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_clock += Time.deltaTime; if (_clock < idleTime) { CharacterIdle(); } else if (_clock < idleTime + moveTime) { CharacterWalkRight(); } else if (_clock < 2 * idleTime + moveTime) { CharacterIdle(); } else if (_clock < 2 * moveTime + 2 * idleTime) { CharacterWalkLeft(); } else { _clock = 0; CharacterIdle(); }
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