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c_cpp
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namespace offsets {
        static uintptr_t refdef = 0x136F7ED0;
        static uintptr_t name_array = 0xFFFF8009CB89BEB7; // broken sig
        static uintptr_t name_array_pos = 0x1838;
        static uintptr_t name_size = 0xC8;
        static uintptr_t loot_ptr = 0xDFDD6F0;
        static uintptr_t camera_base = 0x13873DA0;
        static uintptr_t camera_pos = 0x1F4;
        static uintptr_t local_index = 0x1A3B80;
        static uintptr_t local_index_pos = 0x344;
        static uintptr_t recoil = 0x0;
        static uintptr_t game_mode = 0xCC46038;
        static uintptr_t weapon_definitions = 0x13751F80;
        static uintptr_t distribute = 0x100B14A0;
        static uintptr_t visible = 0x5BF7C;
        static uintptr_t scoreboard = 0x19C318;
        static uintptr_t scoreboard_size = 0x90;

        namespace bone {
                static uintptr_t base_pos = 0xB7460;
        };

        namespace player {
                static uintptr_t valid = 0x990;
                static uintptr_t pos = 0xB38;
                static uintptr_t team = 0x116D;
                static uintptr_t stance = 0x0; // broken sig
                static uintptr_t weapon_index = 0x14EA;
                static uintptr_t dead_1 = 0x0;
                static uintptr_t dead_2 = 0x0;
        }
};

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