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python
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import bpy,gpu,time
def draw():
framebuffer = gpu.state.active_framebuffer_get()
viewport_info = gpu.state.viewport_get()
width = viewport_info[2]
height = viewport_info[3]
framebuffer_image.scale(width, height)
pixelBuffer = framebuffer.read_color(0, 0, width, height, 4, 0, 'FLOAT')
pixelBuffer.dimensions = width * height * 4
framebuffer_image.pixels.foreach_set(pixelBuffer)
framebuffer_image.filepath_raw = "/.../MyImage.png" #Enter your path here
framebuffer_image.save()
end = time.time()
print(f"Frame Buffer took {end - begin} seconds")
bpy.types.SpaceView3D.draw_handler_remove(draw_handler, 'WINDOW')
if __name__ == "__main__":
### Complete Render Testing ###
begin = time.time()
bpy.ops.render.render(write_still=True, animation=False)
end = time.time()
print(f"Complete Render took {end - begin} seconds")
### Viewport Render Testing ###
begin = time.time()
bpy.ops.render.opengl(animation=False, write_still=True, view_context=True)
end = time.time()
print(f"Viewport Render took {end - begin} seconds")
### Frame Buffer Test ###
# note, in this test I'm only taking the time taken to generate image
if "color_buffer_copy" in bpy.data.images:
framebuffer_image = bpy.data.images["color_buffer_copy"]
else:
framebuffer_image = bpy.data.images.new("color_buffer_copy" , 32, 32, float_buffer=True,alpha=True)
draw_handler=bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'PRE_VIEW')
begin = time.time()
bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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