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//wierchołki trójkąta w 3D val wierzcholki = 40; val promien = 0.2f val array = FloatArray(wierzcholki*3); var indexx = 0 array[indexx++] = 0.0f; array[indexx++] = 0.0f; array[indexx++] = 0.0f var temp = wierzcholki-1 for(i in 0 until temp) { var radius = (i / (temp - 1).toFloat()) * 2.0f * PI array[indexx++] = (promien * cos(radius)).toFloat() array[indexx++] = (promien * sin(radius)).toFloat() * wspolczynnik array[indexx++] = 0.0f }