Untitled
unknown
plain_text
2 years ago
2.3 kB
12
Indexable
#include <bits/stdc++.h>
#include <ext/pb_ds/assoc_container.hpp>
#include <random>
using namespace std;
using namespace __gnu_pbds;
typedef long long ll;
typedef unsigned long long ull;
typedef tree<int, null_type, less<>, rb_tree_tag, tree_order_statistics_node_update> ordered_set;
mt19937_64 rng(chrono::steady_clock::now().time_since_epoch().count());
#define AboTaha_on_da_code ios_base::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL);
#define X first
#define Y second
const int dx[8]={0, 0, 1, -1, 1, -1, -1, 1};
const int dy[8]={1, -1, 0, 0, 1, -1, 1, -1};
const double EPS = 1e-8;
const int mod = 1e9+7; // 1e9+7, 998244353
const int phi = 1e9+6; // 1e9+6, 998244352
// BEFORE coding are you sure you understood the statement correctly?
// PLEASE do not forget to read the sample explanation carefully.
// WATCH out for overflows & RTs in general.
// TEST your idea or code on the corner cases.
// ANALYZE each idea you have thoroughly.
void burn(int tc) {
int a, b, k; cin >> a >> b >> k;
priority_queue <pair<double, int>, vector <pair<double, int>>, greater<>> pq;
pq.push({0, a});
vector <int> par(max(a, b)*5, -1);
vector <double> cost(max(a, b)*5, -EPS);
cost[a] = 0;
while(!pq.empty()) {
auto [lg, cur] = pq.top(); pq.pop();
if (cur == b) break;
if (cost[cur] < lg) continue;
int id = 0;
for (auto ncur : {cur-1, cur+1, cur*k}) {
if (ncur < 1) continue;
if (id == 2 && (2*b+cur)/cur < k) break;
id++;
if (cost[ncur] == -EPS || cost[ncur] > lg+log(ncur)) {
cost[ncur] = lg+log(ncur);
pq.push({cost[ncur], ncur});
par[ncur] = cur;
}
}
}
vector <int> ans;
int cur = b;
while(cur != a) {
ans.push_back(cur);
cur = par[cur];
}
reverse(ans.begin(), ans.end());
cout << ans.size() << '\n';
for (auto &i : ans) cout << i << '\n';
}
int main()
{
AboTaha_on_da_code
// freopen("cheat.in", "r", stdin);
// freopen("output.txt", "w", stdout);
int T = 1; cin >> T;
for (int i = 1; i <= T; i++) {
// cout << "Case " << i << ": ";
burn(i);
cout << '\n';
}
return (0-0);
}Editor is loading...
Leave a Comment