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Vector3 PickRandomPoint(float radius, float min) { if (radius == min) return new Vector3(0,0); var point = Random.insideUnitSphere * radius; float x = point.x + LastPosition2.x; float y = point.y + LastPosition2.y; if ((x < transform.position.x + min && x > transform.position.x - min) | (y < transform.position.y + min && y > transform.position.y - min)) { point = PickRandomPoint(radius, min); Debug.Log("działa"); } else point += LastPosition2; return point; }
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