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import pygame import time import random # Initialize Pygame pygame.init() # Set up display width = 600 height = 400 screen = pygame.display.set_mode((width, height)) pygame.display.set_caption('Snake Game') # Colors white = (255, 255, 255) yellow = (255, 255, 102) black = (0, 0, 0) red = (213, 50, 80) green = (0, 255, 0) blue = (50, 153, 213) # Snake block size block_size = 10 # Clock to control the speed of the snake clock = pygame.time.Clock() # Snake speed (higher value = faster) snake_speed = 15 font_style = pygame.font.SysFont("bahnschrift", 25) score_font = pygame.font.SysFont("comicsansms", 35) # Score display function def your_score(score): value = score_font.render("Your Score: " + str(score), True, white) screen.blit(value, [0, 0]) # Snake drawing function def our_snake(block_size, snake_list): for x in snake_list: pygame.draw.rect(screen, green, [x[0], x[1], block_size, block_size]) # Message display function def message(msg, color): mesg = font_style.render(msg, True, color) screen.blit(mesg, [width / 6, height / 3]) # Main game function def gameLoop(): game_over = False game_close = False # Initial position of the snake x1 = width / 2 y1 = height / 2 # Initial movement direction x1_change = 0 y1_change = 0 # Snake body list snake_List = [] Length_of_snake = 1 # Food position foodx = round(random.randrange(0, width - block_size) / 10.0) * 10.0 foody = round(random.randrange(0, height - block_size) / 10.0) * 10.0 while not game_over: while game_close: screen.fill(blue) message("You Lost! Press Q-Quit or C-Play Again", red) your_score(Length_of_snake - 1) pygame.display.update() for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_q: game_over = True game_close = False if event.key == pygame.K_c: gameLoop() for event in pygame.event.get(): if event.type == pygame.QUIT: game_over = True if event.type == pygame.KEYDOWN: if event.key == pygame.K_LEFT: x1_change = -block_size y1_change = 0 elif event.key == pygame.K_RIGHT: x1_change = block_size y1_change = 0 elif event.key == pygame.K_UP: y1_change = -block_size x1_change = 0 elif event.key == pygame.K_DOWN: y1_change = block_size x1_change = 0 # Check if the snake hits the wall if x1 >= width or x1 < 0 or y1 >= height or y1 < 0: game_close = True x1 += x1_change y1 += y1_change screen.fill(blue) pygame.draw.rect(screen, yellow, [foodx, foody, block_size, block_size]) # Snake body update snake_Head = [] snake_Head.append(x1) snake_Head.append(y1) snake_List.append(snake_Head) if len(snake_List) > Length_of_snake: del snake_List[0] # Check if the snake runs into itself for x in snake_List[:-1]: if x == snake_Head: game_close = True our_snake(block_size, snake_List) your_score(Length_of_snake - 1) pygame.display.update() # Check if the snake eats the food if x1 == foodx and y1 == foody: foodx = round(random.randrange(0, width - block_size) / 10.0) * 10.0 foody = round(random.randrange(0, height - block_size) / 10.0) * 10.0 Length_of_snake += 1 clock.tick(snake_speed) pygame.quit() quit() # Start the game loop gameLoop()
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