GInterface.cpp

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AfterOnCreate

    m_RenderOverText[":D"] =  g_pCGInterface->CreateTexture("emoji\\laugh.ddj");
    m_RenderOverText["<3"] =  g_pCGInterface->CreateTexture("emoji\\heart.ddj");
    m_RenderOverText[":Kek"] =  g_pCGInterface->CreateTexture("emoji\\kekw.ddj");
    m_RenderOverText[":S"] =  g_pCGInterface->CreateTexture("emoji\\smile1.ddj");
    m_RenderOverText[":P"] =  g_pCGInterface->CreateTexture("emoji\\tongue.ddj");



IDirect3DBaseTexture9 * CGInterface::CreateTexture(std::string path) {
    return (IDirect3DBaseTexture9 *) Fun_CacheTexture_Create(path.c_str());
}