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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows.Forms;
using Client.MirControls;
using Client.MirGraphics;
using Client.MirObjects;
using Client.MirSounds;
using SlimDX;

namespace Client.MirScenes.Dialogs.MainDialog
{
    public class MiniMapDialog : MirImageControl
    {
        public MirImageControl LightSetting, NewMail;
        public MirButton ToggleButton, BigMapButton, MailButton;
        public MirLabel LocationLabel, MapNameLabel;
        private float _fade = 1F;
        private bool _bigMode = true, _realBigMode = true;
        public bool _extraBigMode;

        public List<MirLabel> QuestIcons = new List<MirLabel>();

        public MiniMapDialog()
        {
            Index = 2090;
            Library = Libraries.Prguse;
            Location = new Point(Settings.ScreenWidth - 126, 0);
            PixelDetect = true;

            BeforeDraw += MiniMap_BeforeDraw;
            AfterDraw += MiniMapDialog_AfterDraw;

            MapNameLabel = new MirLabel
            {
                DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter,
                Parent = this,
                Size = new Size(120, 18),
                Location = new Point(2, 2),
                NotControl = true,
            };

            LocationLabel = new MirLabel
            {
                DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter,
                Parent = this,
                Size = new Size(56, 18),
                Location = new Point(46, 131),
                NotControl = true,
            };

            MailButton = new MirButton
            {
                Index = 2099,
                HoverIndex = 2100,
                PressedIndex = 2101,
                Parent = this,
                Location = new Point(4, 131),
                Library = Libraries.Prguse,
                Sound = SoundList.ButtonA,
                Hint = GameLanguage.Mail
            };
            MailButton.Click += (o, e) => GameScene.Scene.MailListDialog.Toggle();

            NewMail = new MirImageControl
            {
                Index = 544,
                Location = new Point(5, 132),
                Parent = this,
                Library = Libraries.Prguse,
                Visible = false,
                NotControl = true
            };

            BigMapButton = new MirButton
            {
                Index = 2096,
                HoverIndex = 2097,
                PressedIndex = 2098,
                Parent = this,
                Location = new Point(25, 131),
                Library = Libraries.Prguse,
                Sound = SoundList.ButtonA,
                Hint = string.Format(GameLanguage.BigMap, CMain.InputKeys.GetKey(KeybindOptions.Bigmap))
            };
            BigMapButton.Click += (o, e) => GameScene.Scene.BigMapDialog.Toggle();

            ToggleButton = new MirButton
            {
                Index = 2102,
                HoverIndex = 2103,
                PressedIndex = 2104,
                Parent = this,
                Location = new Point(109, 3),
                Library = Libraries.Prguse,
                Sound = SoundList.ButtonA,
                Hint = "MiniMap (" + CMain.InputKeys.GetKey(KeybindOptions.Minimap) + ")"
            };
            ToggleButton.Click += (o, e) => Toggle();

            LightSetting = new MirImageControl
            {
                Index = 2093,
                Library = Libraries.Prguse,
                Parent = this,
                Location = new Point(102, 131),
            };
        }

        private void MiniMapDialog_AfterDraw(object sender, EventArgs e)
        {

        }

        private void MiniMap_BeforeDraw(object sender, EventArgs e)
        {

            foreach (var icon in QuestIcons)
                icon.Dispose();

            QuestIcons.Clear();

            MapControl map = GameScene.Scene.MapControl;
            if (map == null) return;

            if (map.MiniMap == 0 && Index != 2091)
            {
                SetSmallMode();
            }
            else if (map.MiniMap > 0 && _bigMode && Index == 2091)
            {
                SetBigMode();
            }

            if (map.MiniMap <= 0 || Index != 2090 || Libraries.MiniMap == null)
            {
                return;
            }

            if (map.MiniMap <= 0 || Index != 2090 && Index != 2611 || Libraries.MiniMap == null)
            {
                return;
            }

            Rectangle viewRect;
            if (_extraBigMode)
            {
                viewRect = new Rectangle(0, 0, 223, 220);
            }
            else
            {
                viewRect = new Rectangle(0, 0, 120, 108);
            }

            //Rectangle viewRect = new Rectangle(0, 0, 120, 108);
            Point drawLocation = Location;
            drawLocation.Offset(3, 22);

            Size miniMapSize = Libraries.MiniMap.GetSize(map.MiniMap);
            float scaleX = miniMapSize.Width / (float)map.Width;
            float scaleY = miniMapSize.Height / (float)map.Height;

            viewRect.Location = new Point(
                (int)(scaleX * MapObject.User.CurrentLocation.X) - viewRect.Width / 2,
                (int)(scaleY * MapObject.User.CurrentLocation.Y) - viewRect.Height / 2);

            //   viewRect.Location = viewRect.Location.Subtract(1, 1);
            if (viewRect.Right >= miniMapSize.Width)
                viewRect.X = miniMapSize.Width - viewRect.Width;
            if (viewRect.Bottom >= miniMapSize.Height)
                viewRect.Y = miniMapSize.Height - viewRect.Height;

            if (viewRect.X < 0) viewRect.X = 0;
            if (viewRect.Y < 0) viewRect.Y = 0;

            Libraries.MiniMap.Draw(map.MiniMap, viewRect, drawLocation, Color.FromArgb(255, 255, 255), _fade);


            int startPointX = (int)(viewRect.X / scaleX);
            int startPointY = (int)(viewRect.Y / scaleY);

            for (int i = MapControl.Objects.Count - 1; i >= 0; i--)
            {
                MapObject ob = MapControl.Objects[i];

                if (ob.Race == ObjectType.Item || ob.Dead || ob.Race == ObjectType.Spell || ob.Sneaking) continue;
                float x = ((ob.CurrentLocation.X - startPointX) * scaleX) + drawLocation.X;
                float y = ((ob.CurrentLocation.Y - startPointY) * scaleY) + drawLocation.Y;

                Color colour;

                bool gMember = GroupDialog.GroupList.Where(a => a.PlayerName == ob.Name).FirstOrDefault() != null;
                if ((gMember && MapObject.User != ob) || ob.Name.EndsWith(string.Format("({0})", MapObject.User.Name)))
                    colour = Color.FromArgb(0, 0, 255);
                else if (ob is PlayerObject)
                {
                    colour = Color.FromArgb(255, 255, 255);
                }
                else if (ob is NPCObject || ob.AI == 6)
                {
                    colour = Color.FromArgb(0, 255, 50);
                }
                else if (ob is MonsterObject tmp)
                {
                    if (tmp.QuestMob)
                        colour = Color.Goldenrod;
                    //  Normal Mob
                    else
                        colour = Color.FromArgb(255, 0, 0);
                }
                else
                    colour = Color.FromArgb(255, 0, 0);

                DXManager.Sprite.Draw(DXManager.RadarTexture, new Rectangle(0, 0, 3, 3), Vector3.Zero,
                    new Vector3((float)(x - 0.5), (float)(y - 0.5), 0.0F), colour);

                #region NPC Quest Icons

                if (ob is NPCObject npc && npc.GetAvailableQuests(true).Any())
                {
                    string text = "";
                    Color color = Color.Empty;

                    switch (npc.QuestIcon)
                    {
                        case QuestIcon.ExclamationBlue:
                            color = Color.DodgerBlue;
                            text = "!";
                            break;
                        case QuestIcon.ExclamationYellow:
                            color = Color.Yellow;
                            text = "!";
                            break;
                        case QuestIcon.ExclamationGreen:
                            color = Color.Green;
                            text = "!";
                            break;
                        case QuestIcon.QuestionBlue:
                            color = Color.DodgerBlue;
                            text = "?";
                            break;
                        case QuestIcon.QuestionWhite:
                            color = Color.White;
                            text = "?";
                            break;
                        case QuestIcon.QuestionYellow:
                            color = Color.Yellow;
                            text = "?";
                            break;
                        case QuestIcon.QuestionGreen:
                            color = Color.Green;
                            text = "?";
                            break;
                    }

                    QuestIcons.Add(new MirLabel
                    {
                        AutoSize = true,
                        Parent = GameScene.Scene.MiniMapDialog,
                        Font = new Font(Settings.FontName, 9f, FontStyle.Bold),
                        DrawFormat = TextFormatFlags.HorizontalCenter | TextFormatFlags.VerticalCenter,
                        Text = text,
                        ForeColour = color,
                        Location = new Point(
                            (int)(x - Settings.ScreenWidth + GameScene.Scene.MiniMapDialog.Size.Width) - 6,
                            (int)(y) - 10),
                        NotControl = true,
                        Visible = true,
                        Modal = true
                    });
                }

                #endregion

            }
        }

        public override void Show()
        {
            Visible = true;
            GameScene.CurrentMiniMapDialog = this;
        }

        public override void Hide()
        {
            Visible = false;
        }

        public override void Toggle()
        {
            if (_fade == 0F)
            {
                _bigMode = true;
                SetBigMode();
                _fade = 1F;
                Redraw();
            }
            else
            {
                _bigMode = false;
                SetSmallMode();
                _fade = 0;
                Redraw();
                Hide();
                GameScene.Scene.LargeMiniMapDialog.Show();
            }
        }

        private void SetSmallMode()
        {
            Index = 2091;
            int y = Size.Height - 23;
            MailButton.Location = new Point(4, y);
            NewMail.Location = new Point(5, y + 1);
            BigMapButton.Location = new Point(25, y);
            LocationLabel.Location = new Point(46, y);
            LightSetting.Location = new Point(102, y);

            _realBigMode = false;

            GameScene.Scene.DuraStatusPanel.Location = new Point(GameScene.Scene.MiniMapDialog.Location.X + 86,
            GameScene.Scene.MiniMapDialog.Size.Height);

            GameScene.Scene.CharacterDuraPanel.Location = new Point(GameScene.Scene.MiniMapDialog.Location.X + 61,
            GameScene.Scene.MiniMapDialog.Location.Y + 160);
        }

        private void SetBigMode()
        {
            Index = 2090;
            int y = Size.Height - 23;
            MailButton.Location = new Point(4, y);
            NewMail.Location = new Point(5, y + 1);
            BigMapButton.Location = new Point(25, y);
            LocationLabel.Location = new Point(46, y);
            LightSetting.Location = new Point(102, y);

            _realBigMode = true;

            GameScene.Scene.DuraStatusPanel.Location = new Point(GameScene.Scene.MiniMapDialog.Location.X + 86,
            GameScene.Scene.MiniMapDialog.Size.Height);

            GameScene.Scene.CharacterDuraPanel.Location = new Point(GameScene.Scene.MiniMapDialog.Location.X + 61,
            GameScene.Scene.MiniMapDialog.Location.Y + 220);
        }

        public override void Process()
        {
            MapControl map = GameScene.Scene.MapControl;
            if (map == null) return;
            MapNameLabel.Text = map.Title;
            LocationLabel.Text = Functions.PointToString(MapObject.User.CurrentLocation);

            int offset = _realBigMode ? 0 : 0;

            //GameScene.Scene.MainDialogRightBackground.SModeLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
            //(GameScene.Scene.MiniMapDialog.Size.Height + 150) - Settings.ScreenHeight);
            GameScene.Scene.MainDialogRightBackground._userTimeLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
                (GameScene.Scene.MiniMapDialog.Size.Height + 105) - Settings.ScreenHeight);
            GameScene.Scene.MainDialogRightBackground.AModeLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
            (GameScene.Scene.MiniMapDialog.Size.Height + 120) - Settings.ScreenHeight);
            GameScene.Scene.MainDialogRightBackground.PModeLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
            (GameScene.Scene.MiniMapDialog.Size.Height + 135) - Settings.ScreenHeight);
            GameScene.Scene.MainDialogRightBackground.PingLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
            (GameScene.Scene.MiniMapDialog.Size.Height + 165) - Settings.ScreenHeight);
            GameScene.Scene.MainDialogRightBackground.FPSLabel.Location = new Point((GameScene.Scene.MiniMapDialog.Location.X - 3) - GameScene.Scene.MainDialogRightBackground.Location.X,
            (GameScene.Scene.MiniMapDialog.Size.Height + 150) - Settings.ScreenHeight);
            GameScene.Scene.BuffsDialog.Location = new Point(GameScene.Scene.MiniMapDialog.Location.X - GameScene.Scene.BuffsDialog.Size.Width, 0);
          
            if (GameScene.Scene.NewMail)
            {
                double time = (CMain.Time) / 100D;

                if (Math.Round(time) % 10 < 5 || GameScene.Scene.NewMailCounter >= 10)
                {
                    NewMail.Visible = true;
                }
                else
                {
                    if (NewMail.Visible)
                    {
                        GameScene.Scene.NewMailCounter++;
                    }

                    NewMail.Visible = false;
                }
            }
            else
            {
                NewMail.Visible = false;
            }
        }
    }
}
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