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# _____ _____ _____ ____ ___ ___
# | | | | | \ |_ | |_ |
# | | | | |-- --| | | _| |_ _| |_
# \___/|_____|_____|____/ |_____|_____|
options:
credit: THIS SKRIPT WAS CREATED BY SATRN
disabled: &4&l<!> &cThis item has been disabled
bounty: &6&lBOUNTY&7
currency: $
prefix: &d&lVoid11
worldname: VoidWorld
tagprice: 10000
Ban List: player head
#antispam
spam-bypass-permission: antispam.bypass
spam-no-bypass-message: &cPlease wait &6%{spam.timer.%player%}%&r &cseconds before sending another message
spamtime: 2
#chatreactions
mode: "both" #enabled modes (type, unscramble, or both)
randomString: false #uses random strings of words (forces "type" mode)
# if you want it case sensitive, enable it in the SKRIPT config
stringMin: 2 #random string minimum character length
stringMax: 25 #random string maximum character length (cannot exceed 25)
caseSensitive: true #only affects the display of random strings, if not enabled in SKRIPT config, answering will not be case sensitive
timeInt: 5 minutes #time between each reaction
timeout: 30 seconds #time players have to answer
#combat tag
CPrefix: &8&l[&c&l!&8&l]
CT-Time: 10
MobsCombat-Tag: false
#tags
noob: <##00fff0>&l[<##1ae4f1>&lN<##34c9f3>&lO<##4faff4>&lO<##6994f6>&lB<##8379f7>&l]
sped: <##ff0000>&l&o[<##ff6666>&l&oS<##ffcccc>&l&oP<##ccddff>&l&oE<##669aff>&l&oD<##0057ff>&l&o]
magic: <##ff0000>&l[<##ff6a00>&lM<##ffd400>&lA<##7fff00>&lG<##00ff4b>&lI<##2bd8d6>&lC<##ff17a2>&l]
god: <##8affff>&l[<##a7ffff>&lG<##c5ffff>&lO<##e2ffff>&lD<##ffffff>&l]
hacker: <##bd0000>&l&k[<##d00000>&lH<##e30000>&lA<##f60000>&lC<##f60000>&lK<##e30000>&lE<##d00000>&lR<##bd0000>&l&k]
imrich: <##0ec415>&l[<##2bd10f>&lI<##4ce009>&lM <##79f503>&lR<##6ef321>&lI<##2cdc62>&lC<##2ee883>&lH<##45ff9a>&l]
juan: <##ff0d0d>&l[<##ff2c0a>&lJ<##ff4b08>&lU<##ff6a05>&lA<##ff8903>&lN<##ffa800>&l]
og: <##ff4aed>&l&n[<##af34f9>&l&nO<##6146ff>&l&nG<##1480ff>&l&n]
grape: <##e087ff>&l[<##d386ff>&lG<##c685ff>&lR<##b984ff>&lA<##ab82ff>&lP<##9e81ff>&lE<##9180ff>&l]
#----------------------------------------------------------------------------------
command /prestige [<text>]:
trigger:
if arg-1 is not set:
open chest with 3 rows named "&e&lPrestige" to player
format slot 0 of player with orange stained glass pane named " " to be unstealable
format slot 1 of player with yellow stained glass pane named " " to be unstealable
format slot 2 of player with orange stained glass pane named " " to be unstealable
format slot 3 of player with yellow stained glass pane named " " to be unstealable
format slot 4 of player with blaze powder named " " to be unstealable
format slot 5 of player with yellow stained glass pane named " " to be unstealable
format slot 6 of player with orange stained glass pane named " " to be unstealable
format slot 7 of player with yellow stained glass pane named " " to be unstealable
format slot 8 of player with orange stained glass pane named " " to be unstealable
format slot 9 of player with yellow stained glass pane named " " to be unstealable
if {prestige.display::%player's uuid%} is false:
format slot 10 of player with redstone dust named "&c&lPrestige Display On" with lore "&fDisplays your prestige Level in Chat" and "&e&nExample:" and " " and "&f&lOWNER &fSATRN &c> &7The display is &cOff&7!" to close then run [make player execute command "/prestige displayon"]
else:
format slot 10 of player with emerald named "&a&lPrestige Display On" with lore "&fDisplays your prestige Level in Chat" and "&e&nExample:" and " " and "&6&l[P7] &f&lOWNER &fSATRN &c> &7The display is &aOn&7!" to close then run [make player execute command "/prestige displayoff"]
format slot 11 of player with yellow stained glass pane named " " to be unstealable
format slot 12 of player with gold nugget named " " to be unstealable
if {prestige::%player's uuid%} is 0:
if {kills::%player's uuid%} >= 10:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P0]" and "&eNext Level: &6&l[P1]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/10)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 10 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P0]" and "&eNext Level: &6&l[P1]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/10)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 1:
if {kills::%player's uuid%} >= 15:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P1]" and "&eNext Level: &6&l[P2]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/15)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 15 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P1]" and "&eNext Level: &6&l[P2]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/15)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 2:
if {kills::%player's uuid%} >= 25:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P2]" and "&eNext Level: &6&l[P3]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/25)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 25 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P2]" and "&eNext Level: &6&l[P3]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/25)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 3:
if {kills::%player's uuid%} >= 40:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P3]" and "&eNext Level: &6&l[P4]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/40)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 40 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P3]" and "&eNext Level: &6&l[P4]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/40)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 4:
if {kills::%player's uuid%} >= 60:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P4]" and "&eNext Level: &6&l[P5]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/60)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 60 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P4]" and "&eNext Level: &6&l[P5]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/60)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 5:
if {kills::%player's uuid%} >= 85:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P5]" and "&eNext Level: &6&l[P6]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/85)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 85 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P5]" and "&eNext Level: &6&l[P6]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/85)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 6:
if {kills::%player's uuid%} >= 115:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P6]" and "&eNext Level: &6&l[P7]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/115)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 115 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P6]" and "&eNext Level: &6&l[P7]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/115)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 7:
if {kills::%player's uuid%} >= 150:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P7]" and "&eNext Level: &6&l[P8]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/150)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 150 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P7]" and "&eNext Level: &6&l[P8]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/150)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 8:
if {kills::%player's uuid%} >= 200:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P8]" and "&eNext Level: &6&l[P9]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/200)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 200 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P8]" and "&eNext Level: &6&l[P9]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/200)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 9:
if {kills::%player's uuid%} >= 250:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P9]" and "&eNext Level: &6&l[P10]" and " " and "&a&l✔ &7(%{kills::%player's uuid%}%/250)" and "&c&lWARNING!" and "&6&nThis will reset your balance!" and " " and "&a&lCLICK TO PRESTIGE" to close then run [make player execute command "/prestige upgrade"]
else:
set {_killsleft} to ( 250 - {kills::%uuid of player%} )
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P9]" and "&eNext Level: &6&l[P10]" and " " and "&c&l× &7(%{kills::%player's uuid%}%/250)" and "&cYou need %{_killsleft}% more kills to prestige!" to close then run [make player execute command "/prestige upgrade"]
if {prestige::%player's uuid%} is 10:
format slot 13 of player with honeycomb named "&e&kx &6&lPRESTIGE &e&kx" with lore " " and "&eCurrent level: &6&l[P10]" and "&eYou are at Max Prestige!" to close then run [make player execute command "/prestige upgrade"]
format slot 14 of player with gold nugget named " " to be unstealable
format slot 15 of player with yellow stained glass pane named " " to be unstealable
format slot 16 of player with nether star named "&c&lDISPLAY FAKE PRESTIGE LEVEL" with lore "&7Displays a fake prestige level in chat" and " " and "&fMust have &3&lULTRA &fRank or Higher" and "&4&l[!] &cResets when you Level Up!" and " " and "&6Click to Enter a Number &7(0-99)" to be unstealable
format slot 17 of player with yellow stained glass pane named " " to be unstealable
format slot 18 of player with orange stained glass pane named " " to be unstealable
format slot 19 of player with yellow stained glass pane named " " to be unstealable
format slot 20 of player with orange stained glass pane named " " to be unstealable
format slot 21 of player with yellow stained glass pane named " " to be unstealable
format slot 22 of player with blaze powder named " " to be unstealable
format slot 23 of player with yellow stained glass pane named " " to be unstealable
format slot 24 of player with orange stained glass pane named " " to be unstealable
format slot 25 of player with yellow stained glass pane named " " to be unstealable
format slot 26 of player with orange stained glass pane named " " to be unstealable
if arg-1 is "upgrade":
if {prestige::%player's uuid%} is 0:
if player's balance >= 1000:
subtract 1000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 1!" to all players
set {prestige::%player's uuid%} to 1
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 1:
if player's balance >= 3000:
subtract 3000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 2!" to all players
set {prestige::%player's uuid%} to 2
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 2:
if player's balance >= 7500:
subtract 7500 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 3!" to all players
set {prestige::%player's uuid%} to 3
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 3:
if player's balance >= 12000:
subtract 12000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 4!" to all players
set {prestige::%player's uuid%} to 4
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 4:
if player's balance >= 17500:
subtract 17500 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 5!" to all players
set {prestige::%player's uuid%} to 5
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 5:
if player's balance >= 24000:
subtract 24000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 6!" to all players
set {prestige::%player's uuid%} to 6
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 6:
if player's balance >= 31500:
subtract 31500 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 7!" to all players
set {prestige::%player's uuid%} to 7
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 7:
if player's balance >= 40000:
subtract 40000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 8!" to all players
set {prestige::%player's uuid%} to 8
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 8:
if player's balance >= 49500:
subtract 49500 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 9!" to all players
set {prestige::%player's uuid%} to 9
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 9:
if player's balance >= 60000:
subtract 60000 from player's balance
send "{@prefix} &6%player% &7has just prestiged to &eLevel 10!" to all players
set {prestige::%player's uuid%} to 10
play sound "item.totem.use" at player for player
stop
else:
play sound "entity.villager.no" at player for player
send "&cNot enough money to prestige!" to player
if {prestige::%player's uuid%} is 10:
send "{@prefix} &cYou are at the max level!" to player
stop
if arg-1 is "displayon":
if {prestige.display::%player's uuid%} is true:
send "&cPrestige Display is already on!" to player
stop
if {prestige.display::%player's uuid%} is false:
set {prestige.display::%player's uuid%} to true
send "&aYou have enabled Prestige Display" to player
stop
else if arg-1 is "displayoff":
if {prestige.display::%player's uuid%} is false:
send "&cPrestige Display is already off!" to player
stop
if {prestige.display::%player's uuid%} is true:
set {prestige.display::%player's uuid%} to false
send "&cYou have disabled Prestige Display" to player
stop
command /resetprestige:
permission: resetprestige
permission message: &cYou don't have permission!
trigger:
set {prestige::%player's uuid%} to 0
send "&eSet your prestige level to 0" to player
command /setprestige <string>:
permission: op
trigger:
set {prestige::%player's uuid%} to arg-1Editor is loading...