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class Solution : ComponentActivity() { override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContent { MyApplicationTheme { SudokuGame1() } } } } @Composable fun SudokuGame1() { Column( modifier = Modifier.fillMaxSize(), verticalArrangement = Arrangement.Center, horizontalAlignment = Alignment.CenterHorizontally ) { // Display the provided Sudoku puzzle for (row in board.indices) { SudokuRow1(board[row]) } Spacer(modifier = Modifier.height(16.dp)) } } @Composable fun SudokuRow1(row: IntArray) { Row( modifier = Modifier.padding(1.dp), verticalAlignment = Alignment.CenterVertically ) { for (col in row.indices) { SudokuCell1(row[col]) } } } @Composable fun SudokuCell1(value: Int) { val density = LocalDensity.current.density // Set the text color based on whether the number is solved or passed // val textColor = if (value != 0 && numbers.contains(value)) { // println("Value: $value is in numbers.") // Color.Black // } else { // println("Value: $value is not in numbers.") // Color.Blue // } val borderModifier = Modifier.border( width = 1.dp, color = Color.Gray ) Box( modifier = Modifier .background(Color.White) .padding(1.dp) .width(15.dp * density) .height(15.dp * density) .then(borderModifier) ) { Text( text = if (value != 0) value.toString() else "", modifier = Modifier .fillMaxSize() .padding(4.dp), style = TextStyle( fontSize = 20.sp, fontWeight = FontWeight.Bold, textAlign = TextAlign.Center, color = Color.Blue ) ) } }
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