MainServer
unknown
lua
2 years ago
3.8 kB
8
Indexable
script.Parent = game:GetService("ServerScriptService") script.Name = "TitanOS" function Gather() for i,v in pairs(script:GetChildren()) do if v:IsA("Folder") then if string.find(v.Name,"Scripts") then v.Parent = game:GetService("StarterPlayer"):WaitForChild(v.Name) v.Name = "TitanOS"..v.Name else v.Parent = game:GetService(v.Name) v.Name = "TitanOS"..v.Name end end end end Gather() local VFXModule =require (game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Effects")) local remotes = game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage"):WaitForChild("Remotes") local TitanModule = require(game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage"):WaitForChild("Modules").TitanModule) local Storage = game:GetService("ReplicatedStorage"):WaitForChild("TitanOSReplicatedStorage") local Remotes = Storage:WaitForChild("Remotes") local TitanEvent = Remotes:WaitForChild("Effects") remotes:WaitForChild("IsAlive").OnServerInvoke = function(player) if player.Character:FindFirstChildOfClass("Humanoid").Health <= 0 then return false else return true end end function Abilities(titan) if titan:FindFirstChild("Abilities") then if titan:FindFirstChild("Abilities"):IsA("Configuration") then print('folder found') return titan:FindFirstChild("Abilities") end end return nil end function NukeIt(player) warn("Nuke!") local Sound = Storage:WaitForChild("Sounds"):FindFirstChild("Nuke",true):Clone() Sound.Parent = game.Workspace game:GetService("Debris"):AddItem(Sound,3) local Rumble = Storage:WaitForChild("Sounds"):FindFirstChild("GroundRumble",true):Clone() Rumble.Parent = game.Workspace game:GetService("Debris"):AddItem(Sound,3) TitanEvent:FireAllClients(player,player.Character,"Nuke") Sound:Play() Rumble:Play() end remotes:WaitForChild("PreShift").OnServerEvent:Connect(function(player,titanname) remotes:WaitForChild("Camera"):FireClient(player,"shake") --[[ local Fluid = Instance.new("Highlight") Fluid.Parent = player.Character Fluid.OutlineColor = Color3.new(1,1,1) Fluid.FillColor = Color3.new(1,1,0)]] local Debris = game:GetService("Debris") --Debris:AddItem(Fluid,50) local Tween = game:GetService("TweenService") local FluidP = {FillTransparency = 0} --Tween:Create(Fluid,TweenInfo.new(.5,Enum.EasingStyle.Sine,Enum.EasingDirection.In),FluidP):Play() local Titan = Storage:WaitForChild("Titans"):FindFirstChild(titanname,true) local Config = Abilities(Titan) if Config then if Config:FindFirstChild("Nuke") then local Theme = Storage:WaitForChild("Sounds"):FindFirstChild("Berthold_theme",true):Clone() warn('nuke') Theme.Parent = game.Workspace Theme:Play() task.delay(Theme.TimeLength - 1,function() repeat Theme.Volume -= .01 task.wait() until Theme.Volume <= 0 end) task.wait() NukeIt(player) return end end if player.Character.Humanoid.FloorMaterial == Enum.Material.Air then remotes:WaitForChild("Effects"):FireAllClients(player,nil,"Bubble") else remotes:WaitForChild("Effects"):FireAllClients(player,nil,"Floor_Shift") end end) remotes:WaitForChild("Shift").OnServerEvent:Connect(function(player,titanname) TitanModule.Shift(player,titanname) end) remotes:WaitForChild("Unshift").OnServerEvent:Connect(function(player,prop) TitanModule[prop](player) end) local Physic = game:GetService('PhysicsService') local HandCollision = "Hands" Physic:CreateCollisionGroup(HandCollision) Physic:CollisionGroupSetCollidable(HandCollision,HandCollision,false)
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