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import bpy,gpu,time def draw(): framebuffer = gpu.state.active_framebuffer_get() viewport_info = gpu.state.viewport_get() width = viewport_info[2] height = viewport_info[3] framebuffer_image.scale(width, height) pixelBuffer = framebuffer.read_color(0, 0, width, height, 4, 0, 'FLOAT') pixelBuffer.dimensions = width * height * 4 framebuffer_image.pixels.foreach_set(pixelBuffer) framebuffer_image.filepath_raw = "/.../MyImage.png" #Enter your path here framebuffer_image.save() end = time.time() print(f"Frame Buffer took {end - begin} seconds") bpy.types.SpaceView3D.draw_handler_remove(draw_handler, 'WINDOW') if __name__ == "__main__": ### Complete Render Testing ### begin = time.time() bpy.ops.render.render(write_still=True, animation=False) end = time.time() print(f"Complete Render took {end - begin} seconds") ### Viewport Render Testing ### begin = time.time() bpy.ops.render.opengl(animation=False, write_still=True, view_context=True) end = time.time() print(f"Viewport Render took {end - begin} seconds") ### Frame Buffer Test ### # note, in this test I'm only taking the time taken to generate image if "color_buffer_copy" in bpy.data.images: framebuffer_image = bpy.data.images["color_buffer_copy"] else: framebuffer_image = bpy.data.images.new("color_buffer_copy" , 32, 32, float_buffer=True,alpha=True) draw_handler=bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'PRE_VIEW') begin = time.time() bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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