Untitled
unknown
python
4 years ago
101 kB
190
Indexable
import dbg
import player
import item
import grp
import wndMgr
import skill
import shop
import exchange
import grpText
import safebox
import localeInfo
import app
import background
import nonplayer
import chr
import chat
import ui
import mouseModule
import constInfo
import translate
import renderTarget
WARP_SCROLLS = [22011, 22000, 22010]
DESC_DEFAULT_MAX_COLS = 26
DESC_WESTERN_MAX_COLS = 35
DESC_WESTERN_MAX_WIDTH = 220
def chop(n):
return round(n - 0.5, 1)
def SplitDescription(desc, limit):
total_tokens = desc.split()
line_tokens = []
line_len = 0
lines = []
for token in total_tokens:
if "|" in token:
sep_pos = token.find("|")
line_tokens.append(token[:sep_pos])
lines.append(" ".join(line_tokens))
line_len = len(token) - (sep_pos + 1)
line_tokens = [token[sep_pos+1:]]
else:
line_len += len(token)
if len(line_tokens) + line_len > limit:
lines.append(" ".join(line_tokens))
line_len = len(token)
line_tokens = [token]
else:
line_tokens.append(token)
if line_tokens:
lines.append(" ".join(line_tokens))
return lines
###################################################################################################
## ToolTip
##
## NOTE : ÇöÀç´Â Item°ú SkillÀ» »ó¼ÓÀ¸·Î Æ¯È ½ÃÄѵξúÀ½
## ÇÏÁö¸¸ ±×´ÙÁö Àǹ̰¡ ¾ø¾î º¸ÀÓ
##
class ToolTip(ui.ThinBoard):
TOOL_TIP_WIDTH = 190
TOOL_TIP_HEIGHT = 10
TEXT_LINE_HEIGHT = 17
TITLE_COLOR = grp.GenerateColor(0.9490, 0.9058, 0.7568, 1.0)
SPECIAL_TITLE_COLOR = grp.GenerateColor(1.0, 0.7843, 0.0, 1.0)
NORMAL_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
PRICE_COLOR = 0xffFFB96D
HIGH_PRICE_COLOR = SPECIAL_TITLE_COLOR
MIDDLE_PRICE_COLOR = grp.GenerateColor(0.85, 0.85, 0.85, 1.0)
LOW_PRICE_COLOR = grp.GenerateColor(0.7, 0.7, 0.7, 1.0)
WON_PRICE_COLOR = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)
ENABLE_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
DISABLE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
NEGATIVE_COLOR = grp.GenerateColor(0.9, 0.4745, 0.4627, 1.0)
POSITIVE_COLOR = grp.GenerateColor(0.5411, 0.7254, 0.5568, 1.0)
SPECIAL_POSITIVE_COLOR = grp.GenerateColor(0.6911, 0.8754, 0.7068, 1.0)
SPECIAL_POSITIVE_COLOR2 = grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0)
CONDITION_COLOR = 0xffBEB47D
CAN_LEVEL_UP_COLOR = 0xff8EC292
CANNOT_LEVEL_UP_COLOR = DISABLE_COLOR
NEED_SKILL_POINT_COLOR = 0xff9A9CDB
SINIRSIZ_COLOR = 0xffFFFF00
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
SILAH_EVRIM_VALUE = {
0 : '',
1 : ' |cff00ff00|HVectors:|h(+120)|h|r',
2 : ' |cff00ff00|HVectors:|h(+240)|h|r',
3 : ' |cff00ff00|HVectors:|h(+360)|h|r',
4 : ' |cff00ff00|HVectors:|h(+480)|h|r',
5 : ' |cff00ff00|HVectors:|h(+600)|h|r',
}
SILAH_EVRIM_TITLE = {
0 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_0,
1 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_1,
2 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_2,
3 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_3,
4 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_4,
5 : localeInfo.SILAH_EVRIM_SISTEMI_TITLE_5
}
itemEvolution = 0
def __init__(self, width = TOOL_TIP_WIDTH, isPickable=False):
ui.ThinBoard.__init__(self, "TOP_MOST")
if isPickable:
pass
else:
self.AddFlag("not_pick")
self.AddFlag("float")
self.followFlag = True
self.toolTipWidth = width
self.xPos = -1
self.yPos = -1
self.defFontName = localeInfo.UI_DEF_FONT
self.ClearToolTip()
def __del__(self):
ui.ThinBoard.__del__(self)
def ClearToolTip(self):
self.toolTipHeight = 12
self.childrenList = []
def SetFollow(self, flag):
self.followFlag = flag
def SetDefaultFontName(self, fontName):
self.defFontName = fontName
def AppendSpace(self, size):
self.toolTipHeight += size
self.ResizeToolTip()
def AppendHorizontalLine(self):
for i in xrange(2):
horizontalLine = ui.Line()
horizontalLine.SetParent(self)
horizontalLine.SetPosition(0, self.toolTipHeight + 3 + i)
horizontalLine.SetWindowHorizontalAlignCenter()
horizontalLine.SetSize(150, 0)
horizontalLine.Show()
if 0 == i:
horizontalLine.SetColor(0xff555555)
else:
horizontalLine.SetColor(0xff000000)
self.childrenList.append(horizontalLine)
self.toolTipHeight += 11
self.ResizeToolTip()
def AlignHorizonalCenter(self):
for child in self.childrenList:
(x, y)=child.GetLocalPosition()
child.SetPosition(self.toolTipWidth/2, y)
self.ResizeToolTip()
def AutoAppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(False)
textLine.Show()
if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
else:
textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
(textWidth, textHeight)=textLine.GetTextSize()
textWidth += 40
textHeight += 5
if self.toolTipWidth < textWidth:
self.toolTipWidth = textWidth
self.toolTipHeight += textHeight
return textLine
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPackedFontColor(color)
textLine.SetText(text)
textLine.SetOutline()
textLine.SetFeather(False)
textLine.Show()
if centerAlign:
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
else:
textLine.SetPosition(10, self.toolTipHeight)
self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()
return textLine
def AppendDescription(self, desc, limit, color = FONT_COLOR):
if localeInfo.IsEUROPE():
self.__AppendDescription_WesternLanguage(desc, color)
else:
self.__AppendDescription_EasternLanguage(desc, limit, color)
def SetThinBoardSize(self, width, height = 12) :
self.toolTipWidth = width
self.toolTipHeight = height
def __AppendDescription_EasternLanguage(self, description, characterLimitation, color=FONT_COLOR):
length = len(description)
if 0 == length:
return
lineCount = grpText.GetSplitingTextLineCount(description, characterLimitation)
for i in xrange(lineCount):
if 0 == i:
self.AppendSpace(5)
self.AppendTextLine(grpText.GetSplitingTextLine(description, characterLimitation, i), color)
def __AppendDescription_WesternLanguage(self, desc, color=FONT_COLOR):
lines = SplitDescription(desc, DESC_WESTERN_MAX_COLS)
if not lines:
return
self.AppendSpace(5)
for line in lines:
self.AppendTextLine(line, color)
def ResizeToolTip(self):
self.SetSize(self.toolTipWidth, self.TOOL_TIP_HEIGHT + self.toolTipHeight)
def SetTitle(self, name):
self.AppendTextLine(name, self.TITLE_COLOR)
def GetLimitTextLineColor(self, curValue, limitValue):
if curValue < limitValue:
return self.DISABLE_COLOR
return self.ENABLE_COLOR
def GetChangeTextLineColor(self, value, isSpecial=False):
if value > 0:
if isSpecial:
return self.SPECIAL_POSITIVE_COLOR
else:
return self.POSITIVE_COLOR
if 0 == value:
return self.NORMAL_COLOR
return self.NEGATIVE_COLOR
def SetToolTipPosition(self, x = -1, y = -1):
self.xPos = x
self.yPos = y
def ShowToolTip(self):
self.SetTop()
self.Show()
self.OnUpdate()
def HideToolTip(self):
self.Hide()
def OnUpdate(self):
if not self.followFlag:
return
x = 0
y = 0
width = self.GetWidth()
height = self.toolTipHeight
if -1 == self.xPos and -1 == self.yPos:
(mouseX, mouseY) = wndMgr.GetMousePosition()
if mouseY < wndMgr.GetScreenHeight() - 300:
y = mouseY + 40
else:
y = mouseY - height - 30
x = mouseX - width/2
else:
x = self.xPos - width/2
y = self.yPos - height
x = max(x, 0)
y = max(y, 0)
x = min(x + width/2, wndMgr.GetScreenWidth() - width/2) - width/2
y = min(y + self.GetHeight(), wndMgr.GetScreenHeight()) - self.GetHeight()
parentWindow = self.GetParentProxy()
if parentWindow:
(gx, gy) = parentWindow.GetGlobalPosition()
x -= gx
y -= gy
self.SetPosition(x, y)
class ItemToolTip(ToolTip):
CHARACTER_NAMES = (
localeInfo.TOOLTIP_WARRIOR,
localeInfo.TOOLTIP_ASSASSIN,
localeInfo.TOOLTIP_SURA,
localeInfo.TOOLTIP_SHAMAN
)
MountVnum = {
52001:20201,
52002:20201,
52003:20201,
52004:20201,
52005:20201,
52006:20205,
52007:20205,
52008:20205,
52009:20205,
52010:20205,
52011:20209,
52012:20209,
52013:20209,
52014:20209,
52015:20209,
52016:20202,
52017:20202,
52018:20202,
52019:20202,
52020:20202,
52021:20206,
52022:20206,
52023:20206,
52024:20206,
52025:20206,
52026:20210,
52027:20210,
52028:20210,
52029:20210,
52030:20210,
52031:20204,
52032:20204,
52033:20204,
52034:20204,
52035:20204,
52036:20208,
52037:20208,
52038:20208,
52039:20208,
52040:20208,
52041:20212,
52042:20212,
52043:20212,
52044:20212,
52045:20212,
52046:20203,
52047:20203,
52048:20203,
52049:20203,
52050:20203,
52051:20207,
52052:20207,
52053:20207,
52054:20207,
52055:20207,
52056:20211,
52057:20211,
52058:20211,
52059:20211,
52060:20211,
52061:20213,
52062:20213,
52063:20213,
52064:20213,
52065:20213,
52066:20214,
52067:20214,
52068:20214,
52069:20214,
52070:20214,
52071:20215,
52072:20215,
52073:20215,
52074:20215,
52075:20215,
52076:20216,
52077:20216,
52078:20216,
52079:20216,
52080:20216,
52081:20217,
52082:20217,
52083:20217,
52084:20217,
52085:20217,
52086:20218,
52087:20218,
52088:20218,
52089:20218,
52090:20218,
52091:20223,
52092:20223,
52093:20223,
52094:20223,
52095:20223,
52096:20224,
52097:20224,
52098:20224,
52099:20224,
52100:20224,
52101:20225,
52102:20225,
52103:20225,
52104:20225,
52105:20225,
52107:20228,
52106:20228,
52108:20228,
52109:20228,
52110:20228,
52111:20229,
52112:20229,
52113:20229,
52114:20229,
52115:20229,
52116:20230,
52117:20230,
52118:20230,
52119:20230,
52120:20230,
71114:20110,
71116:20111,
71118:20112,
71120:20113,
71115:20110,
71117:20111,
71119:20112,
71121:20113,
71124:20114,
71125:20115,
71126:20116,
71127:20117,
71128:20118,
71131:20119,
71132:20119,
71133:20119,
71134:20119,
71137:20120,
71138:20121,
71139:20122,
71140:20123,
71141:20124,
71142:20125,
71161:20219,
71164:20220,
71165:20221,
71166:20222,
71171:20227,
71172:20226,
71176:20231,
71177:20232,
71182:20233,
71183:20234,
71184:20235,
71185:20236,
71186:20237,
71187:20238,
71192:20240,
71193:20239,
71197:20241,
71198:20242,
71220:20243
}
PetVnum = {
53001:34001,
53002:34002,
53003:34003,
53005:34004,
53006:34009,
53007:34010,
53008:34011,
53009:34012,
53010:34008,
53011:34007,
53012:34005,
53013:34006,
53014:34013,
53015:34014,
53016:34015,
53017:34016,
53018:34020,
53019:34019,
53020:34017,
53021:34018,
53022:34021,
53023:34022,
53024:34023,
53025:34024,
53218:34023,
53219:34023,
53220:34024,
53221:34024,
53222:34026,
53223:34027,
53224:34028,
53225:34029,
53226:34030,
53227:34031,
53228:34033,
53229:34032,
53230:34034,
53231:34035,
53232:34039,
53233:34055,
53234:34056,
53235:34057,
53236:34060,
53237:34061,
53238:34058,
53239:34059,
53240:34063,
53241:34062,
53256:34066,
53242:34066,
53243:34066,
53244:34067,
53245:34068,
53246:34069,
53247:34070,
53248:34071,
53249:34072,
53250:34084,
53251:34085,
38200:34006,
38201:34006,
}
ModelPreviewBoard = None
ModelPreview = None
ModelPreviewText = None
CHARACTER_COUNT = len(CHARACTER_NAMES)
WEAR_NAMES = (
localeInfo.TOOLTIP_ARMOR,
localeInfo.TOOLTIP_HELMET,
localeInfo.TOOLTIP_SHOES,
localeInfo.TOOLTIP_WRISTLET,
localeInfo.TOOLTIP_WEAPON,
localeInfo.TOOLTIP_NECK,
localeInfo.TOOLTIP_EAR,
localeInfo.TOOLTIP_UNIQUE,
localeInfo.TOOLTIP_SHIELD,
localeInfo.TOOLTIP_ARROW,
)
WEAR_COUNT = len(WEAR_NAMES)
AFFECT_DICT = {
item.APPLY_MAX_HP : localeInfo.TOOLTIP_MAX_HP,
item.APPLY_MAX_SP : localeInfo.TOOLTIP_MAX_SP,
item.APPLY_CON : localeInfo.TOOLTIP_CON,
item.APPLY_INT : localeInfo.TOOLTIP_INT,
item.APPLY_STR : localeInfo.TOOLTIP_STR,
item.APPLY_DEX : localeInfo.TOOLTIP_DEX,
item.APPLY_ATT_SPEED : localeInfo.TOOLTIP_ATT_SPEED,
item.APPLY_MOV_SPEED : localeInfo.TOOLTIP_MOV_SPEED,
item.APPLY_CAST_SPEED : localeInfo.TOOLTIP_CAST_SPEED,
item.APPLY_HP_REGEN : localeInfo.TOOLTIP_HP_REGEN,
item.APPLY_SP_REGEN : localeInfo.TOOLTIP_SP_REGEN,
item.APPLY_POISON_PCT : localeInfo.TOOLTIP_APPLY_POISON_PCT,
item.APPLY_STUN_PCT : localeInfo.TOOLTIP_APPLY_STUN_PCT,
item.APPLY_SLOW_PCT : localeInfo.TOOLTIP_APPLY_SLOW_PCT,
item.APPLY_CRITICAL_PCT : localeInfo.TOOLTIP_APPLY_CRITICAL_PCT,
item.APPLY_PENETRATE_PCT : localeInfo.TOOLTIP_APPLY_PENETRATE_PCT,
item.APPLY_ATTBONUS_WARRIOR : localeInfo.TOOLTIP_APPLY_ATTBONUS_WARRIOR,
item.APPLY_ATTBONUS_ASSASSIN : localeInfo.TOOLTIP_APPLY_ATTBONUS_ASSASSIN,
item.APPLY_ATTBONUS_SURA : localeInfo.TOOLTIP_APPLY_ATTBONUS_SURA,
item.APPLY_ATTBONUS_SHAMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_SHAMAN,
item.APPLY_ATTBONUS_MONSTER : localeInfo.TOOLTIP_APPLY_ATTBONUS_MONSTER,
item.APPLY_ATTBONUS_HUMAN : localeInfo.TOOLTIP_APPLY_ATTBONUS_HUMAN,
item.APPLY_ATTBONUS_ANIMAL : localeInfo.TOOLTIP_APPLY_ATTBONUS_ANIMAL,
item.APPLY_ATTBONUS_ORC : localeInfo.TOOLTIP_APPLY_ATTBONUS_ORC,
item.APPLY_ATTBONUS_MILGYO : localeInfo.TOOLTIP_APPLY_ATTBONUS_MILGYO,
item.APPLY_ATTBONUS_UNDEAD : localeInfo.TOOLTIP_APPLY_ATTBONUS_UNDEAD,
item.APPLY_ATTBONUS_DEVIL : localeInfo.TOOLTIP_APPLY_ATTBONUS_DEVIL,
item.APPLY_STEAL_HP : localeInfo.TOOLTIP_APPLY_STEAL_HP,
item.APPLY_STEAL_SP : localeInfo.TOOLTIP_APPLY_STEAL_SP,
item.APPLY_MANA_BURN_PCT : localeInfo.TOOLTIP_APPLY_MANA_BURN_PCT,
item.APPLY_DAMAGE_SP_RECOVER : localeInfo.TOOLTIP_APPLY_DAMAGE_SP_RECOVER,
item.APPLY_BLOCK : localeInfo.TOOLTIP_APPLY_BLOCK,
item.APPLY_DODGE : localeInfo.TOOLTIP_APPLY_DODGE,
item.APPLY_RESIST_SWORD : localeInfo.TOOLTIP_APPLY_RESIST_SWORD,
item.APPLY_RESIST_TWOHAND : localeInfo.TOOLTIP_APPLY_RESIST_TWOHAND,
item.APPLY_RESIST_DAGGER : localeInfo.TOOLTIP_APPLY_RESIST_DAGGER,
item.APPLY_RESIST_BELL : localeInfo.TOOLTIP_APPLY_RESIST_BELL,
item.APPLY_RESIST_FAN : localeInfo.TOOLTIP_APPLY_RESIST_FAN,
item.APPLY_RESIST_BOW : localeInfo.TOOLTIP_RESIST_BOW,
item.APPLY_RESIST_FIRE : localeInfo.TOOLTIP_RESIST_FIRE,
item.APPLY_RESIST_ELEC : localeInfo.TOOLTIP_RESIST_ELEC,
item.APPLY_RESIST_MAGIC : localeInfo.TOOLTIP_RESIST_MAGIC,
item.APPLY_RESIST_WIND : localeInfo.TOOLTIP_APPLY_RESIST_WIND,
item.APPLY_REFLECT_MELEE : localeInfo.TOOLTIP_APPLY_REFLECT_MELEE,
item.APPLY_REFLECT_CURSE : localeInfo.TOOLTIP_APPLY_REFLECT_CURSE,
item.APPLY_POISON_REDUCE : localeInfo.TOOLTIP_APPLY_POISON_REDUCE,
item.APPLY_KILL_SP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_SP_RECOVER,
item.APPLY_EXP_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_EXP_DOUBLE_BONUS,
item.APPLY_GOLD_DOUBLE_BONUS : localeInfo.TOOLTIP_APPLY_GOLD_DOUBLE_BONUS,
item.APPLY_ITEM_DROP_BONUS : localeInfo.TOOLTIP_APPLY_ITEM_DROP_BONUS,
item.APPLY_POTION_BONUS : localeInfo.TOOLTIP_APPLY_POTION_BONUS,
item.APPLY_KILL_HP_RECOVER : localeInfo.TOOLTIP_APPLY_KILL_HP_RECOVER,
item.APPLY_IMMUNE_STUN : localeInfo.TOOLTIP_APPLY_IMMUNE_STUN,
item.APPLY_IMMUNE_SLOW : localeInfo.TOOLTIP_APPLY_IMMUNE_SLOW,
item.APPLY_IMMUNE_FALL : localeInfo.TOOLTIP_APPLY_IMMUNE_FALL,
item.APPLY_BOW_DISTANCE : localeInfo.TOOLTIP_BOW_DISTANCE,
item.APPLY_DEF_GRADE_BONUS : localeInfo.TOOLTIP_DEF_GRADE,
item.APPLY_ATT_GRADE_BONUS : localeInfo.TOOLTIP_ATT_GRADE,
item.APPLY_MAGIC_ATT_GRADE : localeInfo.TOOLTIP_MAGIC_ATT_GRADE,
item.APPLY_MAGIC_DEF_GRADE : localeInfo.TOOLTIP_MAGIC_DEF_GRADE,
item.APPLY_MAX_STAMINA : localeInfo.TOOLTIP_MAX_STAMINA,
item.APPLY_MALL_ATTBONUS : localeInfo.TOOLTIP_MALL_ATTBONUS,
item.APPLY_MALL_DEFBONUS : localeInfo.TOOLTIP_MALL_DEFBONUS,
item.APPLY_MALL_EXPBONUS : localeInfo.TOOLTIP_MALL_EXPBONUS,
item.APPLY_MALL_ITEMBONUS : localeInfo.TOOLTIP_MALL_ITEMBONUS,
item.APPLY_MALL_GOLDBONUS : localeInfo.TOOLTIP_MALL_GOLDBONUS,
item.APPLY_SKILL_DAMAGE_BONUS : localeInfo.TOOLTIP_SKILL_DAMAGE_BONUS,
item.APPLY_NORMAL_HIT_DAMAGE_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DAMAGE_BONUS,
item.APPLY_SKILL_DEFEND_BONUS : localeInfo.TOOLTIP_SKILL_DEFEND_BONUS,
item.APPLY_NORMAL_HIT_DEFEND_BONUS : localeInfo.TOOLTIP_NORMAL_HIT_DEFEND_BONUS,
item.APPLY_RESIST_WARRIOR : localeInfo.TOOLTIP_APPLY_RESIST_WARRIOR,
item.APPLY_RESIST_ASSASSIN : localeInfo.TOOLTIP_APPLY_RESIST_ASSASSIN,
item.APPLY_RESIST_SURA : localeInfo.TOOLTIP_APPLY_RESIST_SURA,
item.APPLY_RESIST_SHAMAN : localeInfo.TOOLTIP_APPLY_RESIST_SHAMAN,
item.APPLY_MAX_HP_PCT : localeInfo.TOOLTIP_APPLY_MAX_HP_PCT,
item.APPLY_MAX_SP_PCT : localeInfo.TOOLTIP_APPLY_MAX_SP_PCT,
item.APPLY_ENERGY : localeInfo.TOOLTIP_ENERGY,
item.APPLY_COSTUME_ATTR_BONUS : localeInfo.TOOLTIP_COSTUME_ATTR_BONUS,
item.APPLY_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MAGIC_ATTBONUS_PER,
item.APPLY_MELEE_MAGIC_ATTBONUS_PER : localeInfo.TOOLTIP_MELEE_MAGIC_ATTBONUS_PER,
item.APPLY_RESIST_ICE : localeInfo.TOOLTIP_RESIST_ICE,
item.APPLY_RESIST_EARTH : localeInfo.TOOLTIP_RESIST_EARTH,
item.APPLY_RESIST_DARK : localeInfo.TOOLTIP_RESIST_DARK,
item.APPLY_ANTI_CRITICAL_PCT : localeInfo.TOOLTIP_ANTI_CRITICAL_PCT,
item.APPLY_ANTI_PENETRATE_PCT : localeInfo.TOOLTIP_ANTI_PENETRATE_PCT,
}
ATTRIBUTE_NEED_WIDTH = {
23 : 230,
24 : 230,
25 : 230,
26 : 220,
27 : 210,
35 : 210,
36 : 210,
37 : 210,
38 : 210,
39 : 210,
40 : 210,
41 : 210,
42 : 220,
43 : 230,
45 : 230,
}
ANTI_FLAG_DICT = {
0 : item.ITEM_ANTIFLAG_WARRIOR,
1 : item.ITEM_ANTIFLAG_ASSASSIN,
2 : item.ITEM_ANTIFLAG_SURA,
3 : item.ITEM_ANTIFLAG_SHAMAN,
}
FONT_COLOR = grp.GenerateColor(0.7607, 0.7607, 0.7607, 1.0)
def __init__(self, *args, **kwargs):
ToolTip.__init__(self, *args, **kwargs)
self.itemVnum = 0
self.isShopItem = False
# ¾ÆÀÌÅÛ ÅøÆÁÀ» Ç¥½ÃÇÒ ¶§ ÇöÀç ij¸¯ÅͰ¡ Âø¿ëÇÒ ¼ö ¾ø´Â ¾ÆÀÌÅÛÀ̶ó¸é °Á¦·Î Disable Color·Î ¼³Á¤ (ÀÌ¹Ì ±×·¸°Ô ÀÛµ¿Çϰí ÀÖÀ¸³ª ²¨¾ß ÇÒ Çʿ䰡 ÀÖ¾î¼)
self.bCannotUseItemForceSetDisableColor = True
def __del__(self):
ToolTip.__del__(self)
def CanViewRendering(self):
race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return False
if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return False
sex = chr.RaceToSex(race)
MALE = 1
FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return False
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return False
return True
def CanViewRenderingSex(self):
race = player.GetRace()
sex = chr.RaceToSex(race)
MALE = 1
FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return False
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return False
return True
def SetCannotUseItemForceSetDisableColor(self, enable):
self.bCannotUseItemForceSetDisableColor = enable
def CanEquip(self):
if not item.IsEquipmentVID(self.itemVnum):
return True
race = player.GetRace()
job = chr.RaceToJob(race)
if not self.ANTI_FLAG_DICT.has_key(job):
return False
if item.IsAntiFlag(self.ANTI_FLAG_DICT[job]):
return False
sex = chr.RaceToSex(race)
MALE = 1
FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
return False
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
return False
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_LEVEL == limitType:
if player.GetStatus(player.LEVEL) < limitValue:
return False
"""
elif item.LIMIT_STR == limitType:
if player.GetStatus(player.ST) < limitValue:
return False
elif item.LIMIT_DEX == limitType:
if player.GetStatus(player.DX) < limitValue:
return False
elif item.LIMIT_INT == limitType:
if player.GetStatus(player.IQ) < limitValue:
return False
elif item.LIMIT_CON == limitType:
if player.GetStatus(player.HT) < limitValue:
return False
"""
return True
def AppendTextLine(self, text, color = FONT_COLOR, centerAlign = True):
if not self.CanEquip() and self.bCannotUseItemForceSetDisableColor:
color = self.DISABLE_COLOR
return ToolTip.AppendTextLine(self, text, color, centerAlign)
def ClearToolTip(self):
self.isShopItem = False
self.toolTipWidth = self.TOOL_TIP_WIDTH
ToolTip.ClearToolTip(self)
def SetInventoryItem(self, slotIndex, window_type = player.INVENTORY):
itemVnum = player.GetItemIndex(window_type, slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
if shop.IsOpen():
if not shop.IsPrivateShop():
item.SelectItem(itemVnum)
if app.ENABLE_CHEQUE_SYSTEM:
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
if player.GetISellItemPrice(window_type, slotIndex) == 0:
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine("0 Yang")
else:
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
else:
self.AppendSellingPrice(player.GetISellItemPrice(window_type, slotIndex))
metinSlot = [player.GetItemMetinSocket(window_type, slotIndex, i) for i in xrange(player.METIN_SOCKET_MAX_NUM)]
attrSlot = [player.GetItemAttribute(window_type, slotIndex, i) for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM)]
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(window_type, slotIndex), 0, 0, window_type, slotIndex, 1)
#self.AddItemData(itemVnum, metinSlot, attrSlot, 0, 0, 0, player.GetItemEvolution(window_type, slotIndex), player.INVENTORY, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 1)
def SetShopItem(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return
price = shop.GetItemPrice(slotIndex)
if app.ENABLE_CHEQUE_SYSTEM:
cheque = shop.GetItemCheque(slotIndex)
self.ClearToolTip()
self.isShopItem = True
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
if constInfo.PAZAR_ONIZLEME == 1:
self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex), 0, 0, 0, -1, 1)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))
#self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))
else:
if constInfo.PAZAR_ONIZLEME == 0:
self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex), 0, 0, 0, -1, 1)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
#self.AddItemData(itemVnum, metinSlot, attrSlot)
if app.ENABLE_CHEQUE_SYSTEM:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
self.AppendCheque(cheque)
if price == 0:
self.AppendTextLine("0 Yang")
else:
self.AppendPrice(price)
else:
self.AppendPrice(price)
def SetShopItemBySecondaryCoin(self, slotIndex):
itemVnum = shop.GetItemID(slotIndex)
if 0 == itemVnum:
return
price = shop.GetItemPrice(slotIndex)
self.ClearToolTip()
self.isShopItem = True
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(shop.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(shop.GetItemAttribute(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, shop.GetItemEvolution(slotIndex))
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
self.AppendPriceBySecondaryCoin(price)
def SetExchangeOwnerItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromSelf(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromSelf(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromSelf(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, exchange.GetItemEvolutionFromSelf(slotIndex))
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetExchangeTargetItem(self, slotIndex):
itemVnum = exchange.GetItemVnumFromTarget(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(exchange.GetItemMetinSocketFromTarget(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(exchange.GetItemAttributeFromTarget(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, exchange.GetItemEvolutionFromTarget(slotIndex))
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetPrivateShopBuilderItem(self, invenType, invenPos, privateShopSlotIndex):
itemVnum = player.GetItemIndex(invenType, invenPos)
if 0 == itemVnum:
return
item.SelectItem(itemVnum)
self.ClearToolTip()
if app.ENABLE_CHEQUE_SYSTEM:
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
self.AppendSellingCheque(shop.GetPrivateShopItemCheque(invenType, invenPos))
if shop.GetPrivateShopItemPrice(invenType, invenPos) == 0:
self.AppendTextLine("0 Yang")
else:
self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
else:
self.AppendSellingPrice(shop.GetPrivateShopItemPrice(invenType, invenPos))
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(invenPos))
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(invenType, invenPos))
def SetEditPrivateShopItem(self, invenType, invenPos, price):
itemVnum = player.GetItemIndex(invenType, invenPos)
if 0 == itemVnum:
return
item.SelectItem(itemVnum)
self.ClearToolTip()
self.AppendSellingPrice(price)
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(player.GetItemMetinSocket(invenPos, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(player.GetItemAttribute(invenPos, i))
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetSafeBoxItem(self, slotIndex):
itemVnum = safebox.GetItemID(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetItemAttribute(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
#self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemFlags(slotIndex), 0, 0, safebox.GetItemEvolution(slotIndex), player.SAFEBOX, slotIndex)
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetItemEvolution(slotIndex), safebox.GetItemFlags(slotIndex), 0, player.SAFEBOX, slotIndex)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot, 0, safebox.GetItemFlags(slotIndex))
self.__AppendSealInformation(player.SAFEBOX, slotIndex)
def SetMallItem(self, slotIndex):
itemVnum = safebox.GetMallItemID(slotIndex)
if 0 == itemVnum:
return
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(safebox.GetMallItemMetinSocket(slotIndex, i))
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append(safebox.GetMallItemAttribute(slotIndex, i))
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, safebox.GetMallItemEvolution(slotIndex))
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
def SetItemToolTip(self, itemVnum):
self.ClearToolTip()
metinSlot = []
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlot.append(0)
attrSlot = []
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
attrSlot.append((0, 0))
self.AddItemData(itemVnum, metinSlot, attrSlot, 1)
def __AppendAttackSpeedInfo(self, item):
atkSpd = item.GetValue(0)
if atkSpd < 80:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_FAST
elif atkSpd <= 95:
stSpd = localeInfo.TOOLTIP_ITEM_FAST
elif atkSpd <= 105:
stSpd = localeInfo.TOOLTIP_ITEM_NORMAL
elif atkSpd <= 120:
stSpd = localeInfo.TOOLTIP_ITEM_SLOW
else:
stSpd = localeInfo.TOOLTIP_ITEM_VERY_SLOW
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_SPEED % stSpd, self.NORMAL_COLOR)
def __AppendAttackGradeInfo(self):
atkGrade = item.GetValue(1)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_GRADE % atkGrade, self.GetChangeTextLineColor(atkGrade))
def __AppendAttackPowerInfo(self):
minPower = item.GetValue(3)
maxPower = item.GetValue(4)
addPower = item.GetValue(5)
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
if maxPower > minPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
else:
if maxPower > minPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER % (minPower+addPower, maxPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_ATT_POWER_ONE_ARG % (minPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicAttackInfo(self):
minMagicAttackPower = item.GetValue(1)
maxMagicAttackPower = item.GetValue(2)
addPower = item.GetValue(5)
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower)+self.SILAH_EVRIM_VALUE[self.itemEvolution], self.POSITIVE_COLOR)
else:
if minMagicAttackPower > 0 or maxMagicAttackPower > 0:
if maxMagicAttackPower > minMagicAttackPower:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER % (minMagicAttackPower+addPower, maxMagicAttackPower+addPower), self.POSITIVE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG % (minMagicAttackPower+addPower), self.POSITIVE_COLOR)
def __AppendMagicDefenceInfo(self):
magicDefencePower = item.GetValue(0)
if magicDefencePower > 0:
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_MAGIC_DEF_POWER % magicDefencePower, self.GetChangeTextLineColor(magicDefencePower))
def __AppendAttributeInformation(self, attrSlot):
if 0 != attrSlot:
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if 0 == value:
continue
affectString = self.__GetAffectString(type, value)
if affectString:
affectColor = self.__GetAttributeColor(i, value)
self.AppendTextLine(affectString, affectColor)
def __GetAttributeColor(self, index, value):
if value > 0:
if index >= 5:
return self.SPECIAL_POSITIVE_COLOR2
else:
return self.SPECIAL_POSITIVE_COLOR
elif value == 0:
return self.NORMAL_COLOR
else:
return self.NEGATIVE_COLOR
def __IsPolymorphItem(self, itemVnum):
if itemVnum >= 70103 and itemVnum <= 70106:
return 1
return 0
def __SetPolymorphItemTitle(self, monsterVnum):
if localeInfo.IsVIETNAM():
itemName =item.GetItemName()
itemName+=" "
itemName+=nonplayer.GetMonsterName(monsterVnum)
else:
itemName =nonplayer.GetMonsterName(monsterVnum)
itemName+=" "
itemName+=item.GetItemName()
self.SetTitle(itemName)
def __SetNormalItemTitle(self):
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.SetTitle(self.SILAH_EVRIM_TITLE[self.itemEvolution] % (localeInfo.SILAH_EVRIM_TEXT.get(self.itemEvolution,"") + item.GetItemName()))
else:
self.SetTitle(item.GetItemName())
def __SetSpecialItemTitle(self):
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AppendTextLine(self.SILAH_EVRIM_TITLE[self.itemEvolution] % (localeInfo.SILAH_EVRIM_TEXT.get(self.itemEvolution,"") + item.GetItemName()), self.SPECIAL_TITLE_COLOR)
else:
self.AppendTextLine(item.GetItemName(), self.SPECIAL_TITLE_COLOR)
def __SetItemTitle(self, itemVnum, metinSlot, attrSlot):
if localeInfo.IsCANADA():
if 72726 == itemVnum or 72730 == itemVnum:
self.AppendTextLine(item.GetItemName(), grp.GenerateColor(1.0, 0.7843, 0.0, 1.0))
return
if self.__IsPolymorphItem(itemVnum):
self.__SetPolymorphItemTitle(metinSlot[0])
else:
if self.__IsAttr(attrSlot):
self.__SetSpecialItemTitle()
return
self.__SetNormalItemTitle()
def __IsAttr(self, attrSlot):
if not attrSlot:
return False
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
if 0 != type:
return True
return False
def AddRefineItemData(self, itemVnum, metinSlot, attrSlot = 0):
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if self.GetMetinItemIndex(metinSlotData) == constInfo.ERROR_METIN_STONE:
metinSlot[i]=player.METIN_SOCKET_TYPE_SILVER
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, player.GetItemEvolution(targetItemPos), 0, 0, 0, 0, 0)
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
def AddItemData_Offline(self, itemVnum, itemDesc, itemSummary, metinSlot, attrSlot):
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)
### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
def AddItemData(self, itemVnum, metinSlot, attrSlot = 0, evolution = 0, flags = 0, unbindTime = 0, window_type = player.INVENTORY, slotIndex = -1, preview = 0):
self.itemVnum = itemVnum
item.SelectItem(itemVnum)
itemType = item.GetItemType()
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.itemEvolution = evolution
itemSubType = item.GetItemSubType()
if 50026 == itemVnum:
if 0 != metinSlot:
name = item.GetItemName()
if metinSlot[0] > 0:
name += " "
name += localeInfo.NumberToMoneyString(metinSlot[0])
self.SetTitle(name)
if app.ENABLE_SOUL_BIND_SYSTEM:
self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
self.ShowToolTip()
return
### Skill Book ###
elif 50300 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILLBOOK_NAME, 1)
if app.ENABLE_SOUL_BIND_SYSTEM:
self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
self.ShowToolTip()
return
elif 70037 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
if app.ENABLE_SOUL_BIND_SYSTEM:
self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
self.ShowToolTip()
return
elif 70055 == itemVnum:
if 0 != metinSlot:
self.__SetSkillBookToolTip(metinSlot[0], localeInfo.TOOLTIP_SKILL_FORGET_BOOK_NAME, 0)
self.AppendDescription(item.GetItemDescription(), 26)
self.AppendDescription(item.GetItemSummary(), 26, self.CONDITION_COLOR)
if app.ENABLE_SOUL_BIND_SYSTEM:
self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
self.ShowToolTip()
return
###########################################################################################
itemDesc = item.GetItemDescription()
itemSummary = item.GetItemSummary()
isCostumeItem = 0
isCostumeHair = 0
isCostumeBody = 0
if app.ENABLE_MOUNT_COSTUME_SYSTEM:
isCostumeMount = 0
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = 0
if app.ENABLE_COSTUME_SYSTEM:
if item.ITEM_TYPE_COSTUME == itemType:
isCostumeItem = 1
isCostumeHair = item.COSTUME_TYPE_HAIR == itemSubType
isCostumeBody = item.COSTUME_TYPE_BODY == itemSubType
if app.ENABLE_MOUNT_COSTUME_SYSTEM:
isCostumeMount = item.COSTUME_TYPE_MOUNT == itemSubType
if app.ENABLE_COSTUME_WEAPON_SYSTEM:
isCostumeWeapon = item.COSTUME_TYPE_WEAPON == itemSubType
#dbg.TraceError("IS_COSTUME_ITEM! body(%d) hair(%d)" % (isCostumeBody, isCostumeHair))
self.__AdjustMaxWidth(attrSlot, itemDesc)
self.__SetItemTitle(itemVnum, metinSlot, attrSlot)
self.__ModelPreviewClose()
### Hair Preview Image ###
if self.__IsHair(itemVnum):
self.__AppendHairIcon(itemVnum)
### Description ###
self.AppendDescription(itemDesc, 26)
self.AppendDescription(itemSummary, 26, self.CONDITION_COLOR)
### Weapon ###
if item.ITEM_TYPE_WEAPON == itemType:
self.__AppendLimitInformation()
self.AppendSpace(5)
## ºÎäÀÏ °æ¿ì ¸¶°øÀ» ¸ÕÀú Ç¥½ÃÇÑ´Ù.
if item.WEAPON_FAN == itemSubType:
self.__AppendMagicAttackInfo()
self.__AppendAttackPowerInfo()
else:
self.__AppendAttackPowerInfo()
self.__AppendMagicAttackInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
self.__AppendMetinSlotInfo(metinSlot)
if preview != 0:
if item.WEAPON_SWORD == itemSubType:
if player.GetRace() != 7 and player.GetRace() != 3:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if item.WEAPON_DAGGER == itemSubType or item.WEAPON_BOW == itemSubType:
if player.GetRace() == 5 or player.GetRace() == 1:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if item.WEAPON_TWO_HANDED == itemSubType:
if player.GetRace() == 0 or player.GetRace() == 4:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if item.WEAPON_BELL == itemSubType or item.WEAPON_FAN == itemSubType:
if player.GetRace() == 7 or player.GetRace() == 3:
self.__ModelPreview(itemVnum, 3, player.GetRace())
### Armor ###
elif item.ITEM_TYPE_ARMOR == itemType:
self.__AppendLimitInformation()
## ¹æ¾î·Â
defGrade = item.GetValue(1)
defBonus = item.GetValue(5)*2 ## ¹æ¾î·Â Ç¥½Ã À߸ø µÇ´Â ¹®Á¦¸¦ ¼öÁ¤
if defGrade > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_DEF_GRADE % (defGrade+defBonus), self.GetChangeTextLineColor(defGrade))
self.__AppendMagicDefenceInfo()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
if preview != 0 and itemSubType == 0: #zırh
if self.__ItemGetRace() == player.GetRace():
self.__ModelPreview(itemVnum, 2, player.GetRace())
self.AppendWearableInformation()
if itemSubType in (item.ARMOR_WRIST, item.ARMOR_NECK, item.ARMOR_EAR):
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_ACCESSORY_MATERIAL_VNUM(itemVnum, itemSubType))
else:
self.__AppendMetinSlotInfo(metinSlot)
### Ring Slot Item (Not UNIQUE) ###
elif item.ITEM_TYPE_RING == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
#¹İÁö ¼ÒÄÏ ½Ã½ºÅÛ °ü·ÃÇØ¼± ¾ÆÁ÷ ±âȹ ¹ÌÁ¤
#self.__AppendAccessoryMetinSlotInfo(metinSlot, 99001)
### Belt Item ###
elif item.ITEM_TYPE_BELT == itemType:
self.__AppendLimitInformation()
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.__AppendAccessoryMetinSlotInfo(metinSlot, constInfo.GET_BELT_MATERIAL_VNUM(itemVnum))
elif itemVnum in self.MountVnum:
self.__ModelPreview(itemVnum, 5, self.MountVnum[itemVnum])
elif itemVnum in self.PetVnum:
self.__ModelPreview(itemVnum, 5, self.PetVnum[itemVnum])
## ÄÚ½ºÃõ ¾ÆÀÌÅÛ ##
elif 0 != isCostumeItem: #wenn Kostüm
self.__AppendLimitInformation()
if preview != 0:
if itemSubType == 0: #body
if self.__ItemGetRace() == player.GetRace():
self.__ModelPreview(itemVnum, 2, player.GetRace())
elif itemSubType == 1: #Hair
if item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) == False and (player.GetRace() == 4 or player.GetRace() == 0):
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) == False and (player.GetRace() == 5 or player.GetRace() == 1):
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) == False and (player.GetRace() == 2 or player.GetRace() == 6):
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
elif item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN) == False and (player.GetRace() == 7 or player.GetRace() == 3):
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and chr.RaceToSex(player.GetRace()) == 0):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
if(item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and chr.RaceToSex(player.GetRace()) == 1):
self.__ModelPreview(item.GetValue(3), 1, player.GetRace())
elif itemSubType == 3: #weapon
if player.GetRace() != 7 and player.GetRace() != 3:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if player.GetRace() == 5 or player.GetRace() == 1:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if player.GetRace() == 0 or player.GetRace() == 4:
self.__ModelPreview(itemVnum, 3, player.GetRace())
if player.GetRace() == 7 or player.GetRace() == 3:
self.__ModelPreview(itemVnum, 3, player.GetRace())
elif itemSubType == 4: #Mount,
self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #in DB Value3 die Vnum des Model eintragen!
elif itemSubType == 5: #pet
self.__ModelPreview(itemVnum, 0, item.GetValue(3)) #in DB Value3 die Vnum des Model eintragen!
self.__AppendAffectInformation()
self.__AppendAttributeInformation(attrSlot)
self.AppendWearableInformation()
bHasRealtimeFlag = 0
## »ç¿ë°¡´É ½Ã°£ Á¦ÇÑÀÌ ÀÖ´ÂÁö ã¾Æº¸°í
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
#dbg.TraceError("1) REAL_TIME flag On ")
## Rod ##
elif item.ITEM_TYPE_ROD == itemType:
if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendRodInformation(curLevel, curEXP, maxEXP)
## Pick ##
elif item.ITEM_TYPE_PICK == itemType:
if 0 != metinSlot:
curLevel = item.GetValue(0) / 10
curEXP = metinSlot[0]
maxEXP = item.GetValue(2)
self.__AppendLimitInformation()
self.__AppendPickInformation(curLevel, curEXP, maxEXP)
## Lottery ##
elif item.ITEM_TYPE_LOTTERY == itemType:
if 0 != metinSlot:
ticketNumber = int(metinSlot[0])
stepNumber = int(metinSlot[1])
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTERY_STEP_NUMBER % (stepNumber), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_LOTTO_NUMBER % (ticketNumber), self.NORMAL_COLOR);
### Metin ###
elif item.ITEM_TYPE_METIN == itemType:
self.AppendMetinInformation()
self.AppendMetinWearInformation()
### Fish ###
elif item.ITEM_TYPE_FISH == itemType:
if 0 != metinSlot:
self.__AppendFishInfo(metinSlot[0])
## item.ITEM_TYPE_BLEND
elif item.ITEM_TYPE_BLEND == itemType:
self.__AppendLimitInformation()
if metinSlot:
affectType = metinSlot[0]
affectValue = metinSlot[1]
time = metinSlot[2]
self.AppendSpace(5)
affectText = self.__GetAffectString(affectType, affectValue)
self.AppendTextLine(affectText, self.NORMAL_COLOR)
if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME
if minute > 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString)
else:
self.AppendTextLine(localeInfo.BLEND_POTION_NO_TIME)
else:
self.AppendTextLine("BLEND_POTION_NO_INFO")
elif item.ITEM_TYPE_UNIQUE == itemType:
if 0 != metinSlot:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
if 1 == item.GetValue(2): ## ½Ç½Ã°£ ÀÌ¿ë Flag / ÀåÂø ¾ÈÇØµµ ÁØ´Ù
self.AppendMallItemLastTime(time)
else:
self.AppendUniqueItemLastTime(time)
### Use ###
elif item.ITEM_TYPE_USE == itemType:
self.__AppendLimitInformation()
if item.USE_POTION == itemSubType or item.USE_POTION_NODELAY == itemSubType:
self.__AppendPotionInformation()
elif item.USE_ABILITY_UP == itemSubType:
self.__AppendAbilityPotionInformation()
## ¿µ¼® °¨Áö±â
if 27989 == itemVnum or 76006 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (6 - useCount), self.NORMAL_COLOR)
## À̺¥Æ® °¨Áö±â
elif 50004 == itemVnum:
if 0 != metinSlot:
useCount = int(metinSlot[0])
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_REST_USABLE_COUNT % (10 - useCount), self.NORMAL_COLOR)
## ÀÚµ¿¹°¾à
elif constInfo.IS_AUTO_POTION(itemVnum):
if 0 != metinSlot:
## 0: Ȱ¼ºÈ, 1: »ç¿ë·®, 2: ÃÑ·®
isActivated = int(metinSlot[0])
usedAmount = float(metinSlot[1])
totalAmount = float(metinSlot[2])
if 0 == totalAmount:
totalAmount = 1
self.AppendSpace(5)
if 0 != isActivated:
self.AppendTextLine("(%s)" % (localeInfo.TOOLTIP_AUTO_POTION_USING), self.SPECIAL_POSITIVE_COLOR)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_AUTO_POTION_REST % (100.0 - ((usedAmount / totalAmount) * 100.0)), self.POSITIVE_COLOR)
## ±Íȯ ±â¾ïºÎ
elif itemVnum in WARP_SCROLLS:
if 0 != metinSlot:
xPos = int(metinSlot[0])
yPos = int(metinSlot[1])
if xPos != 0 and yPos != 0:
(mapName, xBase, yBase) = background.GlobalPositionToMapInfo(xPos, yPos)
localeMapName=localeInfo.MINIMAP_ZONE_NAME_DICT.get(mapName, "")
self.AppendSpace(5)
if localeMapName!="":
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION % (localeMapName, int(xPos-xBase)/100, int(yPos-yBase)/100), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_MEMORIZED_POSITION_ERROR % (int(xPos)/100, int(yPos)/100), self.NORMAL_COLOR)
dbg.TraceError("NOT_EXIST_IN_MINIMAP_ZONE_NAME_DICT: %s" % mapName)
#####
if item.USE_SPECIAL == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
else:
# ... À̰Å... ¼¹ö¿¡´Â ÀÌ·± ½Ã°£ üũ ¾ÈµÇ¾î Àִµ¥...
# ¿Ö ÀÌ·±°Ô ÀÖ´ÂÁö ¾ËÁö´Â ¸øÇϳª ±×³É µÎÀÚ...
if 0 != metinSlot:
time = metinSlot[player.METIN_SOCKET_MAX_NUM-1]
## ½Ç½Ã°£ ÀÌ¿ë Flag
if 1 == item.GetValue(2):
self.AppendMallItemLastTime(time)
elif item.USE_TIME_CHARGE_PER == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_PER(item.GetValue(0)))
## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
elif item.USE_TIME_CHARGE_FIX == itemSubType:
bHasRealtimeFlag = 0
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
bHasRealtimeFlag = 1
if metinSlot[2]:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(metinSlot[2]))
else:
self.AppendTextLine(localeInfo.TOOLTIP_TIME_CHARGER_FIX(item.GetValue(0)))
## ÀÖ´Ù¸é °ü·Ã Á¤º¸¸¦ Ç¥½ÃÇÔ. ex) ³²Àº ½Ã°£ : 6ÀÏ 6½Ã°£ 58ºĞ
if 1 == bHasRealtimeFlag:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_QUEST == itemType:
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if item.LIMIT_REAL_TIME == limitType:
self.AppendMallItemLastTime(metinSlot[0])
elif item.ITEM_TYPE_DS == itemType:
self.AppendTextLine(self.__DragonSoulInfoString(itemVnum))
self.__AppendAttributeInformation(attrSlot)
else:
self.__AppendLimitInformation()
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
#dbg.TraceError("LimitType : %d, limitValue : %d" % (limitType, limitValue))
if item.LIMIT_REAL_TIME_START_FIRST_USE == limitType:
self.AppendRealTimeStartFirstUseLastTime(item, metinSlot, i)
#dbg.TraceError("2) REAL_TIME_START_FIRST_USE flag On ")
elif item.LIMIT_TIMER_BASED_ON_WEAR == limitType:
self.AppendTimerBasedOnWearLastTime(metinSlot)
#dbg.TraceError("1) REAL_TIME flag On ")
if chr.IsGameMaster(player.GetMainCharacterIndex()):
self.AppendTextLine(localeInfo.ITEM_VNUM_TOOLTIP % (int(itemVnum)), self.SINIRSIZ_COLOR)
if app.ENABLE_SOUL_BIND_SYSTEM:
self.__AppendSealInformation(window_type, slotIndex) ## cyh itemseal 2013 11 11
self.ShowToolTip()
def __DragonSoulInfoString (self, dwVnum):
step = (dwVnum / 100) % 10
refine = (dwVnum / 10) % 10
if 0 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL1 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 1 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL2 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 2 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL3 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 3 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL4 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
elif 4 == step:
return localeInfo.DRAGON_SOUL_STEP_LEVEL5 + " " + localeInfo.DRAGON_SOUL_STRENGTH(refine)
else:
return ""
## Çì¾îÀΰ¡?
def __IsHair(self, itemVnum):
return (self.__IsOldHair(itemVnum) or
self.__IsNewHair(itemVnum) or
self.__IsNewHair2(itemVnum) or
self.__IsNewHair3(itemVnum) or
self.__IsCostumeHair(itemVnum)
)
def __IsOldHair(self, itemVnum):
return itemVnum > 73000 and itemVnum < 74000
def __IsNewHair(self, itemVnum):
return itemVnum > 74000 and itemVnum < 75000
def __IsNewHair2(self, itemVnum):
return itemVnum > 75000 and itemVnum < 76000
def __IsNewHair3(self, itemVnum):
return ((74012 < itemVnum and itemVnum < 74022) or
(74262 < itemVnum and itemVnum < 74272) or
(74512 < itemVnum and itemVnum < 74522) or
(74762 < itemVnum and itemVnum < 74772) or
(45000 < itemVnum and itemVnum < 47000))
def __IsCostumeHair(self, itemVnum):
return app.ENABLE_COSTUME_SYSTEM and self.__IsNewHair3(itemVnum - 100000)
def __AppendHairIcon(self, itemVnum):
itemImage = ui.ImageBox()
itemImage.SetParent(self)
itemImage.Show()
if self.__IsOldHair(itemVnum):
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum)+".tga")
elif self.__IsNewHair3(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsNewHair(itemVnum): # ±âÁ¸ Çì¾î ¹øÈ£¸¦ ¿¬°á½ÃÄѼ »ç¿ëÇÑ´Ù. »õ·Î¿î ¾ÆÀÌÅÛÀº 1000¸¸Å ¹øÈ£°¡ ´Ã¾ú´Ù.
itemImage.LoadImage("d:/ymir work/item/quest/"+str(itemVnum-1000)+".tga")
elif self.__IsNewHair2(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum))
elif self.__IsCostumeHair(itemVnum):
itemImage.LoadImage("icon/hair/%d.sub" % (itemVnum - 100000))
itemImage.SetPosition(itemImage.GetWidth() / 2, self.toolTipHeight)
self.toolTipHeight += itemImage.GetHeight()
#self.toolTipWidth += itemImage.GetWidth()/2
self.childrenList.append(itemImage)
self.ResizeToolTip()
def __ModelPreview(self, Vnum, test, model):
if constInfo.DISABLE_MODEL_PREVIEW == 1:
return
if constInfo.MODEL_RENDER_KASMIR == 1:
return
RENDER_TARGET_INDEX = 1
self.ModelPreviewBoard = ui.ThinBoard()
self.ModelPreviewBoard.SetParent(self)
self.ModelPreviewBoard.SetSize(190+10, 210+30)
self.ModelPreviewBoard.SetPosition(-202, 0)
self.ModelPreviewBoard.Show()
self.ModelPreview = ui.RenderTarget()
self.ModelPreview.SetParent(self.ModelPreviewBoard)
self.ModelPreview.SetSize(190, 210)
self.ModelPreview.SetPosition(5, 22)
self.ModelPreview.SetRenderTarget(RENDER_TARGET_INDEX)
self.ModelPreview.Show()
self.ModelPreviewText = ui.TextLine()
self.ModelPreviewText.SetParent(self.ModelPreviewBoard)
self.ModelPreviewText.SetFontName(self.defFontName)
self.ModelPreviewText.SetPackedFontColor(grp.GenerateColor(0.8824, 0.9804, 0.8824, 1.0))
self.ModelPreviewText.SetPosition(0, 5)
self.ModelPreviewText.SetText("|cFFffbc00Eşya Önizlemesi")
self.ModelPreviewText.SetOutline()
self.ModelPreviewText.SetFeather(False)
self.ModelPreviewText.SetWindowHorizontalAlignCenter()
self.ModelPreviewText.SetHorizontalAlignCenter()
self.ModelPreviewText.Show()
renderTarget.SetBackground(RENDER_TARGET_INDEX, "d:/ymir work/ui/game/myshop_deco/model_view_bg.sub")
renderTarget.SetVisibility(RENDER_TARGET_INDEX, True)
renderTarget.SelectModel(RENDER_TARGET_INDEX, model)
if 1 <= test and test <= 4:
if test != 2:
armadura = player.GetItemIndex(player.INVENTORY, player.EQUIPMENT_SLOT_START)
if armadura != 0:
renderTarget.SetArmor(RENDER_TARGET_INDEX, armadura)
traje = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START)
if traje != 0:
renderTarget.SetArmor(RENDER_TARGET_INDEX, traje)
if test != 3:
kostum_silah = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 2)
arma = player.GetItemIndex(player.INVENTORY, player.EQUIPMENT_SLOT_START + 4)
if kostum_silah != 0:
renderTarget.SetWeapon(RENDER_TARGET_INDEX, kostum_silah)
else:
renderTarget.SetWeapon(RENDER_TARGET_INDEX, arma)
if test != 1:
cabelo = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 1)
if cabelo != 0:
item.SelectItem(cabelo)
renderTarget.SetHair(RENDER_TARGET_INDEX, item.GetValue(3))
#kuşak sistemi için / pasif
#if test != 4:
# faixa = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 3)
# if faixa != 0:
# renderTarget.SetAcce(RENDER_TARGET_INDEX, faixa)
if test == 1:
renderTarget.SetHair(RENDER_TARGET_INDEX, Vnum)
elif test == 2:
renderTarget.SetArmor(RENDER_TARGET_INDEX, Vnum)
#kuşak
# faixa = player.GetItemIndex(player.INVENTORY, item.COSTUME_SLOT_START + 3)
# if faixa != 0:
# renderTarget.SetAcce(RENDER_TARGET_INDEX, faixa)
elif test == 3:
renderTarget.SetWeapon(RENDER_TARGET_INDEX, Vnum)
elif test == 4:
renderTarget.SetAcce(RENDER_TARGET_INDEX, Vnum)
def __ModelPreviewClose(self):
RENDER_TARGET_INDEX = 1
if self.ModelPreviewBoard:
self.ModelPreviewBoard.Hide()
self.ModelPreview.Hide()
self.ModelPreviewText.Hide()
self.ModelPreviewBoard = None
self.ModelPreview = None
self.ModelPreviewText = None
renderTarget.SetVisibility(RENDER_TARGET_INDEX, False)
def __ItemGetRace(self):
race = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
race = 9
elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
race = 1
elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN):
race = 2
elif item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR) and item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN) and item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA):
race = 3
sex = chr.RaceToSex(player.GetRace())
MALE = 1
FEMALE = 0
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE) and sex == MALE:
race = player.GetRace() + 4
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE) and sex == FEMALE:
race = player.GetRace()
if race == 0:
race = player.GetRace()
if race == 9:
race = 0
return race
## »çÀÌÁî°¡ Å« Description ÀÏ °æ¿ì ÅøÆÁ »çÀÌÁ Á¶Á¤ÇÑ´Ù
def __AdjustMaxWidth(self, attrSlot, desc):
newToolTipWidth = self.toolTipWidth
newToolTipWidth = max(self.__AdjustAttrMaxWidth(attrSlot), newToolTipWidth)
newToolTipWidth = max(self.__AdjustDescMaxWidth(desc), newToolTipWidth)
if newToolTipWidth > self.toolTipWidth:
self.toolTipWidth = newToolTipWidth
self.ResizeToolTip()
def __AdjustAttrMaxWidth(self, attrSlot):
if 0 == attrSlot:
return self.toolTipWidth
maxWidth = self.toolTipWidth
for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM):
type = attrSlot[i][0]
value = attrSlot[i][1]
if self.ATTRIBUTE_NEED_WIDTH.has_key(type):
if value > 0:
maxWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], maxWidth)
# ATTR_CHANGE_TOOLTIP_WIDTH
#self.toolTipWidth = max(self.ATTRIBUTE_NEED_WIDTH[type], self.toolTipWidth)
#self.ResizeToolTip()
# END_OF_ATTR_CHANGE_TOOLTIP_WIDTH
return maxWidth
def __AdjustDescMaxWidth(self, desc):
if len(desc) < DESC_DEFAULT_MAX_COLS:
return self.toolTipWidth
return DESC_WESTERN_MAX_WIDTH
def __SetSkillBookToolTip(self, skillIndex, bookName, skillGrade):
skillName = skill.GetSkillName(skillIndex)
if not skillName:
return
if localeInfo.IsVIETNAM():
itemName = bookName + " " + skillName
else:
itemName = skillName + " " + bookName
self.SetTitle(itemName)
def __AppendPickInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_PICK_UPGRADE3, self.NORMAL_COLOR)
def __AppendRodInformation(self, curLevel, curEXP, maxEXP):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_LEVEL % (curLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_EXP % (curEXP, maxEXP), self.NORMAL_COLOR)
if curEXP == maxEXP:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE1, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE2, self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.TOOLTIP_FISHINGROD_UPGRADE3, self.NORMAL_COLOR)
def __AppendLimitInformation(self):
appendSpace = False
for i in xrange(item.LIMIT_MAX_NUM):
(limitType, limitValue) = item.GetLimit(i)
if limitValue > 0:
if False == appendSpace:
self.AppendSpace(5)
appendSpace = True
else:
continue
if item.LIMIT_LEVEL == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.LEVEL), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (limitValue), color)
"""
elif item.LIMIT_STR == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.ST), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_STR % (limitValue), color)
elif item.LIMIT_DEX == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.DX), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_DEX % (limitValue), color)
elif item.LIMIT_INT == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.IQ), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_INT % (limitValue), color)
elif item.LIMIT_CON == limitType:
color = self.GetLimitTextLineColor(player.GetStatus(player.HT), limitValue)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_CON % (limitValue), color)
"""
if app.ENABLE_SOUL_BIND_SYSTEM:
## cyh itemseal 2013 11 11
def __AppendSealInformation(self, window_type, slotIndex):
itemSealDate = player.GetItemSealDate(window_type, slotIndex)
if itemSealDate == item.GetUnlimitedSealDate():
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SEALED, self.NEGATIVE_COLOR)
elif itemSealDate > 0:
self.AppendSpace(5)
hours, minutes = player.GetItemUnSealLeftTime(window_type, slotIndex)
self.AppendTextLine(localeInfo.TOOLTIP_UNSEAL_LEFT_TIME % (hours, minutes), self.NEGATIVE_COLOR )
def __GetAffectString(self, affectType, affectValue):
if 0 == affectType:
return None
if 0 == affectValue:
return None
try:
return self.AFFECT_DICT[affectType](affectValue)
except TypeError:
return "UNKNOWN_VALUE[%s] %s" % (affectType, affectValue)
except KeyError:
return "UNKNOWN_TYPE[%s] %s" % (affectType, affectValue)
def __AppendAffectInformation(self):
for i in xrange(item.ITEM_APPLY_MAX_NUM):
(affectType, affectValue) = item.GetAffect(i)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendWearableInformation(self):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_WEARABLE_JOB, self.NORMAL_COLOR)
flagList = (
not item.IsAntiFlag(item.ITEM_ANTIFLAG_WARRIOR),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_ASSASSIN),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SURA),
not item.IsAntiFlag(item.ITEM_ANTIFLAG_SHAMAN))
characterNames = ""
for i in xrange(self.CHARACTER_COUNT):
name = self.CHARACTER_NAMES[i]
flag = flagList[i]
if flag:
characterNames += " "
characterNames += name
textLine = self.AppendTextLine(characterNames, self.NORMAL_COLOR, True)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_MALE):
textLine = self.AppendTextLine(localeInfo.FOR_FEMALE, self.NORMAL_COLOR, True)
textLine.SetFeather()
if item.IsAntiFlag(item.ITEM_ANTIFLAG_FEMALE):
textLine = self.AppendTextLine(localeInfo.FOR_MALE, self.NORMAL_COLOR, True)
textLine.SetFeather()
def __AppendPotionInformation(self):
self.AppendSpace(5)
healHP = item.GetValue(0)
healSP = item.GetValue(1)
healStatus = item.GetValue(2)
healPercentageHP = item.GetValue(3)
healPercentageSP = item.GetValue(4)
if healHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_POINT % healHP, self.GetChangeTextLineColor(healHP))
if healSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_POINT % healSP, self.GetChangeTextLineColor(healSP))
if healStatus != 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_CURE)
if healPercentageHP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_HP_PERCENT % healPercentageHP, self.GetChangeTextLineColor(healPercentageHP))
if healPercentageSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_SP_PERCENT % healPercentageSP, self.GetChangeTextLineColor(healPercentageSP))
def __AppendAbilityPotionInformation(self):
self.AppendSpace(5)
abilityType = item.GetValue(0)
time = item.GetValue(1)
point = item.GetValue(2)
if abilityType == item.APPLY_ATT_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_ATTACK_SPEED % point, self.GetChangeTextLineColor(point))
elif abilityType == item.APPLY_MOV_SPEED:
self.AppendTextLine(localeInfo.TOOLTIP_POTION_PLUS_MOVING_SPEED % point, self.GetChangeTextLineColor(point))
if time > 0:
minute = (time / 60)
second = (time % 60)
timeString = localeInfo.TOOLTIP_POTION_TIME
if minute > 0:
timeString += str(minute) + localeInfo.TOOLTIP_POTION_MIN
if second > 0:
timeString += " " + str(second) + localeInfo.TOOLTIP_POTION_SEC
self.AppendTextLine(timeString)
def GetPriceColor(self, price):
if price>=constInfo.HIGH_PRICE:
return self.HIGH_PRICE_COLOR
if price>=constInfo.MIDDLE_PRICE:
return self.MIDDLE_PRICE_COLOR
else:
return self.LOW_PRICE_COLOR
def AppendWon(self, won):
#self.AppendSpace(2)
self.AppendTextLine(("%d Won" % (won)), self.WON_PRICE_COLOR)
def AppendPrice(self, price):
if app.ENABLE_CHEQUE_SYSTEM:
if price <=0:
return
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_YANG % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
def AppendPriceBySecondaryCoin(self, price):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_BUYPRICE % (localeInfo.NumberToSecondaryCoinString(price)), self.GetPriceColor(price))
def AppendSellingPrice(self, price):
if app.ENABLE_CHEQUE_SYSTEM:
if price<=0:
return
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_YANG % (localeInfo.NumberToGold(price)), self.GetPriceColor(price))
self.AppendSpace(5)
else:
if item.IsAntiFlag(item.ITEM_ANTIFLAG_SELL):
self.AppendTextLine(localeInfo.TOOLTIP_ANTI_SELL, self.DISABLE_COLOR)
self.AppendSpace(5)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SELLPRICE % (localeInfo.NumberToMoneyString(price)), self.GetPriceColor(price))
self.AppendSpace(5)
if app.ENABLE_CHEQUE_SYSTEM:
def AppendCheque(self, price):
if price <=0:
return
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))
def AppendSellingCheque(self, price):
if price<=0:
return
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))
def AppendSellingCheque2(self, price):
if price<=0:
return
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_SELL_PRICE, grp.GenerateColor(1.0, 0.9686, 0.3098, 1.0))
self.AppendTextLine(localeInfo.CHEQUE_SYSTEM_WON % (localeInfo.NumberToCheque(price)), grp.GenerateColor(0.0, 0.8470, 1.0, 1.0))
def AppendMetinInformation(self):
affectType, affectValue = item.GetAffect(0)
#affectType = item.GetValue(0)
#affectValue = item.GetValue(1)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
self.AppendSpace(5)
self.AppendTextLine(affectString, self.GetChangeTextLineColor(affectValue))
def AppendMetinWearInformation(self):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SOCKET_REFINABLE_ITEM, self.NORMAL_COLOR)
flagList = (item.IsWearableFlag(item.WEARABLE_BODY),
item.IsWearableFlag(item.WEARABLE_HEAD),
item.IsWearableFlag(item.WEARABLE_FOOTS),
item.IsWearableFlag(item.WEARABLE_WRIST),
item.IsWearableFlag(item.WEARABLE_WEAPON),
item.IsWearableFlag(item.WEARABLE_NECK),
item.IsWearableFlag(item.WEARABLE_EAR),
item.IsWearableFlag(item.WEARABLE_UNIQUE),
item.IsWearableFlag(item.WEARABLE_SHIELD),
item.IsWearableFlag(item.WEARABLE_ARROW))
wearNames = ""
for i in xrange(self.WEAR_COUNT):
name = self.WEAR_NAMES[i]
flag = flagList[i]
if flag:
wearNames += " "
wearNames += name
textLine = ui.TextLine()
textLine.SetParent(self)
textLine.SetFontName(self.defFontName)
textLine.SetPosition(self.toolTipWidth/2, self.toolTipHeight)
textLine.SetHorizontalAlignCenter()
textLine.SetPackedFontColor(self.NORMAL_COLOR)
textLine.SetText(wearNames)
textLine.Show()
self.childrenList.append(textLine)
self.toolTipHeight += self.TEXT_LINE_HEIGHT
self.ResizeToolTip()
def GetMetinSocketType(self, number):
if player.METIN_SOCKET_TYPE_NONE == number:
return player.METIN_SOCKET_TYPE_NONE
elif player.METIN_SOCKET_TYPE_SILVER == number:
return player.METIN_SOCKET_TYPE_SILVER
elif player.METIN_SOCKET_TYPE_GOLD == number:
return player.METIN_SOCKET_TYPE_GOLD
else:
item.SelectItem(number)
if item.METIN_NORMAL == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_SILVER
elif item.METIN_GOLD == item.GetItemSubType():
return player.METIN_SOCKET_TYPE_GOLD
elif "USE_PUT_INTO_ACCESSORY_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_RING_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
elif "USE_PUT_INTO_BELT_SOCKET" == item.GetUseType(number):
return player.METIN_SOCKET_TYPE_SILVER
return player.METIN_SOCKET_TYPE_NONE
def GetMetinItemIndex(self, number):
if player.METIN_SOCKET_TYPE_SILVER == number:
return 0
if player.METIN_SOCKET_TYPE_GOLD == number:
return 0
return number
def __AppendAccessoryMetinSlotInfo(self, metinSlot, mtrlVnum):
ACCESSORY_SOCKET_MAX_SIZE = 3
cur=min(metinSlot[0], ACCESSORY_SOCKET_MAX_SIZE)
end=min(metinSlot[1], ACCESSORY_SOCKET_MAX_SIZE)
affectType1, affectValue1 = item.GetAffect(0)
affectList1=[0, max(1, affectValue1*10/100), max(2, affectValue1*20/100), max(3, affectValue1*40/100)]
affectType2, affectValue2 = item.GetAffect(1)
affectList2=[0, max(1, affectValue2*10/100), max(2, affectValue2*20/100), max(3, affectValue2*40/100)]
mtrlPos=0
mtrlList=[mtrlVnum]*cur+[player.METIN_SOCKET_TYPE_SILVER]*(end-cur)
for mtrl in mtrlList:
affectString1 = self.__GetAffectString(affectType1, affectList1[mtrlPos+1]-affectList1[mtrlPos])
affectString2 = self.__GetAffectString(affectType2, affectList2[mtrlPos+1]-affectList2[mtrlPos])
leftTime = 0
if cur == mtrlPos+1:
leftTime=metinSlot[2]
self.__AppendMetinSlotInfo_AppendMetinSocketData(mtrlPos, mtrl, affectString1, affectString2, leftTime)
mtrlPos+=1
def __AppendMetinSlotInfo(self, metinSlot):
if self.__AppendMetinSlotInfo_IsEmptySlotList(metinSlot):
return
for i in xrange(player.METIN_SOCKET_MAX_NUM):
self.__AppendMetinSlotInfo_AppendMetinSocketData(i, metinSlot[i])
def __AppendMetinSlotInfo_IsEmptySlotList(self, metinSlot):
if 0 == metinSlot:
return 1
for i in xrange(player.METIN_SOCKET_MAX_NUM):
metinSlotData=metinSlot[i]
if 0 != self.GetMetinSocketType(metinSlotData):
if 0 != self.GetMetinItemIndex(metinSlotData):
return 0
return 1
def __AppendMetinSlotInfo_AppendMetinSocketData(self, index, metinSlotData, custumAffectString="", custumAffectString2="", leftTime=0):
slotType = self.GetMetinSocketType(metinSlotData)
itemIndex = self.GetMetinItemIndex(metinSlotData)
if 0 == slotType:
return
self.AppendSpace(5)
slotImage = ui.ImageBox()
slotImage.SetParent(self)
slotImage.Show()
## Name
nameTextLine = ui.TextLine()
nameTextLine.SetParent(self)
nameTextLine.SetFontName(self.defFontName)
nameTextLine.SetPackedFontColor(self.NORMAL_COLOR)
nameTextLine.SetOutline()
nameTextLine.SetFeather()
nameTextLine.Show()
self.childrenList.append(nameTextLine)
if player.METIN_SOCKET_TYPE_SILVER == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_silver.sub")
elif player.METIN_SOCKET_TYPE_GOLD == slotType:
slotImage.LoadImage("d:/ymir work/ui/game/windows/metin_slot_gold.sub")
self.childrenList.append(slotImage)
if localeInfo.IsARABIC():
slotImage.SetPosition(self.toolTipWidth - slotImage.GetWidth() - 9, self.toolTipHeight-1)
nameTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 2)
else:
slotImage.SetPosition(9, self.toolTipHeight-1)
nameTextLine.SetPosition(50, self.toolTipHeight + 2)
metinImage = ui.ImageBox()
metinImage.SetParent(self)
metinImage.Show()
self.childrenList.append(metinImage)
if itemIndex:
item.SelectItem(itemIndex)
## Image
try:
metinImage.LoadImage(item.GetIconImageFileName())
except:
dbg.TraceError("ItemToolTip.__AppendMetinSocketData() - Failed to find image file %d:%s" %
(itemIndex, item.GetIconImageFileName())
)
nameTextLine.SetText(item.GetItemName())
## Affect
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
if localeInfo.IsARABIC():
metinImage.SetPosition(self.toolTipWidth - metinImage.GetWidth() - 10, self.toolTipHeight)
affectTextLine.SetPosition(self.toolTipWidth - 50, self.toolTipHeight + 16 + 2)
else:
metinImage.SetPosition(10, self.toolTipHeight)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2)
if custumAffectString:
affectTextLine.SetText(custumAffectString)
elif itemIndex!=constInfo.ERROR_METIN_STONE:
affectType, affectValue = item.GetAffect(0)
affectString = self.__GetAffectString(affectType, affectValue)
if affectString:
affectTextLine.SetText(affectString)
else:
affectTextLine.SetText(localeInfo.TOOLTIP_APPLY_NOAFFECT)
self.childrenList.append(affectTextLine)
if custumAffectString2:
affectTextLine = ui.TextLine()
affectTextLine.SetParent(self)
affectTextLine.SetFontName(self.defFontName)
affectTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
affectTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
affectTextLine.SetOutline()
affectTextLine.SetFeather()
affectTextLine.Show()
affectTextLine.SetText(custumAffectString2)
self.childrenList.append(affectTextLine)
self.toolTipHeight += 16 + 2
if 0 != leftTime:
timeText = (localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftTime))
timeTextLine = ui.TextLine()
timeTextLine.SetParent(self)
timeTextLine.SetFontName(self.defFontName)
timeTextLine.SetPackedFontColor(self.POSITIVE_COLOR)
timeTextLine.SetPosition(50, self.toolTipHeight + 16 + 2 + 16 + 2)
timeTextLine.SetOutline()
timeTextLine.SetFeather()
timeTextLine.Show()
timeTextLine.SetText(timeText)
self.childrenList.append(timeTextLine)
self.toolTipHeight += 16 + 2
else:
nameTextLine.SetText(localeInfo.TOOLTIP_SOCKET_EMPTY)
self.toolTipHeight += 35
self.ResizeToolTip()
def __AppendFishInfo(self, size):
if size > 0:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_FISH_LEN % (float(size) / 100.0), self.NORMAL_COLOR)
def AppendUniqueItemLastTime(self, restMin):
restSecond = restMin*60
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(restSecond), self.NORMAL_COLOR)
def AppendMallItemLastTime(self, endTime):
leftSec = max(0, endTime - app.GetGlobalTimeStamp())
self.AppendSpace(5)
self.AppendTextLine(localeInfo.LEFT_TIME + " : " + localeInfo.SecondToDHM(leftSec), self.NORMAL_COLOR)
def AppendTimerBasedOnWearLastTime(self, metinSlot):
if 0 == metinSlot[0]:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.CANNOT_USE, self.DISABLE_COLOR)
else:
endTime = app.GetGlobalTimeStamp() + metinSlot[0]
self.AppendMallItemLastTime(endTime)
def AppendRealTimeStartFirstUseLastTime(self, item, metinSlot, limitIndex):
useCount = metinSlot[1]
endTime = metinSlot[0]
if 0 == useCount:
if 0 == endTime:
(limitType, limitValue) = item.GetLimit(limitIndex)
endTime = limitValue
endTime += app.GetGlobalTimeStamp()
self.AppendMallItemLastTime(endTime)
class HyperlinkItemToolTip(ItemToolTip):
def __init__(self):
ItemToolTip.__init__(self, isPickable=True)
def SetHyperlinkItem(self, tokens):
minTokenCount = 4 + player.METIN_SOCKET_MAX_NUM
maxTokenCount = minTokenCount + 2 * player.ATTRIBUTE_SLOT_MAX_NUM
if tokens and len(tokens) >= minTokenCount and len(tokens) <= maxTokenCount:
head, vnum, flag = tokens[:3]
itemVnum = int(vnum, 16)
metinSlot = [int(metin, 16) for metin in tokens[3:6]]
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
evolution = int(tokens[6])
rests = tokens[7:]
if rests:
attrSlot = []
rests.reverse()
while rests:
key = int(rests.pop(), 16)
if rests:
val = int(rests.pop())
attrSlot.append((key, val))
attrSlot += [(0, 0)] * (player.ATTRIBUTE_SLOT_MAX_NUM - len(attrSlot))
else:
attrSlot = [(0, 0)] * player.ATTRIBUTE_SLOT_MAX_NUM
self.ClearToolTip()
if app.ENABLE_WEAPON_EVOLUTION_SYSTEM:
self.AddItemData(itemVnum, metinSlot, attrSlot, evolution, 1 )
else:
self.AddItemData(itemVnum, metinSlot, attrSlot)
ItemToolTip.OnUpdate(self)
def OnUpdate(self):
pass
def OnMouseLeftButtonDown(self):
self.Hide()
class SkillToolTip(ToolTip):
POINT_NAME_DICT = {
player.LEVEL : localeInfo.SKILL_TOOLTIP_LEVEL,
player.IQ : localeInfo.SKILL_TOOLTIP_INT,
}
SKILL_TOOL_TIP_WIDTH = 200
PARTY_SKILL_TOOL_TIP_WIDTH = 340
PARTY_SKILL_EXPERIENCE_AFFECT_LIST = ( ( 2, 2, 10,),
( 8, 3, 20,),
(14, 4, 30,),
(22, 5, 45,),
(28, 6, 60,),
(34, 7, 80,),
(38, 8, 100,), )
PARTY_SKILL_PLUS_GRADE_AFFECT_LIST = ( ( 4, 2, 1, 0,),
(10, 3, 2, 0,),
(16, 4, 2, 1,),
(24, 5, 2, 2,), )
PARTY_SKILL_ATTACKER_AFFECT_LIST = ( ( 36, 3, ),
( 26, 1, ),
( 32, 2, ), )
SKILL_GRADE_NAME = { player.SKILL_GRADE_MASTER : localeInfo.SKILL_GRADE_NAME_MASTER,
player.SKILL_GRADE_GRAND_MASTER : localeInfo.SKILL_GRADE_NAME_GRAND_MASTER,
player.SKILL_GRADE_PERFECT_MASTER : localeInfo.SKILL_GRADE_NAME_PERFECT_MASTER, }
if app.ENABLE_SKILLS_LEVEL_OVER_P:
SKILL_GRADE_NAME.update({player.SKILL_GRADE_SAGE_MASTER : localeInfo.SKILL_GRADE_NAME_SAGE_MASTER,})
AFFECT_NAME_DICT = {
"HP" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_POWER,
"ATT_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_GRADE,
"DEF_GRADE" : localeInfo.TOOLTIP_SKILL_AFFECT_DEF_GRADE,
"ATT_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_ATT_SPEED,
"MOV_SPEED" : localeInfo.TOOLTIP_SKILL_AFFECT_MOV_SPEED,
"DODGE" : localeInfo.TOOLTIP_SKILL_AFFECT_DODGE,
"RESIST_NORMAL" : localeInfo.TOOLTIP_SKILL_AFFECT_RESIST_NORMAL,
"REFLECT_MELEE" : localeInfo.TOOLTIP_SKILL_AFFECT_REFLECT_MELEE,
}
AFFECT_APPEND_TEXT_DICT = {
"DODGE" : "%",
"RESIST_NORMAL" : "%",
"REFLECT_MELEE" : "%",
}
def __init__(self):
ToolTip.__init__(self, self.SKILL_TOOL_TIP_WIDTH)
def __del__(self):
ToolTip.__del__(self)
def SetSkill(self, skillIndex, skillLevel = -1):
if 0 == skillIndex:
return
if skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillGrade = player.GetSkillGrade(slotIndex)
skillLevel = player.GetSkillLevel(slotIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def SetSkillNew(self, slotIndex, skillIndex, skillGrade, skillLevel):
if 0 == skillIndex:
return
if player.SKILL_INDEX_TONGSOL == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillLevel = player.GetSkillLevel(slotIndex)
self.AppendDefaultData(skillIndex)
self.AppendPartySkillData(skillGrade, skillLevel)
elif player.SKILL_INDEX_RIDING == skillIndex:
slotIndex = player.GetSkillSlotIndex(skillIndex)
self.AppendSupportSkillDefaultData(skillIndex, skillGrade, skillLevel, 30)
elif player.SKILL_INDEX_SUMMON == skillIndex:
maxLevel = 10
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
if skillLevel == 10:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel*10), self.NORMAL_COLOR)
else:
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.__AppendSummonDescription(skillLevel, self.NORMAL_COLOR)
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel+1), self.NEGATIVE_COLOR)
self.__AppendSummonDescription(skillLevel+1, self.NEGATIVE_COLOR)
elif skill.SKILL_TYPE_GUILD == skill.GetSkillType(skillIndex):
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.AppendDefaultData(skillIndex)
self.AppendSkillConditionData(skillIndex)
self.AppendGuildSkillData(skillIndex, skillLevel)
else:
if self.SKILL_TOOL_TIP_WIDTH != self.toolTipWidth:
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillCurrentPercentage = player.GetSkillCurrentEfficientPercentage(slotIndex)
skillNextPercentage = player.GetSkillNextEfficientPercentage(slotIndex)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.AppendSkillDataNew(slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage)
self.AppendSkillRequirement(skillIndex, skillLevel)
self.ShowToolTip()
def __SetSkillTitle(self, skillIndex, skillGrade):
self.SetTitle(skill.GetSkillName(skillIndex, skillGrade))
self.__AppendSkillGradeName(skillIndex, skillGrade)
def __AppendSkillGradeName(self, skillIndex, skillGrade):
if self.SKILL_GRADE_NAME.has_key(skillGrade):
self.AppendSpace(5)
self.AppendTextLine(self.SKILL_GRADE_NAME[skillGrade] % (skill.GetSkillName(skillIndex, 0)), self.CAN_LEVEL_UP_COLOR)
def SetSkillOnlyName(self, slotIndex, skillIndex, skillGrade):
if 0 == skillIndex:
return
slotIndex = player.GetSkillSlotIndex(skillIndex)
self.toolTipWidth = self.SKILL_TOOL_TIP_WIDTH
self.ResizeToolTip()
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
self.AppendDefaultData(skillIndex, skillGrade)
self.AppendSkillConditionData(skillIndex)
self.ShowToolTip()
def AppendDefaultData(self, skillIndex, skillGrade = 0):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Level Limit
levelLimit = skill.GetSkillLevelLimit(skillIndex)
if levelLimit > 0:
color = self.NORMAL_COLOR
if player.GetStatus(player.LEVEL) < levelLimit:
color = self.NEGATIVE_COLOR
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_ITEM_LIMIT_LEVEL % (levelLimit), color)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
def AppendSupportSkillDefaultData(self, skillIndex, skillGrade, skillLevel, maxLevel):
self.ClearToolTip()
self.__SetSkillTitle(skillIndex, skillGrade)
## Description
description = skill.GetSkillDescription(skillIndex)
self.AppendDescription(description, 25)
if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_WITH_MAX % (skillLevel, maxLevel), self.NORMAL_COLOR)
def AppendSkillConditionData(self, skillIndex):
conditionDataCount = skill.GetSkillConditionDescriptionCount(skillIndex)
if conditionDataCount > 0:
self.AppendSpace(5)
for i in xrange(conditionDataCount):
self.AppendTextLine(skill.GetSkillConditionDescription(skillIndex, i), self.CONDITION_COLOR)
def AppendGuildSkillData(self, skillIndex, skillLevel):
skillMaxLevel = 7
skillCurrentPercentage = float(skillLevel) / float(skillMaxLevel)
skillNextPercentage = float(skillLevel+1) / float(skillMaxLevel)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillLevel == skillMaxLevel:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillCurrentPercentage), self.ENABLE_COLOR)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillCurrentPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.ENABLE_COLOR)
## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillCurrentPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.ENABLE_COLOR)
## Next Level
if skillLevel < skillMaxLevel:
if self.HasSkillLevelDescription(skillIndex, skillLevel+1):
self.AppendSpace(5)
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevel), self.DISABLE_COLOR)
#####
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillNextPercentage), self.DISABLE_COLOR)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillNextPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), self.DISABLE_COLOR)
## SP
needGSP = skill.GetSkillNeedSP(skillIndex, skillNextPercentage)
if needGSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_GSP % (needGSP), self.DISABLE_COLOR)
def AppendSkillDataNew(self, slotIndex, skillIndex, skillGrade, skillLevel, skillCurrentPercentage, skillNextPercentage):
self.skillMaxLevelStartDict = { 0 : 17, 1 : 7, 2 : 10, }
self.skillMaxLevelEndDict = { 0 : 20, 1 : 10, 2 : 10, }
if app.ENABLE_SKILLS_LEVEL_OVER_P:
self.skillMaxLevelStartDict.update({3 : 10,})
self.skillMaxLevelEndDict.update({3 : 10,})
skillLevelUpPoint = 1
realSkillGrade = player.GetSkillGrade(slotIndex)
skillMaxLevelStart = self.skillMaxLevelStartDict.get(realSkillGrade, 15)
skillMaxLevelEnd = self.skillMaxLevelEndDict.get(realSkillGrade, 20)
## Current Level
if skillLevel > 0:
if self.HasSkillLevelDescription(skillIndex, skillLevel):
self.AppendSpace(5)
if skillGrade == skill.SKILL_GRADE_COUNT:
pass
elif skillLevel == skillMaxLevelEnd:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL_MASTER % (skillLevel), self.NORMAL_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_LEVEL % (skillLevel), self.NORMAL_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillCurrentPercentage, self.ENABLE_COLOR)
## Next Level
if skillGrade != skill.SKILL_GRADE_COUNT:
if skillLevel < skillMaxLevelEnd:
if self.HasSkillLevelDescription(skillIndex, skillLevel+skillLevelUpPoint):
self.AppendSpace(5)
## HPº¸°, °üÅëȸÇÇ º¸Á¶½ºÅ³ÀÇ °æ¿ì
if skillIndex == 141 or skillIndex == 142:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_3 % (skillLevel+1), self.DISABLE_COLOR)
else:
self.AppendTextLine(localeInfo.TOOLTIP_NEXT_SKILL_LEVEL_1 % (skillLevel+1, skillMaxLevelEnd), self.DISABLE_COLOR)
self.AppendSkillLevelDescriptionNew(skillIndex, skillNextPercentage, self.DISABLE_COLOR)
def AppendSkillLevelDescriptionNew(self, skillIndex, skillPercentage, color):
affectDataCount = skill.GetNewAffectDataCount(skillIndex)
if affectDataCount > 0:
for i in xrange(affectDataCount):
type, minValue, maxValue = skill.GetNewAffectData(skillIndex, i, skillPercentage)
if not self.AFFECT_NAME_DICT.has_key(type):
continue
minValue = int(minValue)
maxValue = int(maxValue)
affectText = self.AFFECT_NAME_DICT[type]
if "HP" == type:
if minValue < 0 and maxValue < 0:
minValue *= -1
maxValue *= -1
else:
affectText = localeInfo.TOOLTIP_SKILL_AFFECT_HEAL
affectText += str(minValue)
if minValue != maxValue:
affectText += " - " + str(maxValue)
affectText += self.AFFECT_APPEND_TEXT_DICT.get(type, "")
#import debugInfo
#if debugInfo.IsDebugMode():
# affectText = "!!" + affectText
self.AppendTextLine(affectText, color)
else:
for i in xrange(skill.GetSkillAffectDescriptionCount(skillIndex)):
self.AppendTextLine(skill.GetSkillAffectDescription(skillIndex, i, skillPercentage), color)
## Duration
duration = skill.GetDuration(skillIndex, skillPercentage)
if duration > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_DURATION % (duration), color)
## Cooltime
coolTime = skill.GetSkillCoolTime(skillIndex, skillPercentage)
if coolTime > 0:
self.AppendTextLine(localeInfo.TOOLTIP_SKILL_COOL_TIME + str(coolTime), color)
## SP
needSP = skill.GetSkillNeedSP(skillIndex, skillPercentage)
if needSP != 0:
continuationSP = skill.GetSkillContinuationSP(skillIndex, skillPercentage)
if skill.IsUseHPSkill(skillIndex):
self.AppendNeedHP(needSP, continuationSP, color)
else:
self.AppendNeedSP(needSP, continuationSP, color)
def AppendSkillRequirement(self, skillIndex, skillLevel):
skillMaxLevel = skill.GetSkillMaxLevel(skillIndex)
if skillLevel >= skillMaxLevel:
return
isAppendHorizontalLine = False
## Requirement
if skill.IsSkillRequirement(skillIndex):
if not isAppendHorizontalLine:
isAppendHorizontalLine = True
self.AppendHorizontalLine()
requireSkillName, requireSkillLevel = skill.GetSkillRequirementData(skillIndex)
color = self.CANNOT_LEVEL_UP_COLOR
if skill.CheckRequirementSueccess(skillIndex):
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_SKILL_LEVEL % (requireSkillName, requireSkillLevel), color)
## Require Stat
requireStatCount = skill.GetSkillRequireStatCount(skillIndex)
if requireStatCount > 0:
for i in xrange(requireStatCount):
type, level = skill.GetSkillRequireStatData(skillIndex, i)
if self.POINT_NAME_DICT.has_key(type):
if not isAppendHorizontalLine:
isAppendHorizontalLine = True
self.AppendHorizontalLine()
name = self.POINT_NAME_DICT[type]
color = self.CANNOT_LEVEL_UP_COLOR
if player.GetStatus(type) >= level:
color = self.CAN_LEVEL_UP_COLOR
self.AppendTextLine(localeInfo.TOOLTIP_REQUIREMENT_STAT_LEVEL % (name, level), color)
def HasSkillLevelDescription(self, skillIndex, skillLevel):
if skill.GetSkillAffectDescriptionCount(skillIndex) > 0:
return True
if skill.GetSkillCoolTime(skillIndex, skillLevel) > 0:
return True
if skill.GetSkillNeedSP(skillIndex, skillLevel) > 0:
return True
return False
def AppendMasterAffectDescription(self, index, desc, color):
self.AppendTextLine(desc, color)
def AppendNextAffectDescription(self, index, desc):
self.AppendTextLine(desc, self.DISABLE_COLOR)
def AppendNeedHP(self, needSP, continuationSP, color):
self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP % (needSP), color)
if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_HP_PER_SEC % (continuationSP), color)
def AppendNeedSP(self, needSP, continuationSP, color):
if -1 == needSP:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_ALL_SP, color)
else:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP % (needSP), color)
if continuationSP > 0:
self.AppendTextLine(localeInfo.TOOLTIP_NEED_SP_PER_SEC % (continuationSP), color)
def AppendPartySkillData(self, skillGrade, skillLevel):
if 1 == skillGrade:
skillLevel += 19
elif 2 == skillGrade:
skillLevel += 29
elif 3 == skillGrade:
skillLevel = 40
if skillLevel <= 0:
return
skillIndex = player.SKILL_INDEX_TONGSOL
slotIndex = player.GetSkillSlotIndex(skillIndex)
skillPower = player.GetSkillCurrentEfficientPercentage(slotIndex)
if localeInfo.IsBRAZIL():
k = skillPower
else:
k = player.GetSkillLevel(skillIndex) / 100.0
self.AppendSpace(5)
self.AutoAppendTextLine(localeInfo.TOOLTIP_PARTY_SKILL_LEVEL % skillLevel, self.NORMAL_COLOR)
if skillLevel>=10:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_ATTACKER % chop( 10 + 60 * k ))
if skillLevel>=20:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BERSERKER % chop(1 + 5 * k))
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_TANKER % chop(50 + 1450 * k))
if skillLevel>=25:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_BUFFER % chop(5 + 45 * k ))
if skillLevel>=35:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_SKILL_MASTER % chop(25 + 600 * k ))
if skillLevel>=40:
self.AutoAppendTextLine(localeInfo.PARTY_SKILL_DEFENDER % chop( 5 + 30 * k ))
self.AlignHorizonalCenter()
def __AppendSummonDescription(self, skillLevel, color):
if skillLevel > 1:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (skillLevel * 10), color)
elif 1 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (15), color)
elif 0 == skillLevel:
self.AppendTextLine(localeInfo.SKILL_SUMMON_DESCRIPTION % (10), color)
if __name__ == "__main__":
import app
import wndMgr
import systemSetting
import mouseModule
import grp
import ui
#wndMgr.SetOutlineFlag(True)
app.SetMouseHandler(mouseModule.mouseController)
app.SetHairColorEnable(True)
wndMgr.SetMouseHandler(mouseModule.mouseController)
wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
app.Create("METIN2 CLOSED BETA", systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
mouseModule.mouseController.Create()
toolTip = ItemToolTip()
toolTip.ClearToolTip()
#toolTip.AppendTextLine("Test")
desc = "Item descriptions:|increase of width of display to 35 digits per row AND installation of function that the displayed words are not broken up in two parts, but instead if one word is too long to be displayed in this row, this word will start in the next row."
summ = ""
toolTip.AddItemData_Offline(10, desc, summ, 0, 0)
toolTip.Show()
app.Loop()
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