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c_cpp
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namespace offsets { static uintptr_t refdef = 0x136F7ED0; static uintptr_t name_array = 0xFFFF8009CB89BEB7; // broken sig static uintptr_t name_array_pos = 0x1838; static uintptr_t name_size = 0xC8; static uintptr_t loot_ptr = 0xDFDD6F0; static uintptr_t camera_base = 0x13873DA0; static uintptr_t camera_pos = 0x1F4; static uintptr_t local_index = 0x1A3B80; static uintptr_t local_index_pos = 0x344; static uintptr_t recoil = 0x0; static uintptr_t game_mode = 0xCC46038; static uintptr_t weapon_definitions = 0x13751F80; static uintptr_t distribute = 0x100B14A0; static uintptr_t visible = 0x5BF7C; static uintptr_t scoreboard = 0x19C318; static uintptr_t scoreboard_size = 0x90; namespace bone { static uintptr_t base_pos = 0xB7460; }; namespace player { static uintptr_t valid = 0x990; static uintptr_t pos = 0xB38; static uintptr_t team = 0x116D; static uintptr_t stance = 0x0; // broken sig static uintptr_t weapon_index = 0x14EA; static uintptr_t dead_1 = 0x0; static uintptr_t dead_2 = 0x0; } };
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