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_clock += Time.deltaTime;
if (_clock < idleTime)
{
CharacterIdle();
}
else if (_clock < idleTime + moveTime)
{
CharacterWalkRight();
}
else if (_clock < 2 * idleTime + moveTime)
{
CharacterIdle();
}
else if (_clock < 2 * moveTime + 2 * idleTime)
{
CharacterWalkLeft();
}
else
{
_clock = 0;
CharacterIdle();
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