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import pygame import sys # Initialize Pygame pygame.init() # Set up the screen screen_width = 800 screen_height = 600 screen = pygame.display.set_mode((screen_width, screen_height)) pygame.display.set_caption("Car Game") # Colors WHITE = (255, 255, 255) RED = (255, 0, 0) # Car variables car_width = 50 car_height = 100 car_x = screen_width // 2 - car_width // 2 car_y = screen_height - car_height - 20 car_speed = 5 clock = pygame.time.Clock() def draw_car(x, y): pygame.draw.rect(screen, RED, (x, y, car_width, car_height)) def game_loop(): game_over = False while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() keys = pygame.key.get_pressed() if keys[pygame.K_LEFT]: car_x -= car_speed if keys[pygame.K_RIGHT]: car_x += car_speed screen.fill(WHITE) draw_car(car_x, car_y) pygame.display.update() clock.tick(60) game_loop()
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