Untitled

mail@pastecode.io avatar
unknown
plain_text
a year ago
20 kB
2
Indexable
Never

#  _____ _____ _____ ____     ___   ___   
# |  |  |     |     |    \   |_  | |_  |  
# |  |  |  |  |-- --|  |  |   _| |_ _| |_ 
#  \___/|_____|_____|____/   |_____|_____|
										
									

options:
	credit: THIS SKRIPT WAS CREATED BY SATRN
	disabled: &4&l<!> &cThis item has been disabled
	bounty: &6&lBOUNTY&7
	currency: $
	prefix: &d&lVoid11
	worldname: VoidWorld
	tagprice: 10000
	Ban List: player head

	#antispam

	spam-bypass-permission: antispam.bypass
	spam-no-bypass-message: &cPlease wait &6%{spam.timer.%player%}%&r &cseconds before sending another message
	spamtime: 2

	#chatreactions

	mode: "both" #enabled modes (type, unscramble, or both)

	randomString: false #uses random strings of words (forces "type" mode)
	# if you want it case sensitive, enable it in the SKRIPT config
	stringMin: 2 #random string minimum character length
	stringMax: 25 #random string maximum character length (cannot exceed 25)
	caseSensitive: true #only affects the display of random strings, if not enabled in SKRIPT config, answering will not be case sensitive

	timeInt: 5 minutes #time between each reaction
	timeout: 30 seconds #time players have to answer

	#combat tag

	CPrefix: &8&l[&c&l!&8&l]
	CT-Time: 10
	MobsCombat-Tag: false

	#tags

	noob: <##00fff0>&l[<##1ae4f1>&lN<##34c9f3>&lO<##4faff4>&lO<##6994f6>&lB<##8379f7>&l]
	sped: <##ff0000>&l&o[<##ff6666>&l&oS<##ffcccc>&l&oP<##ccddff>&l&oE<##669aff>&l&oD<##0057ff>&l&o]
	magic: <##ff0000>&l[<##ff6a00>&lM<##ffd400>&lA<##7fff00>&lG<##00ff4b>&lI<##2bd8d6>&lC<##ff17a2>&l]
	god: <##8affff>&l[<##a7ffff>&lG<##c5ffff>&lO<##e2ffff>&lD<##ffffff>&l]
	hacker: <##bd0000>&l&k[<##d00000>&lH<##e30000>&lA<##f60000>&lC<##f60000>&lK<##e30000>&lE<##d00000>&lR<##bd0000>&l&k]
	imrich: <##0ec415>&l[<##2bd10f>&lI<##4ce009>&lM <##79f503>&lR<##6ef321>&lI<##2cdc62>&lC<##2ee883>&lH<##45ff9a>&l]
	juan: <##ff0d0d>&l[<##ff2c0a>&lJ<##ff4b08>&lU<##ff6a05>&lA<##ff8903>&lN<##ffa800>&l]
	og: <##ff4aed>&l&n[<##af34f9>&l&nO<##6146ff>&l&nG<##1480ff>&l&n]
	grape: <##e087ff>&l[<##d386ff>&lG<##c685ff>&lR<##b984ff>&lA<##ab82ff>&lP<##9e81ff>&lE<##9180ff>&l]
	
	
#----------------------------------------------------------------------------------	
	

command /prestige [<text>]:
	trigger:
		if arg-1 is not set:
			open chest with 3 rows named "&e&lPrestige" to player

			format slot 0 of player with orange stained glass pane named " " to be unstealable
			format slot 1 of player with yellow stained glass pane named " " to be unstealable
			format slot 2 of player with orange stained glass pane named " " to be unstealable
			format slot 3 of player with yellow stained glass pane named " " to be unstealable
			format slot 4 of player with blaze powder named " " to be unstealable
			format slot 5 of player with yellow stained glass pane named " " to be unstealable
			format slot 6 of player with orange stained glass pane named " " to be unstealable
			format slot 7 of player with yellow stained glass pane named " " to be unstealable
			format slot 8 of player with orange stained glass pane named " " to be unstealable
			format slot 9 of player with yellow stained glass pane named " " to be unstealable
			
			if {prestige.display::%player's uuid%} is false:
				format slot 10 of player with redstone dust named "&c&lPrestige Display On" with lore "&fDisplays your prestige Level in Chat" and "&e&nExample:" and " " and "&f&lOWNER &fSATRN &c> &7The display is &cOff&7!" to close then run [make player execute command "/prestige displayon"]
			else:
				format slot 10 of player with emerald named "&a&lPrestige Display On" with lore "&fDisplays your prestige Level in Chat" and "&e&nExample:" and " " and "&6&l[P7] &f&lOWNER &fSATRN &c> &7The display is &aOn&7!" to close then run [make player execute command "/prestige displayoff"]

			format slot 11 of player with yellow stained glass pane named " " to be unstealable
			format slot 12 of player with gold nugget named " " to be unstealable

			if {prestige::%player's uuid%} is 0:
				if {kills::%player's uuid%} >= 10:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P0]" and "&eNext Level: &6&l[P1]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/10)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 10 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P0]" and "&eNext Level: &6&l[P1]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/10)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 1:
				if {kills::%player's uuid%} >= 15:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P1]" and "&eNext Level: &6&l[P2]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/15)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 15 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P1]" and "&eNext Level: &6&l[P2]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/15)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 2:
				if {kills::%player's uuid%} >= 25:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P2]" and "&eNext Level: &6&l[P3]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/25)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 25 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P2]" and "&eNext Level: &6&l[P3]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/25)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 3:
				if {kills::%player's uuid%} >= 40:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P3]" and "&eNext Level: &6&l[P4]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/40)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 40 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P3]" and "&eNext Level: &6&l[P4]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/40)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 4:
				if {kills::%player's uuid%} >= 60:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P4]" and "&eNext Level: &6&l[P5]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/60)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 60 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P4]" and "&eNext Level: &6&l[P5]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/60)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 5:
				if {kills::%player's uuid%} >= 85:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P5]" and "&eNext Level: &6&l[P6]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/85)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 85 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P5]" and "&eNext Level: &6&l[P6]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/85)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 6:
				if {kills::%player's uuid%} >= 115:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P6]" and "&eNext Level: &6&l[P7]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/115)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 115 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P6]" and "&eNext Level: &6&l[P7]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/115)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 7:
				if {kills::%player's uuid%} >= 150:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P7]" and "&eNext Level: &6&l[P8]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/150)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 150 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P7]" and "&eNext Level: &6&l[P8]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/150)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 8:
				if {kills::%player's uuid%} >= 200:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P8]" and "&eNext Level: &6&l[P9]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/200)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 200 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P8]" and "&eNext Level: &6&l[P9]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/200)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 9:
				if {kills::%player's uuid%} >= 250:
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P9]" and "&eNext Level: &6&l[P10]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/250)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
				else:
					set {_killsleft} to ( 250 - {kills::%uuid of player%} )
					format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P9]" and "&eNext Level: &6&l[P10]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/250)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]

			if {prestige::%player's uuid%} is 10:
				format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P10]" and "&eYou are at Max Prestige!" to close then run [make player execute command "/prestige upgrade"]

			format slot 14 of player with gold nugget named " " to be unstealable
			format slot 15 of player with yellow stained glass pane named " " to be unstealable
			format slot 16 of player with nether star named "&c&lDISPLAY FAKE PRESTIGE LEVEL" with lore "&7Displays a fake prestige level in chat" and " " and "&fMust have &3&lULTRA &fRank or Higher" and "&4&l[!] &cResets when you Level Up!" and " " and "&6Click to Enter a Number &7(0-99)" to be unstealable
			format slot 17 of player with yellow stained glass pane named " " to be unstealable
			format slot 18 of player with orange stained glass pane named " " to be unstealable
			format slot 19 of player with yellow stained glass pane named " " to be unstealable
			format slot 20 of player with orange stained glass pane named " " to be unstealable
			format slot 21 of player with yellow stained glass pane named " " to be unstealable
			format slot 22 of player with blaze powder named " " to be unstealable
			format slot 23 of player with yellow stained glass pane named " " to be unstealable
			format slot 24 of player with orange stained glass pane named " " to be unstealable
			format slot 25 of player with yellow stained glass pane named " " to be unstealable
			format slot 26 of player with orange stained glass pane named " " to be unstealable


		if arg-1 is "upgrade":
			if {prestige::%player's uuid%} is 0:
				if player's balance >= 1000:
					subtract 1000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 1!" to all players
					set {prestige::%player's uuid%} to 1
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 1:
				if player's balance >= 3000:
					subtract 3000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 2!" to all players
					set {prestige::%player's uuid%} to 2
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 2:
				if player's balance >= 7500:
					subtract 7500 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 3!" to all players
					set {prestige::%player's uuid%} to 3
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 3:
				if player's balance >= 12000:
					subtract 12000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 4!" to all players
					set {prestige::%player's uuid%} to 4
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 4:
				if player's balance >= 17500:
					subtract 17500 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 5!" to all players
					set {prestige::%player's uuid%} to 5
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 5:
				if player's balance >= 24000:
					subtract 24000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 6!" to all players
					set {prestige::%player's uuid%} to 6
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 6:
				if player's balance >= 31500:
					subtract 31500 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 7!" to all players
					set {prestige::%player's uuid%} to 7
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 7:
				if player's balance >= 40000:
					subtract 40000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 8!" to all players
					set {prestige::%player's uuid%} to 8
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 8:
				if player's balance >= 49500:
					subtract 49500 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 9!" to all players
					set {prestige::%player's uuid%} to 9
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 9:
				if player's balance >= 60000:
					subtract 60000 from player's balance
					send "{@prefix} &6%player% &7has just prestiged to &eLevel 10!" to all players
					set {prestige::%player's uuid%} to 10
					play sound "item.totem.use" at player for player
					stop
				else:
					play sound "entity.villager.no" at player for player
					send "&cNot enough money to prestige!" to player
			if {prestige::%player's uuid%} is 10:
				send "{@prefix} &cYou are at the max level!" to player
				stop

		if arg-1 is "displayon":
			if {prestige.display::%player's uuid%} is true:
				send "&cPrestige Display is already on!" to player
				stop
			if {prestige.display::%player's uuid%} is false:
				set {prestige.display::%player's uuid%} to true
				send "&aYou have enabled Prestige Display" to player
				stop
		else if arg-1 is "displayoff":
			if {prestige.display::%player's uuid%} is false:
				send "&cPrestige Display is already off!" to player
				stop
			if {prestige.display::%player's uuid%} is true:
				set {prestige.display::%player's uuid%} to false
				send "&cYou have disabled Prestige Display" to player
				stop


command /resetprestige:
	permission: resetprestige
	permission message: &cYou don't have permission!
	trigger:
		set {prestige::%player's uuid%} to 0
		send "&eSet your prestige level to 0" to player
		
command /setprestige <string>:
	permission: op
	trigger:
		set {prestige::%player's uuid%} to arg-1