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csharp
2 years ago
827 B
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager Instance; [SerializeField] private int playsc = 0; [SerializeField] private GameObject pref; // Start is called before the first frame update void Start() { Instance = this; SetBall(BallColor.White); SetBall(BallColor.Red); SetBall(BallColor.Yellow); } public void UpdateScore(int n) { playsc += n; } // Update is called once per frame private void SetBall(BallColor cl) { GameObject obj = Instantiate(pref, Vector3.zero, Quaternion.identity); ball b = obj.GetComponent<ball>(); b.SetColorAndPoint(cl); } }
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