue(1)

		affectString = self.__GetAffectString(affectType, affectValue)

		if affectString:
			self.AppendSpace(5)
			self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))

	def AppendMetinWearInformation(self):

		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)

		flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
					item.IsWearableFlag(item.WEARABLE_HEAD),
					item.IsWearableFlag(item.WEARABLE_FOOTS),
					item.IsWearableFlag(item.WEARABLE_WRIST),
					item.IsWearableFlag(item.WEARABLE_WEAPON),
					item.IsWearableFlag(item.WEARABLE_NECK),
					item.IsWearableFlag(item.WEARABLE_EAR),
					item.IsWearableFlag(item.WEARABLE_UNIQUE),
					item.IsWearableFlag(item.WEARABLE_SHIELD),
					item.IsWearableFlag(item.WEARABLE_ARROW))

		wearNames = ""
		for i in xrange(self.WEAR_COUNT):

			name = self.WEAR_NAMES[i]
			flag = flagList[i]

			if flag:
				wearNames += "  "
				wearNames += name

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetFontName(self.defFontName)
		textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
		textLine.SetHorizontalAlignCenter()
		textLine.SetPackedFontColor(self.NORMAL_COLOR)
		textLine.SetText(wearNames)
		textLine.Show()
		self.childrenList.append(textLine)

		self.toolTipHeight += self.TEXT_LINE_HEIGHT
		self.ResizeToolTip()

	def GetMetinSocketType(self, number):
		if player.METIN_SOCKET_TYPE_NONE == number:
			return player.METIN_SOCKET_TYPE_NONE
		elif player.METIN_SOCKET_TYPE_SILVER == number:
			return player.METIN_SOCKET_TYPE_SILVER
		elif player.METIN_SOCKET_TYPE_GOLD == number:
			return player.METIN_SOCKET_TYPE_GOLD
		else:
			item.SelectItem(number)
			if item.METIN_NORMAL == item.GetItemSubType():
				return player.METIN_SOCKET_TYPE_SILVER
			elif item.METIN_GOLD == item.GetItemSubType():
				return player.METIN_SOCKET_TYPE_GOLD
			elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER
			elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER
			elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
				return player.METIN_SOCKET_TYPE_SILVER

		return player.METIN_SOCKET_TYPE_NONE

	def GetMetinItemIndex(self, number):
		if player.METIN_SOCKET_TYPE_SILVER == number:
			return 0
		if player.METIN_SOCKET_TYPE_GOLD == number:
			return 0

		return number

	def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):		
		ACCESSORY_SOCKET_MAX_SIZE = 3		

		cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
		end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)

		affectType1, affectValue1 = item.GetAffect(0)
		affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]

		affectType2, affectValue2 = item.GetAffect(1)
		affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]

		mtrlPos=0
		mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
		for mtrl in mtrlList:
			affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])			
			affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])

			leftTime = 0
			if cur == mtrlPos+1:
				leftTime=metinSlot[2]

			self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
			mtrlPos+=1

	def __AppendMetinSlotInfo(self, metinSlot):
		if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
			return

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])

	def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
		if 0 == metinSlot:
			return 1

		for i in xrange(player.METIN_SOCKET_MAX_NUM):
			metinSlotData=metinSlot[i]
			if 0 != self.GetMetinSocketType(metinSlotData):
				if 0 != self.GetMetinItemIndex(metinSlotData):
					return 0

		return 1

	def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):

		slotType = self.GetMetinSocketType(metinSlotData)
		itemIndex = self.GetMetinItemIndex(metinSlotData)

		if 0 == slotType:
			return

		self.AppendSpace(5)

		slotImage = ui.ImageBox()
		slotImage.SetParent(self)
		slotImage.Show()

		## Name
		nameTextLine = ui.TextLine()
		nameTextLine.SetParent(self)
		nameTextLine.SetFontName(self.defFontName)
		nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
		nameTextLine.SetOutline()
		nameTextLine.SetFeather()
		nameTextLine.Show()			

		self.childrenList.append(nameTextLine)

		if player.METIN_SOCKET_TYPE_SILVER == slotType:
			slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
		elif player.METIN_SOCKET_TYPE_GOLD == slotType:
			slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")

		self.childrenList.append(slotImage)
		
		if localeInfo.IsARABIC():
			slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
			nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
		else:
			slotImage.SetPosition(9, self.toolTipHeight-1)
			nameTextLine.SetPosition(50, self.toolTipHeight + 2)

		metinImage = ui.ImageBox()
		metinImage.SetParent(self)
		metinImage.Show()
		self.childrenList.append(metinImage)

		if itemIndex:

			item.SelectItem(itemIndex)

			## Image
			try:
				metinImage.LoadImage(item.GetIconImageFileName())
			except:
				dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" % 
					(itemIndex, item.GetIconImageFileName())
				)

			nameTextLine.SetText(item.GetItemName())
			
			## Affect		
			affectTextLine = ui.TextLine()
			affectTextLine.SetParent(self)
			affectTextLine.SetFontName(self.defFontName)
			affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
			affectTextLine.SetOutline()
			affectTextLine.SetFeather()
			affectTextLine.Show()			
				
			if localeInfo.IsARABIC():
				metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
				affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
			else:
				metinImage.SetPosition(10, self.toolTipHeight)
				affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
							
			if custumAffectString:
				affectTextLine.SetText(custumAffectString)
			elif itemIndex!=constInfo.ERROR_METIN_STONE:
				affectType, affectValue = item.GetAffect(0)
				affectString = self.__GetAffectString(affectType, affectValue)
				if affectString:
					affectTextLine.SetText(affectString)
			else:
				affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)
			
			self.childrenList.append(affectTextLine)			

			if custumAffectString2:
				affectTextLine = ui.TextLine()
				affectTextLine.SetParent(self)
				affectTextLine.SetFontName(self.defFontName)
				affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
				affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
				affectTextLine.SetOutline()
				affectTextLine.SetFeather()
				affectTextLine.Show()
				affectTextLine.SetText(custumAffectString2)
				self.childrenList.append(affectTextLine)
				self.toolTipHeight += 16 + 2

			if 0 != leftTime:
			
				timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))
				timeTextLine = ui.TextLine()
				timeTextLine.SetParent(self)
				timeTextLine.SetFontName(self.defFontName)
				timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
				timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
				timeTextLine.SetOutline()
				timeTextLine.SetFeather()
				timeTextLine.Show()
				timeTextLine.SetText(timeText)
				self.childrenList.append(timeTextLine)
				self.toolTipHeight += 16 + 2

		else:
			nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)

		self.toolTipHeight += 35
		self.ResizeToolTip()

	def __AppendFishInfo(self, size):
		if size > 0:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)

	def AppendUniqueItemLastTime(self, restMin):
		restSecond = restMin*60
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)

	def AppendMallItemLastTime(self, endTime):
		leftSec = max(0, endTime - app.GetGlobalTimeStamp())
		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)
		
	def AppendTimerBasedOnWearLastTime(self, metinSlot):
		if 0 == metinSlot[0]:
			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
		else:
			endTime = app.GetGlobalTimeStamp() + metinSlot[0]
			self.AppendMallItemLastTime(endTime)		
	
	def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):		
		useCount = metinSlot[1]
		endTime = metinSlot[0]
		
		if 0 == useCount:
			if 0 == endTime:
				(limitType, limitValue) = item.GetLimit(limitIndex)
				endTime = limitValue

			endTime += app.GetGlobalTimeStamp()
	
		self.AppendMallItemLastTime(endTime)

	
class HyperlinkItemToolTip(ItemToolTip):
	def __init__(self):
		ItemToolTip.__init__(self, isPickable=True)

	def SetHyperlinkItem(self, tokens):
		minTokenCount = 4 + player.METIN_SOCKET_MAX_NUM
		maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
		if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
			head, vnum, flag = tokens[:3]
			itemVnum = int(vnum, 16)
			metinSlot = [int(metin, 16) for metin in tokens[3:6]]
			if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
				evolution = int(tokens[6])

			rests = tokens[7:]
			if rests:
				attrSlot = []

				rests.reverse()
				while rests:
					key = int(rests.pop(), 16)
					if rests:
						val = int(rests.pop())
						attrSlot.append((key, val))

				attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
			else:
				attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM

			self.ClearToolTip()
			if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
				self.AddItemData(itemVnum, metinSlot, attrSlot, evolution, 1 )
			else:
				self.AddItemData(itemVnum, metinSlot, attrSlot)

			ItemToolTip.OnUpdate(self)

	def OnUpdate(self):
		pass

	def OnMouseLeftButtonDown(self):
		self.Hide()

class SkillToolTip(ToolTip):

	POINT_NAME_DICT = {
		player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
		player.IQ : localeInfo.SKILL_TOOLTIP_INT,
	}

	SKILL_TOOL_TIP_WIDTH = 200
	PARTY_SKILL_TOOL_TIP_WIDTH = 340

	PARTY_SKILL_EXPERIENCE_AFFECT_LIST = (	( 2, 2,  10,),
											( 8, 3,  20,),
											(14, 4,  30,),
											(22, 5,  45,),
											(28, 6,  60,),
											(34, 7,  80,),
											(38, 8, 100,), )

	PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = (	( 4, 2, 1, 0,),
											(10, 3, 2, 0,),
											(16, 4, 2, 1,),
											(24, 5, 2, 2,), )

	PARTY_SKILL_ATTACKER_AFFECT_LIST = (	( 36, 3, ),
											( 26, 1, ),
											( 32, 2, ), )

	SKILL_GRADE_NAME = {	player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
							player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
							player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }
	if app.ENABLE_SKILLS_LEVEL_OVER_P:
		SKILL_GRADE_NAME.update({player.SKILL_GRADE_SAGE_MASTER : localeInfo.SKILL_GRADE_NAME_SAGE_MASTER,})

	AFFECT_NAME_DICT =	{
							"HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
							"ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
							"DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
							"ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
							"MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
							"DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
							"RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
							"REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
						}
	AFFECT_APPEND_TEXT_DICT =	{
									"DODGE" : "%",
									"RESIST_NORMAL" : "%",
									"REFLECT_MELEE" : "%",
								}

	def __init__(self):
		ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
	def __del__(self):
		ToolTip.__del__(self)

	def SetSkill(self, skillIndex, skillLevel = -1):

		if 0 == skillIndex:
			return

		if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendGuildSkillData(skillIndex, skillLevel)

		else:

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			skillGrade = player.GetSkillGrade(slotIndex)
			skillLevel = player.GetSkillLevel(slotIndex)
			skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
			skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
			self.AppendSkillRequirement(skillIndex, skillLevel)

		self.ShowToolTip()

	def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):

		if 0 == skillIndex:
			return

		if player.SKILL_INDEX_TONGSOL == skillIndex:

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			skillLevel = player.GetSkillLevel(slotIndex)

			self.AppendDefaultData(skillIndex)
			self.AppendPartySkillData(skillGrade, skillLevel)

		elif player.SKILL_INDEX_RIDING == skillIndex:

			slotIndex = player.GetSkillSlotIndex(skillIndex)
			self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)

		elif player.SKILL_INDEX_SUMMON == skillIndex:

			maxLevel = 10

			self.ClearToolTip()
			self.__SetSkillTitle(skillIndex, skillGrade)

			## Description
			description = skill.GetSkillDescription(skillIndex)
			self.AppendDescription(description, 25)

			if skillLevel == 10:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)

			else:
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
				self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)

				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
				self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)

		elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			self.AppendDefaultData(skillIndex)
			self.AppendSkillConditionData(skillIndex)
			self.AppendGuildSkillData(skillIndex, skillLevel)

		else:

			if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
				self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
				self.ResizeToolTip()

			slotIndex = player.GetSkillSlotIndex(skillIndex)

			skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
			skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)

			self.AppendDefaultData(skillIndex, skillGrade)
			self.AppendSkillConditionData(skillIndex)
			self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
			self.AppendSkillRequirement(skillIndex, skillLevel)

		self.ShowToolTip()

	def __SetSkillTitle(self, skillIndex, skillGrade):
		self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
		self.__AppendSkillGradeName(skillIndex, skillGrade)

	def __AppendSkillGradeName(self, skillIndex, skillGrade):		
		if self.SKILL_GRADE_NAME.has_key(skillGrade):
			self.AppendSpace(5)
			self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)

	def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
		if 0 == skillIndex:
			return

		slotIndex = player.GetSkillSlotIndex(skillIndex)

		self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
		self.ResizeToolTip()

		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)		
		self.AppendDefaultData(skillIndex, skillGrade)
		self.AppendSkillConditionData(skillIndex)		
		self.ShowToolTip()

	def AppendDefaultData(self, skillIndex, skillGrade = 0):
		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)

		## Level Limit
		levelLimit = skill.GetSkillLevelLimit(skillIndex)
		if levelLimit > 0:

			color = self.NORMAL_COLOR
			if player.GetStatus(player.LEVEL) < levelLimit:
				color = self.NEGATIVE_COLOR

			self.AppendSpace(5)
			self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)

		## Description
		description = skill.GetSkillDescription(skillIndex)
		self.AppendDescription(description, 25)

	def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
		self.ClearToolTip()
		self.__SetSkillTitle(skillIndex, skillGrade)

		## Description
		description = skill.GetSkillDescription(skillIndex)
		self.AppendDescription(description, 25)

		if 1 == skillGrade:
			skillLevel += 19
		elif 2 == skillGrade:
			skillLevel += 29
		elif 3 == skillGrade:
			skillLevel = 40

		self.AppendSpace(5)
		self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)

	def AppendSkillConditionData(self, skillIndex):
		conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
		if conditionDataCount > 0:
			self.AppendSpace(5)
			for i in xrange(conditionDataCount):
				self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)

	def AppendGuildSkillData(self, skillIndex, skillLevel):
		skillMaxLevel = 7
		skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
		skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
		## Current Level
		if skillLevel > 0:
			if self.HasSkillLevelDescription(skillIndex, skillLevel):
				self.AppendSpace(5)
				if skillLevel == skillMaxLevel:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)

				#####

				for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
					self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)

				## Cooltime
				coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
				if coolTime > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)

				## SP
				needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
				if needGSP > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)

		## Next Level
		if skillLevel < skillMaxLevel:
			if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
				self.AppendSpace(5)
				self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)

				#####

				for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
					self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)

				## Cooltime
				coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
				if coolTime > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)

				## SP
				needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
				if needGSP > 0:
					self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)

	def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):

		self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
		self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }
		if app.ENABLE_SKILLS_LEVEL_OVER_P:
			self.skillMaxLevelStartDict.update({3 : 10,})
			self.skillMaxLevelEndDict.update({3 : 10,})

		skillLevelUpPoint = 1
		realSkillGrade = player.GetSkillGrade(slotIndex)
		skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
		skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)

		## Current Level
		if skillLevel > 0:
			if self.HasSkillLevelDescription(skillIndex, skillLevel):
				self.AppendSpace(5)
				if skillGrade == skill.SKILL_GRADE_COUNT:
					pass
				elif skillLevel == skillMaxLevelEnd:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
				else:
					self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
				self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)

		## Next Level
		if skillGrade != skill.SKILL_GRADE_COUNT:
			if skillLevel < skillMaxLevelEnd:
				if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
					self.AppendSpace(5)
					## HPº¸°­, °üÅëȸÇÇ º¸Á¶½ºÅ³ÀÇ °æ¿ì
					if skillIndex == 141 or skillIndex == 142:
						self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
					else:
						self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
					self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)

	def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):

		affectDataCount = skill.GetNewAffectDataCount(skillIndex)
		if affectDataCount > 0:
			for i in xrange(affectDataCount):
				type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)

				if not self.AFFECT_NAME_DICT.has_key(type):
					continue

				minValue = int(minValue)
				maxValue = int(maxValue)
				affectText = self.AFFECT_NAME_DICT[type]

				if "HP" == type:
					if minValue < 0 and maxValue < 0:
						minValue *= -1
						maxValue *= -1

					else:
						affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL

				affectText += str(minValue)
				if minValue != maxValue:
					affectText += " - " + str(maxValue)
				affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")

				#import debugInfo
				#if debugInfo.IsDebugMode():
				#	affectText = "!!" + affectText

				self.AppendTextLine(affectText, color)
			
		else:
			for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
				self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
		

		## Duration
		duration = skill.GetDuration(skillIndex, skillPercentage)
		if duration > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)

		## Cooltime
		coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
		if coolTime > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)

		## SP
		needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
		if needSP != 0:
			continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)

			if skill.IsUseHPSkill(skillIndex):
				self.AppendNeedHP(needSP, continuationSP, color)
			else:
				self.AppendNeedSP(needSP, continuationSP, color)

	def AppendSkillRequirement(self, skillIndex, skillLevel):

		skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)

		if skillLevel >= skillMaxLevel:
			return

		isAppendHorizontalLine = False

		## Requirement
		if skill.IsSkillRequirement(skillIndex):

			if not isAppendHorizontalLine:
				isAppendHorizontalLine = True
				self.AppendHorizontalLine()

			requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)

			color = self.CANNOT_LEVEL_UP_COLOR
			if skill.CheckRequirementSueccess(skillIndex):
				color = self.CAN_LEVEL_UP_COLOR
			self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)

		## Require Stat
		requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
		if requireStatCount > 0:

			for i in xrange(requireStatCount):
				type, level = skill.GetSkillRequireStatData(skillIndex, i)
				if self.POINT_NAME_DICT.has_key(type):

					if not isAppendHorizontalLine:
						isAppendHorizontalLine = True
						self.AppendHorizontalLine()

					name = self.POINT_NAME_DICT[type]
					color = self.CANNOT_LEVEL_UP_COLOR
					if player.GetStatus(type) >= level:
						color = self.CAN_LEVEL_UP_COLOR
					self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)

	def HasSkillLevelDescription(self, skillIndex, skillLevel):
		if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
			return True
		if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
			return True
		if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
			return True

		return False

	def AppendMasterAffectDescription(self, index, desc, color):
		self.AppendTextLine(desc, color)

	def AppendNextAffectDescription(self, index, desc):
		self.AppendTextLine(desc, self.DISABLE_COLOR)

	def AppendNeedHP(self, needSP, continuationSP, color):

		self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)

		if continuationSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)

	def AppendNeedSP(self, needSP, continuationSP, color):

		if -1 == needSP:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)

		else:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)

		if continuationSP > 0:
			self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)

	def AppendPartySkillData(self, skillGrade, skillLevel):

		if 1 == skillGrade:
			skillLevel += 19
		elif 2 == skillGrade:
			skillLevel += 29
		elif 3 == skillGrade:
			skillLevel =  40

		if skillLevel <= 0:
			return

		skillIndex = player.SKILL_INDEX_TONGSOL
		slotIndex = player.GetSkillSlotIndex(skillIndex)
		skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
		if localeInfo.IsBRAZIL():
			k = skillPower
		else:
			k = player.GetSkillLevel(skillIndex) / 100.0
		self.AppendSpace(5)
		self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)

		if skillLevel>=10:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))

		if skillLevel>=20:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER 	% chop(1 + 5 * k))
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER 	% chop(50 + 1450 * k))

		if skillLevel>=25:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))

		if skillLevel>=35:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))

		if skillLevel>=40:
			self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))

		self.AlignHorizonalCenter()

	def __AppendSummonDescription(self, skillLevel, color):
		if skillLevel > 1:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
		elif 1 == skillLevel:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
		elif 0 == skillLevel:
			self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)


if __name__ == "__main__":	
	import app
	import wndMgr
	import systemSetting
	import mouseModule
	import grp
	import ui
	
	#wndMgr.SetOutlineFlag(True)

	app.SetMouseHandler(mouseModule.mouseController)
	app.SetHairColorEnable(True)
	wndMgr.SetMouseHandler(mouseModule.mouseController)
	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
	mouseModule.mouseController.Create()

	toolTip = ItemToolTip()
	toolTip.ClearToolTip()
	#toolTip.AppendTextLine("Test")
	desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
	summ = ""

	toolTip.AddItemData_Offline(10, desc, summ, 0, 0) 
	toolTip.Show()
	
	app.Loop()