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using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;
public class Fader : MonoBehaviour {
[SerializeField] private Image fadeImage;
[SerializeField] private GameObject fadeImageGo;
private void Start() {
fadeImageGo.Activate();
fadeImage.DOFade(0, 1.5f).OnComplete((() => {
fadeImageGo.Deactivate();
}));
}
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