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using DG.Tweening; using UnityEngine; using UnityEngine.UI; public class Fader : MonoBehaviour { [SerializeField] private Image fadeImage; [SerializeField] private GameObject fadeImageGo; private void Start() { fadeImageGo.Activate(); fadeImage.DOFade(0, 1.5f).OnComplete((() => { fadeImageGo.Deactivate(); })); } }
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