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python
a year ago
4.9 kB
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allowed_channels(1015260651943383111, 1203433141205733376, error_message="Run the command in the channel: <#1015260651943383111>")
if server_var("riddle_game") == "True":
set_error(f"❌ {user.mention}, A game is already in progress, please wait for the current game to finish")
else:
update_server_var("riddle_game", "True")
db = load_database("clz8durud000kdvyvjsrhhuze")
riddles = db.find(where={"theme": theme})
riddles_total = 15
if len(riddles) >= riddles_total:
riddles = pyrandom.sample(riddles, riddles_total)
else:
riddles = riddles
MAX_PASS = 3
MAX_ATT = 3
TIMEOUT = 60
CORRECT_PREFIX = "✅ Correct answer! Here is the next one:"
INCORRECT_MSG = "❌ Incorrect answer. Try again! Attempts remaining: `{}`"
PASS_PREFIX = "🔄 You have passed the riddle. Here is the next one:"
LAST_PASS_WARN = "⚠️ You can no longer pass, this is the last riddle. You must answer it."
END_TIMEOUT_MSG = "⏰ Time is up, {user}. **GAME OVER.**"
END_MAX_PASS_MSG = f"❌ You have reached the maximum number of passes (`{MAX_PASS}`). **GAME OVER.**"
END_MAX_ATT_MSG = f"❌ You have reached the maximum number of attempts (`{MAX_ATT}`). **GAME OVER.**"
CONGRATS_MSG = "## 🎉 Congratulations! You answered all the riddles correctly!"
current_riddle_index = 0
attempts = 0
passes = 0
passed_riddles = []
def get_remaining_info():
remaining_riddles = (len(riddles) - current_riddle_index - 1) + len(passed_riddles)
return remaining_riddles, passes
async def start_game(interaction, user, channel):
pyrandom.shuffle(riddles)
respond_interaction(interaction, embed=load_embed("clyzurbw903hpcza7h4354w0p"))
await send_riddle(channel)
await handle_user_response(user, channel)
async def send_riddle(channel, prefix="🧩 Première devinette:"):
global current_riddle_index, riddles, passed_riddles
if current_riddle_index >= len(riddles):
if passed_riddles:
riddles, passed_riddles = passed_riddles, []
current_riddle_index = 0
else:
await end_game(channel, CONGRATS_MSG)
return
question = riddles[current_riddle_index]['question']
remaining_riddles, passes_utilises = get_remaining_info()
Embed = Message(
description=(
f"{prefix}\n\n"
f"❔ **{question}**\n\n"
f"Questions restantes : **`{remaining_riddles}`** | Passes utilisés : **`{passes_utilises}`** sur **`{MAX_PASS}`**"
),
color=0xff0080
)
send_message(channel.id, message=Embed)
return False
async def handle_user_response(user, channel):
if current_riddle_index >= len(riddles) and not passed_riddles:
return
response = await get_response(user, channel)
if response:
await process_response(user, channel, response.content.lower())
else:
await end_game(channel, END_TIMEOUT_MSG.format(user=user.mention))
async def get_response(user, channel):
def predicate(event):
return event.author_id == user.id and event.channel_id == channel.id
return await wait_for("message", timeout=TIMEOUT, predicate=predicate)
async def end_game(channel, message):
update_server_var("devinette", "False")
send_message(channel.id, message)
async def process_response(user, channel, response):
global current_riddle_index, attempts, passes, passed_riddles
current_riddle = riddles[current_riddle_index]
if response in ["passe", "p"]:
await handle_pass(user, channel)
elif response in current_riddle["answers"]:
await handle_correct_response(user, channel)
else:
await handle_incorrect_response(user, channel)
async def handle_pass(user, channel):
global current_riddle_index, attempts, passes, passed_riddles
if passes >= MAX_PASS:
await end_game(channel, END_MAX_PASS_MSG)
return
remaining_riddles, _ = get_remaining_info()
if remaining_riddles == 0:
send_message(channel.id, LAST_PASS_WARN)
else:
passes += 1
passed_riddles.append(riddles[current_riddle_index])
attempts = 0
current_riddle_index += 1
await send_riddle(channel, prefix=PASS_PREFIX)
await handle_user_response(user, channel)
async def handle_correct_response(user, channel):
global current_riddle_index, attempts
current_riddle_index += 1
attempts = 0
if not await send_riddle(channel, prefix=CORRECT_PREFIX):
await handle_user_response(user, channel)
async def handle_incorrect_response(user, channel):
global attempts
attempts += 1
if attempts >= MAX_ATT:
await end_game(channel, END_MAX_ATT_MSG)
else:
attempts_restants = MAX_ATT - attempts
send_message(channel.id, INCORRECT_MSG.format(attempts_restants))
await handle_user_response(user, channel)
await start_game(interaction, user, channel)
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